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    posted a message on UI Screenshots - Show us what you use!
    Quote from Mokale »

    Quote from Rackartussen »


    Now if I could just get [font=Verdana]perfectraid [/font]and [font=Verdana]ora maintankframes [/font]and [font=Verdana]perfectraidtargets[/font] to sport the same dark blue for health as the rest of the UI, I would be such a happy camper. Any tips? :)


    Two questions:

    1. The blue bar at the bottom of FuBar... is that an xp bar? Whatever it is could someone point me to where I can find it? I've seen it on other UIs and it looks fantastic.

    2. The range box next to the target frame... is that also somewhere here?


    1. Answered in previous post. This Fubar plugin indeed.
    2. It's this mod http://www.curse-gaming.com/en/wow/addons-1549-1-rangehelp.html, but i found an aced version on the svn, called nudge? Don't remember, but couldn't figure out how to move the box so removed it. Perhaps if the author of it recognizes which mod I am talking about they will answer. :)
    Posted in: General Chat
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    posted a message on Horde Razorgore strategy, please help.
    I play Horde, and our strategy that worked for us at the end (first kill aka, first time for whole guild getting this far in BWL), so basically none had tier2 save head and a few legs.

    1) We have 2 warriors kiting all the dragons, on each platform. Each warrior get 2-3 healers assigned to them. Priest, shaman and/or druid.
    2) Someone controlling the orb that isn't a twit (we used a warrior at first, but he's gone idle so now we use a hunter for fd). He stands on the floor below the orb.
    3) Rest of the raid split up into 4 groups in the different corners. Hunters should put out their aoe slow trap, which works on the humaniods. There's a warrior in each corner, (feral) druid if you don't have enough warriors works as well for tank. At least 1 mage for each group. Even out the dps.

    If there are two humanoids, our corner sheeps one, and all dps on the left one. Then when it is dead, warrior takes the sheeped one and everyone (in that corner) dps on that. There is a healer here to keep tank alive and others.

    If things start to go south (usually then there's 5 or less eggs left), the MC can use volley and/or we start fearing the humanoids. Just to make it to the next phase. But this is normally only if we aren't 40 from the get go, or the lag is shit horrendous.

    A corner is not only 5 people. So it's group 1 + hunter + rogue + whatever to even out the people. Just assist the tank in each corner and dps his mob. This important and cc the add.

    Good luck!

    EDIT: OR... You could just do it this way http://video.google.com/videoplay?docid=-4533960203918456457&q=%2Brazorgore+%2Bmage
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Dunce »


    where can i get the texture from you xraida nd swstats please


    Xraid if it's not an option, you can copy the smooth bar from ag_unitframes and rename it to statusbar.tga and put it in the image map for XRS. SW stats is a default bar, there are 10 different to choose from. Don't remember exactly which tab, but fiddle around. It's a slider, perhaps not the most intuitive way to do it.
    Posted in: General Chat
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Using the [aggro] tag for custom class produces this error:

    ag_UnitFrames\ag_UnitFrames.lua:505: attempt to perform arithmetic on local `r' (a table value)
    ag_UnitFrames\ag_UnitFrames.lua:505: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:504>
    <unknown>:
    ag_UnitFrames\ag_UnitFrames.lua:1177: in function `ClassText'
    ag_UnitFrames\ag_UnitClass.lua:625: in function `UpdateTextStrings'
    ag_UnitFrames\ag_UnitClass.lua:653: in function `UpdateHealth'
    ag_UnitFrames\ag_UnitClass.lua:442: in function `UpdateAll'
    ag_UnitFrames\ag_UnitFrames.lua:321: in function `obj_method'
    AceEvent-2.0\AceEvent-2.0.lua:289: in function `TriggerEvent'
    AceEvent-2.0\AceEvent-2.0.lua:963: in function <...Ons\AcePlayerMenu\libs\AceEvent-2.0\AceEvent-2.0.lua:955>
    <in C code>: in function `CameraOrSelectOrMoveStop'
    <string>:"CAMERAORSELECTORMOVE":5: in main chunk

    ---

    [white] works and nothing at all works as well. So probably just [aggro] broken.
    Posted in: Unit Frames
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    posted a message on MiniRaid - the smallest raid unit frames [PREVIEW]
    Maybe I'm missing the humor here. I think it's a great idea as well, and just because someone creates an addon one personally has no use for, or doesn't find in ones taste, there's no reason to be an asshat about it.

    Looks good, so what if a healer can't use it, there's a lot of other raid addons developed for your purposes. Use them.

    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Ok so you're just gonna have to shoot me if this bug has already been reported.

    But the frames seem to pop around the screen when I target something. They don't stay locked in their position. Sometimes they do... and then sometimes they don't.

    Once they've moved (usually it moves up one tier) they seem to be satisfied with their self chosen position.

    It seems the player frame and the target frame don't want to be aligned horizontally.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!


    Now if I could just get [font=Verdana]perfectraid [/font]and [font=Verdana]ora maintankframes [/font]and [font=Verdana]perfectraidtargets[/font] to sport the same dark blue for health as the rest of the UI, I would be such a happy camper. Any tips? :)
    Posted in: General Chat
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    posted a message on Drop in fps in raid with ACE2 mods enabled
    Quote from Kimat »

    The only reason these conflicts between libs and stuff is even an issue is because we're all using addons that are in beta. Even Ace2 still isn't officially released. This is the price you pay for being an early adopter.


    I hope this is true. I do love the ace addons and I'm as much an fps and memory freak as a layman can be.

    Anyhow the new generation ace addons really are spiffy, and if they continue to work even if you update one in the future, they sure rock the house. :)
    Posted in: AddOn HELP!
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    posted a message on Drop in fps in raid with ACE2 mods enabled
    Quote from Delsphynx »

    I have noticed the same, but to troubleshoot you know the following questions are coming:

    First, make sure that all of the Ace2 addons are ALL updated, whether an individual addon was updated or not. That will at least take the possibility of conflicts with different Ace2 versions floating around in addons (although the likelihood of that is small, doing so at least completely eliminates the possibility.)



    I was under the impression that this whole ace2 conversion was to make it easier to update your addons? It seems to me it's gotten worse than ever. I wouldn't mind having to update ONE library once in awhile, and then individual addons as they came out.

    Now if you update one addon, it can break all the others, and you have to find updates to 15 addons instead of one library and one addon....
    Posted in: AddOn HELP!
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    posted a message on BG: Bulk Loot
    What I would like to see though, is some frame changes. So that the loot window could look like bongos inventory or onebag. Showing all lootable items at once, in a neat pretty little frame.
    Posted in: Addon Ideas
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    posted a message on PerfectRaidStatus?
    I'm so close to reaching Nirvana with my UI (yeah right) and a perfectraidstyle status would be the last thing I need ;)

    I understand there's lots of things on your plate, this is just a friendly encourager/reminder!
    Posted in: Addon Ideas
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Quote from FISKER_Q »

    Quote from ckknight »

    Yea, the issue is that Jostle-2.0 conflicts with JostleLib-1.0. Make sure you only have 2.0 around.


    I can't see that i have any JostleLib-1.0 installed, and mine still won't autoadjust my squeenix minimap :(


    If you use Bongos, the author added control of the map. I know my map stopped auto-adjusting after I installed the latest versions. Now I just delete that module, because I don't have any use of it.
    Posted in: FuBar AddOns
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