well you (at least i do) must understand that cometic fixes are probably not top priority :) specialy when not everyone is geting this (or he would get more complaints), so i just live with it for a while then i remind again in a month, not like its preformance issue that needs fixing asap :)
i absolutely agree but i thought could be an easy resolvable bug :D hope btw it's in the to-do list. now the most important thing is getting out with auras :/
ok ok, we talked about somebody (me included) can't run pitbull, rating buster, trinketmenu together cuz they conflict and other things.
now i have some weird issue to ask you for a resolution. i'll post images too:
in my unit frames i have set the same border for all: a thick-like blue border, but!, as you can see in the 2 pics below, sometimes , when in combat the target border disappears leaving the ugly black square around the target frame , without the border i've set :O when out of combat it goes back as normal.
how to fix that?
let's talk about auras: firstly ,see this pic
well, when buffs happear they go stick near the frame, so everything normal..
the problem is with debuffs :| when they happear , they place where you can see in the pick: this is the top of the unaestheticness!
i remember that with AGUF they automatically sticked near the frame, not wasting random space. how can i do the same with Pitbull?
more: i couldn't find anywhere a way to change rows and colums of auras, function that i'd consider main , for a right aura section configuration :/
as you can see off my pics, pitbull has almost often no link to MobHealth even if active. the mob in the pics has been killed by me about a twenty times but often no HP are always shown on the frame :/ is it possible to fully support MH3 ? :D actually situation is nearly random with hp showing or not
last request: could you remove the useless class definition(i.e. warrior/paladin etc) from target frame, when targetting mobs and npcs?
performancefu gc doesn't work properly so i have to manually /rl :|
garbage memory goes up to stars in very little play time makin soon unplayable the game.
this is one of the reason of massive fps drop/ "lag"/game swapping for many users
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edit: same thing for mob and chars names, chat bubbles etc.
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deleted the 2 mods folders , reinstalled brand new versions and they now work together..
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what is the trinket manager addon?
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lol, it should have already been time for a fix
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now i have some weird issue to ask you for a resolution. i'll post images too:
in my unit frames i have set the same border for all: a thick-like blue border, but!, as you can see in the 2 pics below, sometimes , when in combat the target border disappears leaving the ugly black square around the target frame , without the border i've set :O when out of combat it goes back as normal.
how to fix that?
let's talk about auras: firstly ,see this pic
well, when buffs happear they go stick near the frame, so everything normal..
the problem is with debuffs :| when they happear , they place where you can see in the pick: this is the top of the unaestheticness!
i remember that with AGUF they automatically sticked near the frame, not wasting random space. how can i do the same with Pitbull?
more: i couldn't find anywhere a way to change rows and colums of auras, function that i'd consider main , for a right aura section configuration :/
as you can see off my pics, pitbull has almost often no link to MobHealth even if active. the mob in the pics has been killed by me about a twenty times but often no HP are always shown on the frame :/ is it possible to fully support MH3 ? :D actually situation is nearly random with hp showing or not
last request: could you remove the useless class definition(i.e. warrior/paladin etc) from target frame, when targetting mobs and npcs?
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maybe it doesn't mean anything, but, my char is a lock . not workin.
PS: trinket menu doesn't work and conflicting as well! if u have trinket-management-alternative-addon (not itemrack) just report it :D
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the new memory system is
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performancefu gc doesn't work properly so i have to manually /rl :|
garbage memory goes up to stars in very little play time makin soon unplayable the game.
this is one of the reason of massive fps drop/ "lag"/game swapping for many users