So far so good. For something that's still in closed Beta (but without an NDA (*phew*)) I have to say it is amazingly stable and a damn good product. I'm keen to see it with some of the wizz-bang graphics options turned on, but I imagine that the client would have been HUGE with higher rez textures.
There are add-ons already hitting the interwebz on Curse. It would be good if the WoWAce community jumped on the band wagon and started putting up a development framework "to rule them all".
There is already work being done by Kaelten and Aiiane to port as much of Ace3 to Warhammer Online as possible, and this makes me a happy little person.
I think it may be a lil different than the one you use P3lim, this is your standard down the left side of the screen set of raid frames, just separated by groups.
local raid = {}
for i = 1, 5 do
local rGroup = oUF:Spawn("header", "oUF_Raid" .. i)
rGroup:SetAttribute("groupFilter", tostring(i))
rGroup:SetAttribute("showRaid", true)
rGroup:SetAttribute("yOffset", -4)
table.insert(raid, rGroup)
if i == 1 then
rGroup:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 4, -4)
else
rGroup:SetPoint("TOPLEFT", raid[i-1], "BOTTOMLEFT", 0, -20)
end
rGroup:Show()
end
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would be the other event I would try, by the time this event fires all of your windows should be created.
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weee
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There is already work being done by Kaelten and Aiiane to port as much of Ace3 to Warhammer Online as possible, and this makes me a happy little person.
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rawr
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I think it may be a lil different than the one you use P3lim, this is your standard down the left side of the screen set of raid frames, just separated by groups.
5$ [------1ft------] long...
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why not put button element control under ButtonFacade. The themes already have features to show and hide Hotkey text, macro text, and Count text.
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Just a thin black border around each button.
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I'm still tweaking things, I might upload later today. I believe were doing Sunwell tonight =D
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