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    posted a message on ItemValue
    I have modified hacked the formula module to evaluate gear based on the character's whole equipment. For every formula, and you can define a base equipment set (equip it and press the button in the config window).

    The value of an item is the following: the result of the formula using the bonuses of that item and all the items from the base set (except the item in the same equip location), substracting the result of the formula without that item (meaning: empty equip slot of that item, other slots are filled with the base items). The result is: "what that item would add to the gear".

    I have uploaded it as an attachement. Feel free to put in on SVN/Curse/Wowinterface, embed it to ItemValue, etc. (Just name me as author :) )

    short QnA:
    Q: Why should I use a formula like that?
    A: For instance, when you have zero spellhit so far, you (should) want it badly. When you already maxed that out, it is worth nothing to you. Another example is the case of spell haste: Having higher +spelldamage, haste worth more.

    Q: Why setting a base equipment, not using the current one.
    A: I'm a shaman. I currently have 4 sets of gear: spellcast, melee, heal and pvp. I can't always change equipment to see if that caster bracer is an upgrade to my elemental gear or not. This way I can set up the pewpew formulas to use my elemental gear as a basis.

    Q: Your code sucks! It uses more memory than Firefox 2 and eats half my FPS.
    A: I know. Please tell me how to make it better. (It's not that bad tho)

    Q: Can you give me an example?
    A: Average heal per sec of a rank 12 Healing Wave of a 8/0/53 shaman:
    (2285+(HEAL+INT*1.1*0.30)*0.86)*1.1*(1+0.5*(SPELLCRIT+0.1))/(2.5/(1+CR_SPELLHASTE/1570))

    Explanation:
    • 2285 is the average healing from base spell
    • Assuming raid enviroment, +10% to INT (blessing of kings)
    • 30% of INT goes to +heal (Nature's Blessing talent)
    • HW12 gets 86% of +heal bonus
    • 10% bonus to all heals(Purification talent)
    • crit is a +50% to heals
    • base crit is 5%, +5% from Tidal Mastery talent
    • divided by the cast time after haste gives HPS

    Edit1: The example formula has a few bugs (spellcrit calculation is wrong here), so don't just blindly copy-paste.
    Edit2: Removed the attachement as Thexod included in the mod (and also wrote a code way more efficient than mine).
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Quote from Thortok2000 »

    There's a problem with the outfit-based rule in that it doesn't pass to AI quickly enough to occur on login. That's what the 'refresh' and/or 'reload' options are for (I believe the reload one is the right one).


    I thought about that, but pressing refresh does not solve the problem, only editing the rules does.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    BUG(?): Arkinventory does not always follow rule orders I have set up.

    For example my BT key necklace ends up in the bar for quest items (that bar has a rule: "tooltip(Quest Item) or type(Quest)" with order #10), although I want it to be in the shadow res bar (rule: "outfit( Resist: Shadow )", order: #3). Both rules match, but the lower order rule should match first. But right after login, the tooltip for the item in edit mode sais, it matches the higher order rule (and puts the item in my quest items bar accordingly). If I edit the rules (putting in an extra newline to the end..), and press OK, it matches the rules in the right order.

    I have more items with this same problem: they can match multiple rules, but they match the higher order rule first, editing the rule fixes it, but only until next login or ReloadUI().

    I use Outfitter 4.1 as outfit mod, other rules are based on Periodic Table.
    Posted in: General AddOns
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    posted a message on ItemValue
    Is there a way to create a formula that uses every items' stat values I wear?

