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    posted a message on ArkInventory
    Really like how this addon is working out. It's fully usable as of now, but can always get that little better :)

    Noticed one tiny flaw the other day: AI reacts on pressing 'B' for opening bags, but not on that key closing them again. Easily worked around by using 'Esc' or closing with mouse, but just wanted you to know. Updated yesterday, and haven't checked my key definitions (haven't set up anything there myself), so it might be already corrected or something on my side.
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from wolftusk »

    Quote from uaxli »

    OHNOEZ: Why cant I disable unequipping weapons on aggro? option is gray

    it really fails to put back weapons after i loosae aggro, putting it on queue


    I thought that all that OhNoez would do is unequip weapons when you are about to die. Could OhNoez equip my shield when i grab agro as well?

    Didn't know that either, but the same thing happens to me and there is a greyed-out option "aggro gain". I'm a rouge - needless to say I don't want to unequip anything when I get aggro... ;)
    Posted in: General AddOns
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    posted a message on Buffalo2
    Quote from Enaya »

    It seem the anchor rests to a position outside the screen.

    For me the anchor point for buffs alwasys resets to the middle of the screen.

    I'd also like to make an RFE: I currently use Morganti's Buffbars (until this one's stable for me), which I like even though it's not as configurable as this. One feature I particularly like there is the possibility to display the full(?) name of the buff. This is particularly heplful on debuffs, allows you to react faster without having to interpret the icon.
    Posted in: General AddOns
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    posted a message on Pitbull conflicting with Auctioneer
    I'm having the same problem, but loading Auctioneer manually via Ace after login is a workaround, i.e. "/ace load Auctioneer". Still want this problem fixed, but the workaround makes it much less critical. Just put it in a macro and run just as you enter AH.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Still got that Auctioneer problem. Executing "/ace2 load Auctioneer" manually makes the addon load, it's as if PitBull(?) stops some other addons from loading.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Tried this addon just recently after I experienced one bug too many in ag_unitFrames. I really like it, just a few bugs, questions:
    • Last instance run, the energy meter (I'm rogue) got swapped with my buff icons, so all the time those icons travelled across my energy bar. Just a bit funny to watch, didn't really bother me that much but maybe you want to address that.
    • I seem to be having the same bug with Auctioneer as mentioned above. Gonna try the latest gamma release and come back if it's still there.
    • Is it possible to group pets with their owners in parties? I couldn't find that setting, and I'd really like that feature.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames: kick party member bug
    Yes, but the one I'm using is the one on wowinterface. I try to stick to 'released' versions (publised on sites like that), how do I know which one's stable here? The one I tried certainly wasn't.

    I'm using PitBull now anyway, so I might not care try later versions of ag_Unitframes.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames: kick party member bug
    Experienced a bug in ag_Unitframes last night that caused some confusion and angry whispers before everything was sorted out. We were trying to replace a member, but when I right-klicked on the member to be replaced and chose 'Uninvite' another member was kicked! :o. I'm not sure, but I think it was the last member in group that got kicked. The same happened repeatedly, until the member to be kicked was last in list. Then the 'uninvite' option stopped working :(. The member to be kicked was offline I think.

    I am using version r20943, latest released. I think, I should maybe add; I tried updating to new version from here recently and got all sorts pf strange problems, so I reverted to lastest committed version in my SVN repo. There might have been some strange effects from that operation, eg. I saw there was a "bindings.xml" file left behind that never had been checked in.
    Posted in: Unit Frames
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