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    posted a message on Hunter's Mark Strength Idea
    Quote from OrionShock »

    in a multi mob encounter with mobs of the same name, you can't effectivly track who has what debuff.

    if mob1 has HM on it and mob2 dosn't, the combat log dosn't distinguish the differance on mob1 or mob2. so the issue is that it wont be accurate.

    wtih mobs of differnet name you don't have a problem.


    Right, but would it be feasible to keep track of the Hunter's target, and possibly base it off of the mob's health? It's the only variable I can really think to keep track of who's mark is on whom. For instance, fighting Lady Vashj during the second phase; a Coilfang Elite spawns, and Hunter_01 marks it. 45 seconds later, another Coilfang Elite spawns, and Hunter_02 marks it. Now, if the raid has been DPSing the first Elite, it will have a different current health than the second, and thus giving a distinction between the two.
    Posted in: Addon Ideas
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    posted a message on Hunter's Mark Strength Idea
    Quote from OrionShock »

    you'd have to use combat log parsing, and thus you'd have the same problem alot of addons have with mobs with same names


    What kind of issues does tapping the combat log cause?
    Posted in: Addon Ideas
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    posted a message on Hunter's Mark Strength Idea
    Hello folks,

    With 2.1, some changes were made to Hunter's Mark that allows its RAP to increase per successful ranged hit, unfortunately, there's no counter showing how many 'stacks' the current HM has on the debuff. I am not aware of any future plans to add this info to the tooltip or the debuff icon, but I have seen several forum posts in several locations looking for a mod that will calculate the strength of HM; ref:http://elitistjerks.com/showthread.php?t=12226

    Some mechanics behind Hunter's Mark; Hunter's Mark is a 2 minute debuff that adds a large arrow over the top of the target, as well as increasing Ranged Attack Power against the target by 110 for all Hunters shooting that target. With the Improved Hunter's Mark spec, the 110 RAP translates into 110 AP for melee as well. As stated above, with the 2.1 change to Hunter's Mark, successful ranged shot hits (including specials and autoshot) on the target will increase the RAP strength by 11 each time, up to a cumulative 440 RAP gained from the HM. This translates into 30 successful hits to max the RAP from HM. The HM can be reapplied by the original caster; others attempting to Mark the target will get 'a more powerful spell' error. If the original casting Hunter is killed, the Mark will be reset.

    Onto the half-baked ideas and thoughts! Basically, my thought is that the addon would have two modes; solo/5man and Raid. It's not such a big deal in solo/5man content, as the mark doesn't stay up long enough to reach full capacity, but it would still be useful for 5man Bosses. The real benefit would be in Raids with multiple Hunters tossing shots at the boss.

    On the backend, the mod would communicate with other Hunters in the raid over a hidden channel; each client would report to the other clients about successful ranged hits, and the backend would keep a running tally until the HM reached full strength. On the frontend, a bar would show the currently Strength of the HM, duration, who the HM belongs to, and possibly even a reminder when the HM reaches a pre-set time, such as 15 seconds.

    So, at this point, what's needed is someone to take up the project, and communicate with Hunters, preferably through the above thread or this one, to develop this mod. Any takers?
    Posted in: Addon Ideas
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Doggabone »
    Yeah, I'd love to have this too but I don't believe that it's possible. I find myself using cross-stance abilities more often than stance abilities and I'd prefer to use the Shift button to page to the appropriate stance bar than as I am using it, to page out of the stance bar to my general one. I did try a few setups to see if this could work, but not luck. I need some kind of transitive bar paging ...

    In the meantime, you can set up your bars without Bartender for this macro (I don't think it's necessary, but for me it was easier):

    /swapactionbar 1 2

    I have that bound on a key, and I use that to toggle between the two bars (not momentary). I also have momentary paging set up in Bartender (my shouts are on ALT). I'm satisfied with it for now - and it's less muddy and befuddled than it reads. ;)


    Well, I see the inherent problem; setting Bar3 to page to Bar1(Stancebar) on press of Alt will show me Bar1 and /not/ the stance buttons (they're on 7,8, and 9).

    I thought about making a macro system to manually swap actionbars, but my tries so far have ended up in more frustration~
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Question regarding Bartender -

    As a warrior, I have a page of buttons that I frequently use; mostly macros. I'd like to keep this page on top, and on buttonpress (say, shift/ctrl) switch/page to my stancebar, with that particular stance's buttons. If I switch stances, I'd like that hidden page to change as well.

    Bartender3 /seems/ to have the capability to do this, but..for the life of me I cant figure it out. Anything I may be missing? Thanks!
    Posted in: General AddOns
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    posted a message on Hunter Shot Cycle Mod
    I've been going over this in the last couple of days. Most of the calculations and math has already been done; it's a matter of plugging in the right numbers from the right place, and making a visual indicator of the next step; be it a circular interface like Necrosis or more...bars..on my screen.

    I'm going to try and take a crack at this (read: hack), however if someone with more experience (read, knows LUA) wants to take this up, please feel free to PM me and I can share the info that I have.
    Posted in: Addon Ideas
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    posted a message on Hunter Shot Cycle Mod
    I currently use a combination of ZHunterTimers and coolDown side by side to get feedback on what's going on; unfortunately it's not a one-view approach, and it doesn't always register the aimed-shot casting bar. Not to mention that I switch between Ashjre'thul and Rhok'delar, sometimes several times while fighting. Adjusting between the speed is difficult on the fly, which is why having the ability to see this in an all-in-one solution would be greatly beneficial.
    Posted in: Addon Ideas
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    posted a message on Hunter Shot Cycle Mod
    I'm sure that many of you are aware that Hunters DPS is highly reliant on a set cycle of attacks, often known as the Ten-Second cycle. It usually looks something like this, though there are many different variations, and many different Hunters who swear theirs is best.

    0.0 - Aimed Shot
    3.0 - Aimed Complete
    3.1 - Autoshot
    3.3 - Multishot
    --Fill Autoshots until Aimed cools down--

    and the cycle continues. The most recent variation of the 10 second shot rotation plays heavily on weapon speed, autoshot, and a Clipped or Full cycle. More information is available here:

    http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1


    I would very much like to see an addon that shows a visual indicator of when the next step of the cycle is "primed", with either user-input or auto detected weapon speed+quiver haste for autoshot, a selection for a Clipped or Full cycle, as well as possible speed-buffs (trinket, rapid fire) in a Necrosis-style "circular" setup. Having the option to complete cycles in one button would be very nice, but not entirely necessary.

    Would anyone be interested in reviewing the material above, and creating such a setup?
    Posted in: Addon Ideas
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