    The scenario is this: I want to create a DPS-like formula. It includes spellhit, like
    math.min(0.99, 0.86+CR_SPELLHIT*0.126) * (1+CR_SPELLCRIT/0.2208) * DMG * (1+CR_SPELLHASTE/1570)
    But then I realized that CR_SPELLHIT is only for the current item. (the formula is a bit more complicated as I included spellcrit from INT, and such, but you got the idea what I wanted to do)
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Phanx »
    There are many things I would like to say to you in response to this, but all of them are insulting, and therefore inappropriate for a polite forum. >_<


    I did not think at all that reading the first message in the topic, what clearly states this was abadoned by the original author, is insulting to anyone.. :-/

    As for the reordering: Even if it does reordering after going out of combat it is fine. The main button is not the best if I am twisting two totems.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    I really would like to see automatic reordering: if I cast a totem, it is very likely I will cast the same totem after 2 minutes: If I am in a caster group while raiding, I will be dropping wrath of air all the time, but next day if I'm with 2 warriors, I'll be dropping WF totems. So it would be nice if a totem jumped to the first position in that group. Yeah, I could reconfigure, but that's not comfy.

    Too bad this mod is not maintained any more. (Or did someone already take it over?) If anyone claims this addon, please, implement this.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    I am quite confused how Pitbull handles threat bars. Correct me if I am wrong, but currently it is working like this: If the threat bar is a part of a friendly unit's frame, it shows that unit's threat on my target, 100% beeing the the threat of the tank of my target. If the bar is a part of a hostile unit, it shows nothing. (?)

    Well, I am a healer, I target enemy units only when I go PvP or when I do the daily cooking quest, so threat on my target is only different from zero when it is irrevelant.

    What I would like to see is at enemy units' frames my threat on them, and at friendly units' frames the threat of that unit on whatever mob he is closest to draw aggro.

    What do you think?
    Posted in: Unit Frames
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    posted a message on JWowUpdater - A new java addons updater for ace2
    Hm, is there a way in JWowUpdater to ignore not installed addons? Like I don't want it to install Parser-1.1 and Parser-3.0 as I already have LibParser-4.0, and like some other libraries, it has a compatible layer to older versions. In the Addon IgnoreList I can only select installed mods.
    Posted in: Updaters
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    posted a message on JWowUpdater - A new java addons updater for ace2
    There are a few mods I don't have installed, but I would like to check out their new features when added. I have two feature requests to enable me to use JWU for that (instead of mr. 110%-CPU-load WAU):

    • Please add a column in the "install new addons" window, showing how old is the last update of that addon. (To see if there are updated mods at all.)
    • Please add a way to see the change log of the addons in that window. (For not having to install the mod to see if it just had a zhTW language update, or it just got a working I-win button added.) It can be a button to do an update simulation, meaning not to write the addons to the WoW dir, only showing the change log like at the end of a normal update.

    Posted in: Updaters
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    posted a message on DrDamage - Official Thread
    Currently, tooltip has an option to show +1% crit's, +1% hit's and +10 damage's effect on the damage/healing on spells.

    Can you please add an option to change +1%'s to +10 ratings? It makes easier to compare what item to choose for an upgrade.
    Posted in: General AddOns
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    posted a message on mHud - Official Thread
    Quote from Merl »

    About the targeting, there is no event fired when those change (if I'm not mistaken), so it's kind of heavy on the resources to check for updates. I'll think about it :)


    According to Wowwiki, there is an UNIT_TARGET event fired when somebody's (be it player, pet, partyx, raidxy) target changes, arg1 is who's target is.

    There will be no health/mana change event for them tho.
    Posted in: General AddOns
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    posted a message on mHud - Official Thread
    Hello!

    I have just tried mHud, and it is a love at first sight. In fact, it made me register on this forum. I'd like to see two features:

    • Support for targettarget and focustarget (or legal unitid - for party and pet bars as well).
    • I'm a healer, and I almost never target any mobs, so threat on my target is useless for me. I'd like to see my threat on the closest-to-draw-aggro mob. Useful on encounters with spawning mobs (or with bad tanks).
    • +1: Buff/debuff bars. I understand it's totally different from the stadard bars, so give this request a low priority.

    If they are implemented, unitframe mods (using Pitbull and aguf on different PCs now) will see the recycle bin from the inside.
    Posted in: General AddOns
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