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    posted a message on JWowUpdater - A new java addons updater for ace2
    Oh well. I guess I'll keep using my version till it's busticated (odds of that happening in about 8 days = high). :(
    Posted in: Updaters
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    posted a message on JWowUpdater - A new java addons updater for ace2
    Keep in mind I am not a tech-head and a lot of what you guys type goes completely over my brain.

    Would it be possible to "reverse-engineer" the JWU code if someone had the complete download off the site? I'm running ver. 2.4 atm and it works like a dream. I could zip my version and email it to someone if that's possible?
    Posted in: Updaters
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    posted a message on Switching from WAU to Curse Client
    I'm not a programmer. Most of this technical information goes straight over my head. I'm not even sure what SVN means or what a library does exactly, only that I need certain ones to run certain mods.

    All I know is that with the WAU, I had a nice, efficient, streamlined program that let me update all my mods quickly and to the most recent content, presented to me in an easy-to-intuit interface.

    I've tried the Curse updater and it's counterintuitive, clunky, irritating, and it broke half my mods. It does annoying things without my knowledge and takes up memory with stuff I don't want. Fortunately I made backups of all my folders before I did this so I was able to revert back to my original UI.

    Why on earth is this new updater considered to be a better option than the old WAU? I'm just really confused here. It doesn't work well at all, and the WAU had more and better features involved. Why not just use the WAU interface and abilities and call it the new Curse updater? If paying for things is the only option to get a nice product, I'll pay twice the amount what you guys want me to pay for that crappy Curse updater if it means I can have a program that worked like the WAU did. It's not a question of "wah wah wah I want this to be free," because I'm willing to pay. I just want to pay for something that's worth paying for, and right now this Curse updater is definitely not that thing.
    Posted in: Updaters
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    posted a message on Cryolysis2 - Sheep Bug
    Awesome. This fixed the poly error completely. Thank you!
    Posted in: AddOn HELP!
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    posted a message on CoolDownButtons - Offical Thread
    Awesome! This last revision fixed all my problems. Great job :D
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    I'm getting this error whenever I try to mess with my timer settings:

    [2008/06/13 15:26:50-193-x142]: CoolDownButtons-v2.1\Modules\Button_Manager.lua:245: attempt to perform arithmetic on field 'buttonSpacing' (a nil value)
    CoolDownButtons-v2.1\Modules\Button_Manager.lua:185: in function `DrawButton'
    CoolDownButtons-v2.1\Modules\Bar_Manager.lua:102: in function <...rface\AddOns\CoolDownButtons\Modules\Bar_Manager.lua:68>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>

    Also, timers aren't showing up at all on any of my buttons. Am I setting some timer command wrong here?
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    I noticed that my Dr. Damage values aren't showing up on my B4 action bars (they did in my B3 bars). Is this something I should take up with the Dr. Damage people, or is this a functionality that's not built into B4 yet?
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Is there a plan to introduce functionality for Bartender4 with this mod? I just swapped over to Bar4 from Bar3 and noticed that the nice little actionbar stats aren't showing up on the buttons like they did for Bar3.
    Posted in: General AddOns
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    posted a message on Cryolysis2 - Sheep Bug
    Whenever I or someone else breaks my polymorph, my Bugsack grabs this error:

    [2008/06/09 18:34:54-152-x1]: Cryolysis2-2.0 Beta\core\events.lua:639: attempt to index local 'bar' (a nil value)
    Cryolysis2-2.0 Beta\core\events.lua:86: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[13]":4: in function <[string "safecall Dispatcher[13]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    Posted in: AddOn HELP!
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    posted a message on PassLoot
    I couldn't find any mention of PassLoot in the search function, so I'm starting this. Move/delete if it's redundant.

    Bugsack is picking this error up when I load into the game:

    [2008/05/14 11:27:42-299-x1]: PassLoot-3.0\PassLoot.lua:468: bad argument #1 to 'pairs' (table expected, got nil)
    PassLoot-3.0\PassLoot.lua:468: in function `UpgradeDatabase'
    PassLoot-3.0\PassLoot.lua:21: in function <Interface\AddOns\PassLoot\PassLoot.lua:11>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0\AceAddon-3.0.lua:316: in function `InitializeAddon'
    AceAddon-3.0\AceAddon-3.0.lua:404: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:397>

    I've made sure to have the latest revisions of both PassLoot and Ace3, and re-checked my libraries for missing dependencies, and it's still popping up that error.
    Posted in: General AddOns
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    posted a message on RatingBuster
    Picking up this error string from BugSack whenever I mouse over my chestpiece in my character's inventory:

    2008/05/11 18:47:34-267-x1]: StatLogic-1.0-69337 (StatLogicLib):8233: attempt to index field '?' (a nil value)
    StatLogic-1.0-69337 (StatLogicLib):8876: in function `GetDiff'
    RatingBuster-1.3.7 (r70016)\RatingBuster.lua:3157: in function `StatSummary'
    RatingBuster-1.3.7 (r70016)\RatingBuster.lua:1889: in function `handler'
    TipHooker-1.0-67029:193: in function <...ns\RatingBuster\libs\TipHooker-1.0\TipHooker-1.0.lua:187>
    <in C code>: in function `SetInventoryItem'
    Interface\FrameXML\PaperDollFrame.lua:1213: in function `oldItemRack_PaperDollItemSlotButton_OnEnter':
    ItemRack\ItemRack.lua:1566: in function `PaperDollItemSlotButton_OnEnter'
    <string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>

    [2008/05/11 18:47:34-267-x3]: StatLogic-1.0-69337 (StatLogicLib):8233: attempt to index field '?' (a nil value)
    StatLogic-1.0-69337 (StatLogicLib):8876: in function `GetDiff'
    RatingBuster-1.3.7 (r70016)\RatingBuster.lua:3157: in function `StatSummary'
    RatingBuster-1.3.7 (r70016)\RatingBuster.lua:1889: in function `handler'
    TipHooker-1.0-67029:193: in function <...ns\RatingBuster\libs\TipHooker-1.0\TipHooker-1.0.lua:187>
    <in C code>: in function `SetInventoryItem'
    Interface\FrameXML\PaperDollFrame.lua:1213: in function `UpdateTooltip':
    Interface\FrameXML\GameTooltip.lua:159: in function `GameTooltip_OnUpdate':
    <string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1>
    Posted in: General AddOns
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