Working very well. If QuestObjectives were included into a port, then I would be totally sold. I have so many alts and I find I can't live without that module.
Today I added the default actionbar graphics + xp bar to idActionbar. This does not yet work with stances, the xp bar will fail at 70 and no rep bar yet.
Just thought I'd share.
Nice indeed. What do you use to color the health bar class color?
I've found that it hides slots at times. My tooltip says I have a certain amount of something in my inventory or bank and even using search it doesn't show up.
I discovered this when emptying my mailbox and not all items showing up in the inventory. Even after closing and opening combuctor again or relog. Turning the addon off made the items appear again in their regular bags. So they are there, but combuctor "misses" them for some reason. This doesn't produce an error in the bugsack, so can't provide any reference other than my experience.
Bummer, I'd like to make my own hud but to do that need to be able to apply different texture to many elements. I do hope this feature is introduced sometime, would be sweet :)
The Buff/Debuff is not permanent, only until I find out how to do my own border with buffalo2.
Can't figure out what to do with the chat, keep it as is or maybe make a frame for it besides AB and UF. But then again, that would mean that those couldn't be centered, don't know if I can live with that :)
I wish people would start to do some unique layouts with eePanels and upload them. Instead everyone is merging from the "cockpit" UI's to the little box of info in the middle-bottom because it's trendy, which kills creativity.
oh and yes, Rubens texture is bitchin'!
The reason I started to merge all my buttons and stuff to the middle was because I played a lot of pvp. And for the instances I hadn't bound some keys (which I know I should, but still only have five fingers and alt and ctrl solutions aren't always dependable imo, cause you accidently don't push hard enough or whatever) I use the mouse on some abilities... and so travel time on the screen became an issue. Hence, merging all to the middle. For quick over-view and accessability. Got nothing to do with style :)
I had this problem too. The solution for me was, that the layout I was choosing had an extra bar on top. But the frames I was copying it to hadn't this module enabled. Enabling that module allowed the frames to retain the layout. So the fix is, when a layout is copied it should enable disabled modules that are used for that layout.... Ugh hope that made sense.
Every time I import a layout, set it so my Player screen it works,
but then I logout and it's gone again :(
I have this problem as well with my target frame. I pick the layout I have saved (used the player frame) and the target frame is transformed to that layout, no problem. But everytime I login or do a reload UI, it's reset to ABF. So I have to go into layout and pick it again.
Saving layout from the Target frame is also grayed out, so wondering if it's dependant on which frame you save from?
I've just tested it and everything is going fine (I use winrar to unpack). Try again and let me know, if you still have problems I will try to repack it.
Was using winrar too.
I've redownloaded the file and it work fine now.
Something strange, in my first wowhead_BD.zip file, there was no carto_treasure.lua
Could be that you tried to unzip it before it was actually finished downloading. :)
0
Nice though :)
0
Nice indeed. What do you use to color the health bar class color?
0
I discovered this when emptying my mailbox and not all items showing up in the inventory. Even after closing and opening combuctor again or relog. Turning the addon off made the items appear again in their regular bags. So they are there, but combuctor "misses" them for some reason. This doesn't produce an error in the bugsack, so can't provide any reference other than my experience.
0
Yeah, and proving that "less is more". :P
0
0
Perhaps you could list your mods that you are using? I'd like to compare it to my list, so I can see if it's two mods not playing nice. Thanks.
0
Love the Unitframes, wish you could have that color tag in Pitbull too, to indicate class. Very smart!
0
The reason I started to merge all my buttons and stuff to the middle was because I played a lot of pvp. And for the instances I hadn't bound some keys (which I know I should, but still only have five fingers and alt and ctrl solutions aren't always dependable imo, cause you accidently don't push hard enough or whatever) I use the mouse on some abilities... and so travel time on the screen became an issue. Hence, merging all to the middle. For quick over-view and accessability. Got nothing to do with style :)
0
Here's another reference to an answer describing what I mean:
http://www.wowace.com/forums/index.php?topic=6878.msg115470#msg115470
0
0
I have this problem as well with my target frame. I pick the layout I have saved (used the player frame) and the target frame is transformed to that layout, no problem. But everytime I login or do a reload UI, it's reset to ABF. So I have to go into layout and pick it again.
Saving layout from the Target frame is also grayed out, so wondering if it's dependant on which frame you save from?
0
Could be that you tried to unzip it before it was actually finished downloading. :)
0
It would be nice to have one less map in the Addon folder if possible is all. :)
0
There's some spiffing and fixing to be done, but overall I am pleased.
http://img82.imageshack.us/img82/3177/edenuipc4.jpg
0