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    posted a message on Skinner
    Same here - error text:

    Interface\AddOns\Skinner\CharacterFrames1.lua:486: attempt to index global 'PlayerTalentFrameUnspentPointsBar' (a nil value)

    Otherwise, everything looks good.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from Arkive
    Getting these errors with the latest build (r1878.) on my lvl 80 DK:

    [2008/12/23 17:38:53-21-x1]: LibRock-1.0-90295 (PitBull):2346: attempt to index local 'addon' (a string value)
    LibRock-1.0-90295 (PitBull):2558: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2546>
    LibRock-1.0-90295 (PitBull):2694: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2689>
    and...

    [2008/12/23 17:39:08-21-x1]: PitBull_PowerBar-2.0\PowerBar.lua:179: attempt to index field 'colorConstants' (a nil value)
    LibRock-1.0-90295 (PitBull):2694: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2689>
    <in C code>: ?
    PitBull-3.0r1877\PitBull.lua:3168: in function <Interface\AddOns\PitBull\PitBull.lua:3144>
    PitBull-3.0r1877\PitBull.lua:3253: in function <Interface\AddOns\PitBull\PitBull.lua:3179>
    <in C code>: ?
    LibRock-1.0-90295 (PitBull):2461: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2436>
    LibRock-1.0-90295 (PitBull):2510: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2503>
    LibRock-1.0-90295 (PitBull):2583: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2546>
    LibRock-1.0-90295 (PitBull):2694: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2689>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
    and finally...

    [2008/12/23 17:39:15-21-x1]: PitBull-3.0r1877\PitBull.lua:4801: attempt to index field 'colorConstants' (a nil value)
    PitBull-3.0r1877\PitBull.lua:4975: in function `_PopulateUnitFrame'
    PitBull-3.0r1877\PitBull.lua:5080: in function `object_method'
    LibRockTimer-1.0-90232 (FuBar):289: in function <...Ons\FuBar\libs\LibRockTimer-1.0\LibRockTimer-1.0.lua:227>


    Take a look at post #2508 in this thread - it could be what's happening to you. I did what the author of that post did and it worked for me.

    I'll quote it here:

    Re: PitBull 2.0 I just updated to the lastest released version of Pittbull. It failed to load and work. Upon further investigation, it turns out the version of LibRock-1.0 (release 294) embedded in PitBull is newer than the version embedded in other addons like CowTips, Parrot, and Chinchilla. These other addons are currently using release 292. After copying the new version of LibRock-1.0 into the lib directory of the other addons things are working again.

    I'm posting this here to help anyone that might experence the same frustration that I had. Also, I'm interested to know if it's actually possible for different addons to use different release versions of LibRock-1.0 given the current way that things work. Is there something else I could have done besides copying the new LibRock-1.0 library to all the places it's being used?


    Dunno if the other mods are caught up yet, but maybe that will help you.
    Posted in: Unit Frames
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    posted a message on Skinner
    Quote from rezss
    theres a problem with the last arkinventory.
    if i open my inventory the frame rate is totaly decreased.

    when i disable the skin for arkinv, everything works well.


    Not quite the same issue, but with my Arkinventory, when I skin it, the skin covers up the bag items and I can't click on them or do anything with them.
    Posted in: General AddOns
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    posted a message on RatingBuster
    Quote from OttoDeFe
    NVM...

    It was some weird thing between tiphooker, statlogic and Mounted. I came here because RatingBuster uses them primarily in my UI. It's been resolved.

    Sorry for the trouble!@


    How did you resolve the error? I'm getting something similar:

    Interface\Addons\RatingBuster\libs\TipHooker-1.0\Tiphooker-1.0.lua:193: bad argument #1 to 'pairs' (table expected, got nil)


    I'm getting this every time I loot something or mouse over Autobar and such.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Anybody else using the latest Autobar with BT4 and not being able to change BT4 keybinds when you type in "/kb" (only Autobar ones)? I used to be able to just type /kb and change them for both mods, but after installing the latest Autobar this morning, /kb only works on Autobar bars. I don't get any errors.

    (Posted in BT4 thread as well.)
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Anybody else using the latest Autobar with BT4 and not being able to change BT4 keybinds when you type in "/kb" (only Autobar ones)? I used to be able to just type /kb and change them for both mods, but after installing the latest Autobar this morning, /kb only works on Autobar bars. I don't get any errors.

    Gonna post this in the Autobar thread as well, since I'm not sure what's going on.
    Posted in: General AddOns
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    posted a message on Post cool PitBull layouts here!
    Quote from Nag »

    For future development ideas you could also let pitbull read layouts and settings from files in a interface\addons\pitbull\layouts folder maybe ?
    So that you somewhere in pitbull just click "import" and it would look for settings.txt/layout.txt or other files in that folder and import all settings at once, including height, scale and everything else.

