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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Quote from ckknight »

    I'm not supporting 1.0 plugins because I don't feel like it. That's the reason. It is too much of a pain to support multiple paradigms.

    Really, if I could, I wouldn't even support 1.2 plugins, but that'd destroy the current userbase and I don't want to do that.


    imo i don't think you should need to support 1.2 plugins, atleast not at release, let people get a headstart at developing and converting 1.2 plugins and release it on WoWInterface.

    Oh and i lost my settings agains and i found out that overflow panel is bugging out, after the first plugin has overflown and created a new panel then it will create a new panel for each new enabled plugin. Don't know if that's an issue with 1.2 plugins or not though.
    Posted in: FuBar AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    And it's killing all my fubar addons(almost), many of them just "failed to load on demand", i guess this is because the addons don't work with the new version or what?

    Is there any backwardscompatabillity?

    Edit: Nevermind, ckknight told me on IRC, checking out FuBar-compat-1.2 should make all 1.2 plugins work.
    Posted in: FuBar AddOns
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    posted a message on GMail (A CT_MailMod Replacement)
    Quote from Kyahx »

    Quote from FISKER_Q »

    Unfortunately yes, even with 10 18-slot bags i'm still not able to store much on my character so i usually have 100-200 mails on alts. But if he adds more slots than there already is then it should probably be alright.


    Honestly, it sounds like BulkMail is more for you.  Thats moreso aimed at routinely mass-sending of things (hence the auto-destination and the like.)

    Still impressed with GMail thou Grennon.  Its the one last thing that my friends / guildies are holding onto CT_* for.


    Yeah i know, i just don't like needing both CT_MailMod and BulkMail just because i have so many mails to handle, but alas the BulkMail author don't believe the purpose of his addon to be inbox management which, for a lot of bankmailers, is essential.

    But hey another ace'd addon is always worth the install.
    Posted in: General AddOns
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    posted a message on GMail (A CT_MailMod Replacement)
    Quote from Duglum »

    Ah no.. please keep the item-view.. really, do you remember a Situation were you needed to send more then 21 items? :)


    Unfortunately yes, even with 10 18-slot bags i'm still not able to store much on my character so i usually have 100-200 mails on alts. But if he adds more slots than there already is then it should probably be alright.
    Posted in: General AddOns
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    posted a message on GMail (A CT_MailMod Replacement)
    Quote from grennon »

    I still dont have open selected and open all working. Hehe, this is still early alpha level.

    If you notice, the mass mail screen does waste a lost of space that could be taken up by more item slots. So adding more than 21 items shouldnt be a big deal.


    Oh i was just more thinking using a similar approach like Bulkmail where you simply get a list in which you can put an infinite amount of items in :)
    Posted in: General AddOns
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    posted a message on GMail (A CT_MailMod Replacement)
    I was wondering if your massmail will be like BulkMail, or will it be exactly identical to CT_MailMod in appearance?

    I really like BulkMails abillity to send more than 21 mails but still be able to use the mailcollection features in the inbox.

    Btw, a thing i don't see in addons is mass-cod'ing items is it because it's not possible that they don't allow it?
    Posted in: General AddOns
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    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    Quote from Nickenyfiken »

    Quote from FISKER_Q »

    Might be a stupid suggestion, but i was wondering if you would make it automatically resupply your arrow/bullet bags with new arrows and bullets?

    As a hunter i usually bring some extra arrows and bullets which are stored in the normal bags, but when ido "the works" it doesn't put them over in those bags.


    You should try FreeRefills http://www.wowace.com/forums/index.php/topic,1549.0.html.  I use it to refill food, water and anhks and it works very well. It should work fine with arrows too but i havent tried it.


    I'm not talking about resupplying from a vendor, but about resupplying from the bags that i have.

    So i'll give out a scenario to better explain it:

    I got a 16 slot quiver, in that quiver i can have 3200 arrows, i buy i.e 4000 arrows, that means 4 stacks are put in one of the main bags.

    During the course of the day my quiver gets emptier and emptier, lets sasy i have used 800 arrows, so now i have 2400 out of 3200 arrows in my quiver and 800 in my other backpacks, it would just be nice to make Mr. Plow automatically move them over into the quiver as i consume my arrows. (during each clean up of course).
    Posted in: General AddOns
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    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    Might be a stupid suggestion, but i was wondering if you would make it automatically resupply your arrow/bullet bags with new arrows and bullets?

    As a hunter i usually bring some extra arrows and bullets which are stored in the normal bags, but when ido "the works" it doesn't put them over in those bags.
    Posted in: General AddOns
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    posted a message on Everyone who dislikes CTRA, please read
    So the proposal will go get implented in 1.12 :)

    This is so awesome finally we can get rid of those sync channels and people whining about spam in the channel when the mod they used is disabled.
    Posted in: General Chat
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    posted a message on Ace SVN
    Quote from Kyahx »

    1) Ctrl + A

    2) Right Click -> Checkout...

    3) Go make a sandwhich.

    Walla!  All SVN mods updated to their latest revisions, with your non-SVN mods safely passed over by the Tort.

    (Makeing a sandwhich is a required step, it WILL take a LONG time to update everything.  Be patient.)




    Forgot about my post lol :)

    Thanks for the tip, although at first there was only the Tortoise SVN menu, but i reinstalled and it worked fine again.

    Sure beats ctrl+clicking 30 addons or so just to get them marked individually :)


    Edit: This is still happening, when i select all addons there is no "SVN Update" in the shell integrations, but i can select some non-svn'ed addons and some svn'ed addons and use the SVN Update feature, just not all.

    Anyone know whyit does that?
    Posted in: General Chat
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    posted a message on FuXPFu - (As inspired by Bant)
    Wouldn't be a bad feature actually. You could make some kind of "Total rep to exalted", and modify the bar accordingly.

    Kinda puts it in a better perspective.
    Posted in: FuBar AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    The output into the editbox is correct, however the percentage left, the rep gained, and the max rep is wrong, remaining rep is correct.

    Screenshot: http://img63.imageshack.us/img63/9392/fuxpbug8jl.jpg
    Posted in: FuBar AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    Quote from wobin »

    Added in an intensity slider
    Added more info to the text/click
    flipped the shadow 180 properly on bar change


    Mine writes: Brood of Nozdormu: 3419 38% left (5581/9000) it should be 6000 as i'm friendly :)
    Posted in: FuBar AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    Quote from scae »

    Would be nice if it displayed things like: The name of the rep your watching, the % left/ %into level. And the current/max rep.

    I tend to forget what the hell I've set it to watch ^^


    Also a faction name when pasting into the editbox.
    Posted in: FuBar AddOns
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    posted a message on Ace SVN
    Is there any way to quickly check all SVN mods for updated revisions and changes with TortoiseSVN?
    Posted in: General Chat
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