Would it be possible to have the death status show "Ghost" instead of "Dead" when somebody has released? It would make rezzing after a wipe easier if you can tell who's easily targettable.
can just add the ghost debuff as a status if i'm not mistakes
2008/06/04 20:46:43-1607-x1]: ZOMGBuffs_BlessingsPP-$Revision: 68049 $\ZOMGBuffs_BlessingsPP.lua:149: attempt to perform arithmetic on local 'spellIndex' (a string value)
[2008/06/01 20:29:17-1561-x1]: ...uffs_BlessingsManager\ZOMGBuffs_BlessingsManager.lua:4166: attempt to index global 'rollcall' (a nil value):
...uffs_BlessingsManager\ZOMGBuffs_BlessingsManager.lua:126: in function `func':
Dewdrop-2.0-56529 (AtlasLoot):721: in function <...ce\AddOns\AtlasLoot\Libs\Dewdrop-2.0\Dewdrop-2.0.lua:660>
---
[2008/06/01 19:52:09-1561-x1]: Recount-75628\Recount.lua:1308: Usage: UnitClass("unit")
Recount-75628\Recount.lua:1308: in function `AddCombatant'
Recount-75628\LazySync.lua:413: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[4]":4: in function <[string "safecall Dispatcher[4]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[4]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceComm-3.0\AceComm-3.0.lua:246: in function <...terface\AddOns\Omen\Libs\AceComm-3.0\AceComm-3.0.lua:235>
---
Since recent changes i always get errors when it's supposed to be showing a raid debuff
copied most of em here :\
[2008/05/31 19:08:25-1540-x3]: Grid-71400\GridFrame.lua:632: attempt to compare number with nil
GridStatusRaidDebuff-3.0\GridStatusRaidDebuff.lua:915: in function `UpdateUnit'
GridStatusRaidDebuff-3.0\GridStatusRaidDebuff.lua:865: in function `GainedDebuff'
GridStatusRaidDebuff-3.0\GridStatusRaidDebuff.lua:829: in function <...AddOns\GridStatusRaidDebuff\GridStatusRaidDebuff.lua:822>
<in C code>: ?
AceEvent-2.0-66043 (AtlasLoot):298: in function `TriggerEvent'
AceEvent-2.0-66043 (AtlasLoot):910: in function <...\AddOns\AtlasLoot\Libs\AceEvent-2.0\AceEvent-2.0.lua:903>
---
08/05/31 19:08:28-1540-x104]: Grid-71400\GridFrame.lua:632: attempt to compare number with nil
Grid-71400\GridStatusHealth.lua:255: in function <Interface\AddOns\Grid\GridStatusHealth.lua:202>
<in C code>: ?
AceEvent-2.0-66043 (AtlasLoot):298: in function `TriggerEvent'
AceEvent-2.0-66043 (AtlasLoot):910: in function <...\AddOns\AtlasLoot\Libs\AceEvent-2.0\AceEvent-2.0.lua:903>
---
[2008/05/31 19:08:25-1540-x6]: Grid-71400\GridFrame.lua:632: attempt to compare number with nil
Grid-71400\GridStatusAggro.lua:32: in function `v'
LibBanzai-2.0\LibBanzai-2.0.lua:156: in function <...ace\AddOns\Grid\libs\LibBanzai-2.0\LibBanzai-2.0.lua:128>
---
[2008/05/31 19:08:29-1540-x38]: Grid-71400\GridFrame.lua:632: attempt to compare number with nil
Grid-71400\GridStatusHeals.lua:188: in function `SendIncomingHealsStatus'
Grid-71400\GridStatusHeals.lua:171: in function `UpdateIncomingHeals'
Grid-71400\GridStatusHeals.lua:130: in function `HandleIncomingHeal'
Grid-71400\GridStatusHeals.lua:100: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[5]":4: in function <[string "safecall Dispatcher[5]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[5]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
LibHealComm-3.0\LibHealComm-3.0.lua:1125: in function `?'
LibHealComm-3.0\LibHealComm-3.0.lua:17: in function <...AddOns\Grid\libs\LibHealComm-3.0\LibHealComm-3.0.lua:17>
Not sure if this is a bug with Raidebuff or just grid but,
For example when we are wiping, and people have a debuff icon showing, and you release.
The debuff icon stays on everyone after they die too.
Only way to get rid of them that i found is to reloadui.
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r76878 i think
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can just add the ghost debuff as a status if i'm not mistakes
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Remember to yell at your tank for breaking all the cc
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after disable/enable addon war, i think it was caused by Forte_warlock addon (wowi)
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wtb :(
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what does it cleanup anyway?
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copied most of em here :\
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For example when we are wiping, and people have a debuff icon showing, and you release.
The debuff icon stays on everyone after they die too.
Only way to get rid of them that i found is to reloadui.
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Thanks
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kek :\
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