    That would make it alot easier to share layouts and would probably make this awesome addon even more popular.

    im not a LUA coder though so i dont know how much work that would be :D

    my 2c, keep up the good work regardless :)

    [edit] maybe this is the wrong place to post suggestions, feel free to move it [no more edit]


    Can't be that hard to do - ag_Unitframes works like that. Of course, since Pitbull only works for a select few, and they can't be bothered to help anyone that can't make it work, you'd probably have a better chance of soloing Illidan in Black Temple than seeing something like this.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Quote from Seerah »

    And this is why no one bothers to answer those questions anymore. It has been asked and answered tons of times.


    OK, I just tested this. I downloaded a fresh copy of Pitbull and Pitbull Fullbar. Removed every saved variable to do with Pitbull from my WTF. Intstalled the new copy of Pitbull. Went into the config and enabled everything I could find to enable. Every bar, every text, every module, every unit. Everything. Then I imported Fizgig1973's party and party target layouts. Got the "Imported Successfully" message. Selected them in the layout list for those frames. All was well.

    Then I logged out. Shut down WoW completely. Logged back in, and guess what?

    Pulled up Pitbull. Those two layouts are gone. All I can select is "ABF" or "custom". Nothing changed between the time I imported the files and logged out, and the time I logged back in.

    And it has nothing to do with any virus or anything like that. Pitbull is the ONLY mod that exhibits this behavior for me, and it has since I started trying to use it back in the summer.

    So - what do I try now? What's the next step? I've posted here. I've submitted it as a bug to jira. I've done everything that everyone says to do, and I've had no luck. I just don't understand how a mod can work perfectly for some people, and not at all for others, and nobody seems to know why, or even to care.

    I'd love to use this mod, but it doesn't look like it's ever gonna happen.

    (Edit: I just tried it again - same thing happened. I now have screenshots to prove it.)
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Quote from Seerah »

    And this is why no one bothers to answer those questions anymore. It has been asked and answered tons of times.


    So wait - we're just supposed to know that everything's not enabled by default, and that the way to fix things is to go in and enable everything, and THEN import? Why not just have everything enabled as the default, and then users can go in and disable what they don't need? DUF was more complex than Pitbull, and it never had this problem. Most users don't have the time to pick through every configuration choice until they find the one element that causes the problem.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from H0PE »

    Yes if bug report site wouldnt give a page not found error, as it did for me mate. "lmao". :P


    It worked fine for me when I reported the profile not saving bug.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Quote from Kerecha »

    Not having any problems importing/exporting layouts in pitbull..


    Very helpful.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Quote from Hawk810 »

    I am having the same problem.. I assumed it was due to the latest patch.


    Nope - it's not the patch. I've had the same problem since I first tried Pitbull sometime this summer. I've done everything to fix it - even deleted my Interface and WTF folders and tried just Pitbull from a clean download, and still no go. In fact, I just tried it today, and got the same result.

    I've posted in a couple different threads about it, and never gotten a response, so I doubt you'll get much help either. My advice is to go with another unit frame mod, cause you're not gonna get anywhere here.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Quote from Ringthane »

    Still having the same problem with layouts that I was having before - none of the layouts I import stick after a UI reload, and even though I get the "successful import" message, when I select the layout, it looks nothing like what's shown here. All modules are turned on. Dunno what else to try.


    Still no answer for this, huh? After all this time.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Still having the same problem with layouts that I was having before - none of the layouts I import stick after a UI reload, and even though I get the "successful import" message, when I select the layout, it looks nothing like what's shown here. All modules are turned on. Dunno what else to try.
    Posted in: Unit Frames
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    posted a message on Cartographer error upon login
    Also getting errors with the latest version:

    1) [2007/10/08 15:29:08-914-x1]: ...s\Cartographer\Cartographer_InstanceNotes\module.lua:119: attempt to call field 'getColorID' (a nil value):

    ---

    2) [2007/10/08 15:29:10-914-x1]: Cartographer_Trainers\import.lua:1: Cartographer Trainers not found!
    Cartographer_Trainers\import.lua:1: in main chunk

    ---

    3) [2007/10/08 15:29:10-914-x1]: Cartographer_Vendors\import.lua:1: Cartographer Vendors not found!
    Cartographer_Vendors\import.lua:1: in main chunk

    ---

    I installed the new version of Cartographer (dated 10/8) today, and got those errors. I also went to files.wowace.com and got the latest versions of both modules listed (Trainers and Vendors) and installed them, and still get the errors.
    Posted in: Map/Minimap AddOns
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