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  • _ForgeUser778790
  • Registered User
  • Member for 12 years, 9 months, and 27 days
    Last active Fri, Oct, 4 2013 21:30:44
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  • 10 Total Posts
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    May 21, 2008
    _ForgeUser778790 posted a message on Updating other people's addons..
    Quote from Rabbit »
    If you're not on IRC, may you burn in hell.


    Wait, I thought that using IRC *was* burning in hell?

    Hah, joke! /duck :)
    Posted in: General Chat
  • View _ForgeUser778790's Profile

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    May 21, 2008
    _ForgeUser778790 posted a message on LibStub
    How about an SVN checkin test to enforce the right pattern?
    Posted in: Libraries
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    May 21, 2008
    _ForgeUser778790 posted a message on Library killer
    Quote from Rabbit »

    In any case, libraries are not loaded unless an addon actually uses them.


    Is that particular bit of magic a LibStub thing or is it part of the WoW loading code?
    Posted in: Libraries
  • View _ForgeUser778790's Profile

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    May 19, 2008
    _ForgeUser778790 posted a message on Natur EnemyCastBar Alternative?
    I like Satrina Buff Frames:
    http://www.wowinterface.com/downloads/info6884-SatrinaBuffFrames2.html
    Posted in: AddOn HELP!
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    May 16, 2008
    _ForgeUser778790 posted a message on Unit testing?
    Quote from Rabbit »

    http://svn.wowace.com/wowace/trunk/Ace3/tests/wow_api.lua


    Yeah, I saw that. Very nice.
    Posted in: Lua Code Discussion
  • View _ForgeUser778790's Profile

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    May 16, 2008
    _ForgeUser778790 posted a message on Why don't more DEVs use Jira?
    I just browsed around Jira trying to figure out how I'd add a projet, and it beats me. A link in the Tutorial section would go a long way. *hint, hint* :)
    Posted in: General Chat
  • View _ForgeUser778790's Profile

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    May 16, 2008
    _ForgeUser778790 posted a message on Unit testing?
    Quote from Xinhuan »

    There aren't any Unit Testing frameworks. A Unit Test is just a handy way of saying, "Here's a bunch of tests, if I call function A, it should have result B, if it doesn't, then its broken."


    It would be nice to have something a little more structured:
    - setup and teardown functions
    - per-test reporting of success/failure
    - a test harness that lets you flexibly choose which tests you want to run
    - runs in game or out of game
    - WoW API mimicry for out of game

    Probably other stuff too. LUnit and LuaUnit are both written in LUA and so should be pretty easy to port for WoW use. There's also Shake, but I'm less pleased by it's design.

    http://lua-users.org/wiki/UnitTesting
    Posted in: Lua Code Discussion
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    May 12, 2008
    _ForgeUser778790 posted a message on Undercut: Alt-click search for AH competition
    Quote from Phanx »

    Check to see how Fence or AltClickToAddItem handle clicking items in bags to do stuff.


    Thanks, much more straightforward:

    function Undercut:ContainerFrameItemButton_OnModifiedClick(button)
    ...
      local bag, id = this:GetParent():GetID(), this:GetID()
      local itemLink = GetContainerItemLink(bag, id)

    Posted in: General AddOns
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    May 12, 2008
    _ForgeUser778790 posted a message on Undercut: Alt-click search for AH competition
    Thanks Zidomo, should be fixed.
    Posted in: General AddOns
  • View _ForgeUser778790's Profile

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    May 11, 2008
    _ForgeUser778790 posted a message on Undercut: Alt-click search for AH competition
    An extremely simple mod that searches for competing items when you alt-click on a bag item while at the aution house. Sets the aution frame level range (+/-3 of item level), category, etc. to match the clicked item and runs the search. If you're like me you've done this manually thousands of time to see how much you can gouge people for on the flying whazzit of the monkey that just dropped. Alt-click is much easier!

    http://wowace.com/wiki/Undercut

    This is the first Ace mod I have published, so brutal feedback is welcomed! :)

    Issues:
    - Getting clicked item from GameTooltip:GetItem(), which seems clunky. Can anyone suggest a better way?

    To Do:
    - Console option to control the seach level range, currently hard-wired to +/- 3
    - Options for which buttons / modifiers to use

    Updates:
    - Fixed a bug with missing subcategories
    - Borrowed improved method of getting clicked item from Fence
    Posted in: General AddOns
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