Pre-post: I have skimmed the two most recent pages of the Cartographer forum (to get back before the 2.2 patch) for this issue and turned up nothing similar, so here we go in the hopes that I'm not completely blind.
Problem: When I hit a node that's already on my map, it seems like the built-in cleanup/re-mark function isn't going all the way. It simply erases the old node from the map. Spamming clicking the node does not help. If there is no node on the map, for instance if I delete the note for the node before I mine it, it shows up like it should. If I go back and mine the same after doing so, it disappears again. Once this happens, the note will never show up for this node again, no matter how many times I've mined it afterwards.
To be sure it was only fel iron, adamantite and khorium, I went back and mined a few old world nodes, copper, tin, mithril and thorium. All worked perfectly fine. The one thing I did note here though is that all of these node marks were spot on the node, and perhaps didn't need to be removed/re-marked by Cartographer? _But_ even when the fel iron I've been getting lately has been spot on the node, it still erases it without replacing it.
Previous to the patch, I was running Cartographer and Gatherer, and other than some issues with look 'n feel and Gatherer's world map nodes, they coexisted peacefully. To be sure it wasn't some hooking issue (or sure in my mind) I removed Gatherer and its database entirely from the addons and WTF folders. Issue persisted. I removed Cartographer completely then and put Gatherer back in. Same issue, except that Gatherer doesn't do node moving. It would not mark any Outlands veins as gathered if they were already received from another guild member, nor would it mark completely new gathers.
Going back a bit, on the day of the 2.2 patch, I completely rebuilt my UI, as in I wiped my addons folder and my WTF folder completely and started over. Everything I have should be the most up-to-date versions, and I run WUA probably twice a day or more (pesky Omen bugs!).
I also use Cartographer_Herbalism, but it does not seem to share this seemingly Outlands-related bug.
Any suggestions, fixes, beratings, etc are welcome.
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Dec 21, 2006I think the Overlay Transparency and Transparency settings might be backwards/linked together somehow..If you lower the transparency setting it will lower the overlay transparency..Then when adjusting the overlay transparency, it somehow does both transparencies..I just wanted to mention it, because I wasn't sure if this was intended or not...^.^Posted in: Map/Minimap AddOns
Dec 21, 2006After I unlock the frame, and get all the movers, there seems to be a ssmcapturemover on the bottom left of my screen(not sure what this is for). But when I try to move it to the others I get the following error.Posted in: Map/Minimap AddOns
--simpleMinimap-20000-2\modules\movers.lua:111: attempt to index local 'f' (a nil value)
simpleMinimap-20000-2\modules\movers.lua:91: in function <Interface\AddOns\simpleMinimap\modules\movers.lua:91
--simpleMinimap-20000-2\modules\movers.lua:114: attempt to index local 'f' (a nil value)
simpleMinimap-20000-2\modules\movers.lua:92: in function <Interface\AddOns\simpleMinimap\modules\movers.lua:92>
Other than that it's perfect...Luv the new skins too..=)
Sep 30, 2006Posted in: General AddOnsQuote from haste »
I'll get that fixed as soon as I have a working computer.
Regarding the menu not closing: I'm thinking of having it close on each click, as long as <Ctrl> isn't pushed down, sounds like a solution?
Very much so, that would be awesome. =)
Sep 30, 2006Just an idea, but after the initial right-click and apply it would hide the menu , or maybe hide after a second right-click on the item. As it stands now, I just hit esc, wich isn't to big of a deal, but an auto-hide menu(if thats even what you would call it) after apply would be great. Great Work on this though, was nice to see something simple and easy.=)Posted in: General AddOns
Sep 22, 2006Posted in: General AddOnsQuote from PProvost »
What's the status here? I'd sure love to dump my last CTMOD soon. :)
I have no complaints w/ it at all...I would definately check it out. It's up on the SVN.
Sep 22, 2006hey arj, great work..Posted in: Map/Minimap AddOns
Just a quick error I seem to be happening. The most recent svn version(w/ the coords you added) Works fine, but when you disable it and then relog, it's not saving correctly, and still shows up. Weird thing is it shows 00,00 coords, you enable it again, coords come up for wherever you are. Disable it's back to normal with no coords on the MM.
I just enable then disable on every logon, really doesn't bother me too much, just wanted to let ya know. =p
Sep 18, 2006Posted in: General AddOnsQuote from tekkub »
We're considering moving from flyspray to code.google.com. I've taken a great liking to their issue tracker, and we might even be able to set up the SVN there as a public mirror of ours.
No promises, but it's an option we're exploring.
I think it's a great idea, been told it's very user friendly.
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