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    posted a message on TankPointsFu
    Awesome!

    I've love to see the tooltip integration as well.

    I wonder if it's possible to write a generic 'points' addon and let users configure the formulas via .lua file, sort of how some unitframes (e.g. aguf) do layouts via a separate .lua file.
    Posted in: FuBar AddOns
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Not sure if this is thread to post this in (if it isn't, please point me at the correct thread), but Bartender2 works perfectly in TBC Beta at the moment, except for classes that have stances.

    I am not sure if you are in beta, but I dearly love Bartender and thus ask here in case anyone in Beta knows how to fix it, because I haven't been able to figure out how.

    The error is:
    ChangeActionBarPage() needs a page in the range 1 to 6

    It reports AceHook-2.0.lua:114, but that line is just AceHook code that isn't specific to this function.
    Posted in: General AddOns
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Quote from Mikma »

    Quote from stressball »

    The game has 6 bars. Initially, the game showed only 1 bar. Then they added the other 4. Ppl (including me) have been using 6 bars from day 1. I have everything I need on the 6 bars. And yes, I can see the screen.

    Oh well, I'll try to go with 5. :S


    There's only 5 bars in the Original UI

    Here's a little info:
    ActionButton1-12 <- swaps -> BonusActionButton1-12 = Bar1
    MultiBarBottomLeftButton1-12 = Bar2
    MultiBarBottomRightButton1-12 = Bar3
    MultiBarRightButton1-12 = Bar4
    MultiBarLeftButton = Bar5

    We can fight about this as long as needed, but until you have a look at the original code and the way the original ui works, don't tell us that there's 6 bars. There's 5 bars :)


    I thought there were 120 ActionButtons in total, with some reserved for stances.

    5 bars but 72 buttons, right?

    I seem to remember a 'Bar10' in an earlier version of Bartender, which basically but BonusActionButtons1-12 on their own display separate from ActionButton1-12.

    Is this still possible? I.e. decouple the swap and just display BonusActionButtons1-12 on their own.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Pastamancer »

    Quote from alcaras »

    How might I get classic 2d portraits (not the animated 3d portraits) to display in agUF? Are there any custom layouts that use them?

    Thanks!


    It's either 3D portraits or no portraits at all right now.


    :(

    Could this be a feature request then?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    How might I get classic 2d portraits (not the animated 3d portraits) to display in agUF? Are there any custom layouts that use them?

    Thanks!
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    These are by far my favorite unitframes... all I wish is that they had an option to display portraits, just off to the left or right of the bar.

    Thank you for all your hard work on them!
    Posted in: Unit Frames
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