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    posted a message on PitBull: Industrial's Layout
    Quote from Industrial »

    its in the menu.


    Ah, thanks!

    Global settings | Configuration mode | Raid
    Posted in: Unit Frames
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    posted a message on PitBull: Industrial's Layout
    Quote from Industrial »

    yes but you can place them anywhere you want..

    this is what i did with my raid. http://img525.imageshack.us/img525/7154/wowscrnshot040207180141he4.jpg


    Quick question -- how are you getting dummy frames to show up to help with positioning?
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Ominous »

    update! :P, newer versions have aura positioning


    Awesome.

    One small bug -- debuffs aren't showing up in the right place (see Mortal Strike to the far right of the frame).



    Also, is there anyway to get back to the 'old' casting bar style? I'm not sure I like it integrated into the frame so having a toggle beteen the two settings would be great.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Nymbia »

    Quote from alcaras »

    party targets please! :)
    /script for i = 1, 4 do PitBull:CreateUnitFrame("party"..i.."target") end

    should do it :)


    So I made a macro to do this and I press it... but sometimes partytarget frames seem to disappear, and I have to press the macro again to restore them... it feels very inconsistent, and I'm not sure what I'm doing wrong -- also, hiding Auras on PartyTargets doesn't always work, as Auras will reappear on some PartyTargets, but not on others, often even the same PartyTarget I just told to hide.

    I'd really love to get fully functional PartyTargets working 100% as they're of great help in the Arenas.

    Also, a minor suggestion: Aura Positioning would be great (e.g. buffs and debuffs to the right of the frame instead of below -- editing Layout as Sorata suggested some posts above doesn't work for debuffs (or I'm a noob in terms of figuring out where debuffs are spawning, it seems as if it's BOTTOMRIGHT which means they go _into_ the frame, and I'm not sure how to make them come next to and out of the frame)).

    Thanks, and amazing work on these unit frames :)
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Just showing off my current PitBull set up:
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Thanks Sorata -- however, that doesn't show debuffs anymore :-(
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Is there a way to move where auras show?

    E.g. I'd like to have them to the right of the unit frame.



    Otherwise, I'm in love with this addon :)

    Also -- that party target macro -- do I have to do that everytime I join a party? Might such a feature be automated in somehow?
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    party targets please! :)
    Posted in: Unit Frames
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    posted a message on Can ag_uf show party targets like discord?
    Yes! Please implement this feature!
    Posted in: Unit Frames
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    posted a message on TankPoints/HealPoints-like mod for DPS?
    Thanks, Pawn is most excellent!
    Posted in: Addon Ideas
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    posted a message on TankPoints/HealPoints-like mod for DPS?
    Anyone know of a mod that evaluates gear for an MS warrior?

    I have one half-written, but if there's something already out there that does this, I'd much prefer to just use instead of continuing coding mine :)

    Alternatively, anyone know of a mod that parses tooltips and just weighs stats? I know Jubei's AEP (for Rogues) did this, but it is out of date and somewhat buggy... I'd like a mod I can just drop in weights and have it calculate a sum value for an item, as I'm getting a lot of gear in TBC that's pretty close in gear (the 5 variations of the Perfectly Balanced Cloak, for example).

    Thanks!
    Posted in: Addon Ideas
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    posted a message on [aguf] 2d portraits?
    Is there any hope of 2d portraits being implemented soon? I see that they are "low priority" but "accepted" on Google Code... and have been so for about 3 months now :(

    I've been using self-patched version of aguf, implementing as per the diff file here:
    http://code.google.com/p/agunitframes/issues/detail?id=75&can=2&q=

    Just wondering if there's any hope of seeing this feature implemented soon, as I really love 2d portraits -- and having to patch every release of aguf by hand got very old fast :-/

    Thanks!

    Posted in: Unit Frames
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    posted a message on SpamSentry - Ace2 release
    Hmm, this doesn't seem to work with WoW Instant Messenger... :-/

    http://ui.worldofwar.net/ui.php?id=3175

    I'd love for these two mods to be interoperable :)
    Posted in: General AddOns
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    posted a message on Cartographer
    Quote from Kyron »

    I don't know what's going wrong but instances loot doesn't seems to work with all instances, when i click on a boss name no loot list shows up.


    Also getting this problem. E.g. Any boss in RFD, Princess in Mara.
    Posted in: Map/Minimap AddOns
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    posted a message on AG UnitFrames custom layouts
    My custom layout is contained in AlcUI:
    http://www.wowinterface.com/downloads/info5457-AlcUI.html
    Posted in: Unit Frames
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