• 0

    posted a message on Shared Media 2 - What do I need?
    aha, oki..thx!!
    Posted in: General AddOns
  • 0

    posted a message on AG Unit Frames - Is this possible?
    Hi all,
    I found a screenshot of a, imo wonderful looking, Pitbull-setup
    and I am wondering if this can be done with agUF:
    1. Colour the name of the target and mine
    2. Can the HP-bar be coloured when taking damage like on the screenshot
    3. Colour the text of the HP and Mana/Energy status.
    I am completly new into modifying UnitFrames and looked though the forum, but wasn't able to find anything that might can help me (probably I just don't know what to looking for:)
    Kind regards and many, many thx in advance
    b
    Posted in: Unit Frames
  • 0

    posted a message on Shared Media 2 - What do I need?
    Ok,Thx for your helpful answer..:)
    Posted in: General AddOns
  • 0

    posted a message on Shared Media 2 - What do I need?
    Hi,
    I am new to the Shared Media thing and wondering what do I have to download to work with?
    Do I only need SharedMedia-2.0 or do I need SharedMediaLib as well, as the SharedMediaLib seems to be in SharedMedia-2.0... very confusing to me
    Best ragards and many thx in advance
    b
    Posted in: General AddOns
  • 0

    posted a message on ArkInventory v2.00
    Quote from Kazragore »

    No errors with 2.24c, it works fine, good job. :)

    same here..thx!!
    :)
    Posted in: General AddOns
  • 0

    posted a message on ArkInventory v2.00
    Toady I've upgraded my addons via WAU (including Ark Inventory) and, well, how does the edit-mode work in Version 2.24? When clicking on 'edit mode' nothing happens..no error-messages..just nothing..sorry for not able to give a better feedback
    I am using the german client if this info is helpful..
    Posted in: General AddOns
  • 0

    posted a message on Dot timer with targeting function
    I would like to expand the request: an Ace-Dot-Timer that works with multiple mobs with the same name:)
    Posted in: Addon Ideas
  • 0

    posted a message on SpellReminder - Official Thread
    Quote from oridan »

    unfortunately mobs with the same name can never be tracked very efficiently. since mobs and npc's arent given a unique "ID".

    Spellreminder will only have 1 bar per spell for each mob of the same name. so if you have 2 mobs named "Mob A" then you will only get 1 SW:P bar etc.

    SpellReminder reacts to this by updating all its bars for the mob with that name to show the time remaining on the currently/last targeted mob with that name. So if you tab back to the other target, the times will update according to that target.

    Unfortunately thats the best any dot timer can do at the moment until we can track mobs by ID. The alternative is a library which can ID mobs based on their damage taken and make assumptions based on a mobs HP, but this will never be 100% accurate.

    I have started such a library, but it is very much a long and lonely road.

    Thx for your long and clear statement! Maybe there is a way to differ between mobs with the same name using the dots or the duration of a dot on a mob?
    i.e. the 2 adds of the 1st boss in the 'Dampfkammer' (I am plying the german version of WoW)..one add is banished and the other is dotted..couldn't this be a distinctive feature?
    Just an idea that came in mind while writting these lines:)
    I hope the road isn't tooo long and lonely...:)
    Posted in: General AddOns
  • 0

    posted a message on SpellReminder - Official Thread
    Quote from petoulachi »

    Great addon !

    Have still some issue :
    -if I dot a target A and then immediatly switch to another target B and dot it, SpellReminder dont show the dot for A. If I switch back to A, then it shows dot A, but not B. I'm sorry if it's not really clear but my english is far from perfect :(

    I second that request..on my experience while testing several 'DotTimers' with my warlock, the mentioned issue occours when dotting mobs with the same name..if you dot targets with different names, SpellReminder shows all targets correctly..
    Posted in: General AddOns
  • 0

    posted a message on Multi-Target Ace'd Dot-Timer?
    Quote from Helvete »

    Try ForteWarlock...
    It's not ace'd but ... this is best warlock timer I've ever have since I play this game (2 years as lock :) ).
    And yes, it can show multiply targets dots.
    I was playing with class timers which was nice, but it can't show dots on mob which is not my current target - ForteWarlock can do this :D...

    This is what I am looking for..an only warlock related add-on..you're right..multi target works nicely..thx for that hint:)
    Posted in: General AddOns
  • 0

    posted a message on Multi-Target Ace'd Dot-Timer?
    I tried Spell Reminder and it seems having troubles with multiple-mobs with the same name..apart from that it looks really good..
    Posted in: General AddOns
  • 0

    posted a message on Multi-Target Ace'd Dot-Timer?
    Thx for your helpful comments!
    Quote from DarthWickett »

    There is quite a lot of functionality in NECB beyond what he is looking for, hence the "bloated" comment.

    Yep, this is the reason I call NECB 'bloated'..too much stuff I don't need/use...though it's a really good add-on I guess..for those who need all the functionality :)
    I think I will try Spell Reminder and give DotTimer another shot.
    Thx again and kind regards
    b

    Posted in: General AddOns
  • 0

    posted a message on Multi-Target Ace'd Dot-Timer?
    Hi all,
    as playing a warlock I am looking f?r an ace'd multi-target dot/banish/enlsave-timer. I have tried Chronometer, but it seems not able to track dots on multiple targets. I had a look at NECB and Dottimer, but found them too 'bloated' only for tracking my dots. And DarkCandy and Classtimer didn' work for me without being able to find the reason.
    Any advice is helpful!
    Kind regards and many thx in advance
    b
    Posted in: General AddOns
  • 0

    posted a message on Hemlock (super-minimalistic poison maker)
    Quote from Evenue »

    Is your rogue able to make poisons? I got a ton of errors on my newb rogue previously, but now that she can make poisons, the errors have gone away.

    hihi, my rogue is 70:)..but with the release of the latest Manufac-version (version r51954)all the errors are gone:)..
    Posted in: General AddOns
  • 0

    posted a message on Hemlock (super-minimalistic poison maker)
    Quote from Samala »

    What's broken? It's working just fine for me.

    Everytime I log on with my rogue it scans the poison'-trade-skills' and gives me a lot of errors...I haven't logged them so far :(
    Posted in: General AddOns
  • To post a comment, please or register a new account.