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    posted a message on Library detailing a player's inventory contents.
    I'm trying to write an addon to provide an easier way to perform prospecting/milling, I need to keep track of the player's inventory (and bank) to know when a milling operation is possible, are there any libraries that do this already? I cannot imagine someone hasn't written a library towards inventory management, but I can't seem to find any.
    Posted in: Libraries
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    posted a message on GnomeCruncher: Multi-line Calculator
    GnomeCruncher could be more useful if it supported money calculations ie, ( 15g3s23c * 5 ) and returns the result in appropriate units.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Feature request: Bank retrieving should include tools.
    When retrieving items from the bank for a set of queued recipes, the retrieve list should also take into account the tools that a particular recipe requires in addition to the reagents. Examples for various professions include: Arclight Spanners, Mercurial Stone, Simple Grinder, Blacksmith Hammer, Gyromatic Micro-Adjuster, etc. I know I commonly store these tools (particularly the engy ones) in the bank and only take them out to craft something, I cannot count how many times I've run from the bank to an anvil and left my tools in the bank, well I probably could but I'm not gonna admit how many :P.

    Possible bug/feature suggestion: Retrieval list should denote items that are queued.
    Commonly, when crafting things in Engineering, I find myself queueing up a number of various sub-parts required for a particular recipe. I've noticed that the retrieve list will list items that are on the queue to be made already as part of the list of items I need to gather, clearly if they are on my queue list to be created, I don't really need to have them on the retrieval listing. Though, I can see there being a use to have it listed, so perhaps just separating out said items on the list in a visual manner would be best.

    Bug: Retrieval functions (at a bank) have difficulty retrieving items into full bags.
    Frequently, when retrieving items from the bank, I find myself having to spam the retrieve button as the mod apparently gets stuck (that bag is full error) when retrieving items if it finds it has filled a bag in my inventory, but obviously not my inventory as a whole. It should be noted I do have a profession bag, but this seems to occur with any sort of items.


    --
    Danny

    Edit: This post refers to version 1.10-55300
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Feature request:

    I'd like to ask that the restack function examine the items not in standard bags (ie specialization/profession bags) to determine if they can be placed in a special bag currently equipped/banked (depending on the items original location).

    The reason being, many times I will place a great number of items in my bank that overflow a profession bank bag and are placed in general bank bags, this is to be expected. Later when extracting various profession related items from the bank, its possible that the items in question were in the profession bag. The profession bag will now have extra space available to it. This means that were there to be other profession items not in a specialization bag, they could be resorted into the profession bag and open more general purpose space!

    Thoughts or questions?


    --
    Danny
    Posted in: General AddOns
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    posted a message on Talented, a Talent template editor !
    Feature request:
    I'd like to ask that an option be added for exporting the talent spec to the clipboard. The ability to export to the blizzard/wowhead urls is pretty neat, but makes it impossible to take it out of the game since there is no built-in method of accessing urls. Having a window popup with the url in a text box instead would be awesome. Kinda hard to copy/paste to ventrilo or the like otherwise ;).


    --
    Danny.
    Posted in: General AddOns
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    posted a message on ForceEnchant - Official Thread
    Quote from betbest1 »

    When trying to apply a Minor Mana Oil when another Minor Mana Oil is active, I get an error that says something about an action only being available to the Blizzard UI and the new mana oil is not applied.


    Were you in combat betbest? To be honest I never tested it in combat, it amuses me its blocked, but I'll take a look at it if thats the problem. And it very well probably is.
    Posted in: General AddOns
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    posted a message on ForceEnchant - Official Thread
    Quote from Facktotum »

    Very nice job perunaion :)

    I feel ya because right now I am leveling enchanting and that pop-up box is sure annoying

    Small addons like these make my wow experience so much better ;)


    Thanks! Feedback is always a great thing whether positive or negative, but positive is always the best ;).

    Quote from betbest1 »

    It's not working for me. No errors, it just doesn't do anything or respond to the slash command.

    Also, it'd be great (if it's possible) if it would warn you about replacing only if you were putting on a different enchantment.


    - You are right, there was a bug! When I converted the libs directory to use svn:externals I didn't realize the structure had changed instead of
    libs/AceLibrary/AceLibrary.lua
    it was now...
    libs/AceLibrary.lua/AceLibrary.lua.
    Oops. Thats what I get for not triple checking. Anyway, the latest revision has that issue fixed.

    - The option you are requesting should be very easy to do and its very possible, I don't have access to my enchanter slave at the moment so I cannot test my changes, but I should have it done shortly.
    Posted in: General AddOns
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    posted a message on Minimalist
    I have noticed a small issue, when speaking to certain NPCs that are both quest-related and vendors/grypho riders the mod will auto-skip the gossip. Its only minorly annoying as I realize whats happening and have to go temporarily disable the mod's auto-skip setting while I turn in/accept a quest.
    This has happened frequently with gyphon master related npcs, not certain if you feel its worth addressing and temporarily not skipping the conversation :).
    Posted in: General AddOns
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    posted a message on API question determining a target's npc's faction
    I'd like to know how to determine my target's (or any proper unitid's) aligned faction. I've looked around the wowwiki page on the api and don't really see anything of use, the only reference is "UnitFactionGroup" but that apparently only returns Alliance/Horde. Is there a way of doing this? The information is present on the tooltip, I'm just not sure if having to scan the contents of the tooltip is really what I have to do. The end goal is simply to compare the target's faction with my own standing.

    Thanks!

    PS this is a cross-post of sorts from the [url=http://forums.worldofwarcraft.com/thread.html?topicId=3121132101&sid=1]official wow forums[url]
    Posted in: Lua Code Discussion
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    posted a message on ForceEnchant - Official Thread
    This is the official thread for discussion/comments of the ForceEnchant mod. If you have any questions please feel free to post.

    As taken from the wiki article:
    After grinding some 30 something enchants on my bracers, the dialog box that comes up to confirm if you wish to overwrite the enchant drove me nuts. I wrote this mod, to auto-accept it and allow The Grind to continue.


    http://www.wowace.com/wiki/ForceEnchant
    Posted in: General AddOns
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    posted a message on Minimalist
    I like minimalist's auto-repair option, its helpful but to a degree though. With 2.3 especially there is in my opinion a greater incentive to repair exclusively with vendors to which I am Exalted. I'd like an option perhaps to specify that auto-repair should only happen if at or above a certain reputation.

    Yes, I know its anal retentive. :-p
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    If one enters a battleground while mounted, the mounted set remains on. This is a problem because the don't use mount set while in bg is enabled and thus the mod never removes the mounted set items, generally this is not the default set one wants to be wearing around a bg. Perhaps having closetgnome check and reset your set back to what you were wearing pre-mount when you enter a bg.
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Wish list:
    * Formal support for druid flight forms in ClosetGnome_Mount
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    For the time being I've just moved all my macros around to give me more space. It'll do until I can figure out a better solution.
    On the mod note, its not that I'd like a mod that auto-cancels if I press it too early, just one that attaches the /stopcasting on specific list of spells when activated of actionbar clicks. Thus I'd still have to click on the spell to activate the stop casting portion of the key pres. I just don't wanna have to add /stopcasting to every one of the spells :)
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Great mod, very well done, I am loving it. The one thing I do have some trouble with is getting the spells I want to have the stopcasting command attached to them. Does anyone know of any bar mods that would do this automatically for me, that is add the stopcasting command to all casts essentially? I've kind of run out of macro space :-p.
    Posted in: General AddOns
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