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    posted a message on Skinner
    Quote from Jncl
    Hi Jiminimonka,
    The media path changed in the latest version of Tukui so the skin reflects that change. Maybe the ElvUI doesn't have the changed media path. If required I can create a skin for ElvUI (copy Tukiu's skin and rename it ;))


    Something changed in the update with the transparancy of stuff, i had to change my settings cos the frames were a lot less visibe then before.
    Posted in: General AddOns
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    posted a message on PitBull 4.0
    Quote from essmene
    Hi,

    i would love to change my target´s frame border to a certain color if the enemy target has a class-removable buff.

    E.g.:
    Mages - stealable
    Shaman - purgable (magic)
    Priest - dispellable (Magic)
    Hunter - tranq (enrage / magic)
    Rogue - shiv (enrage)
    Warrior - ? (magic?)
    Druid - ?
    Warlock - ? (magic/felhunter?)
    deathknight -
    Paladin - cleanse (magic)

    Can i do this with the current Pitbulll4?


    Can't you adapt/copy the current filters and modify them to "highlight" instead of "buffs"?
    Posted in: Unit Frames
  • 0

    posted a message on Skinner
    Not sure if its been mentioned already, but DeathNote could use some skinning love
    Posted in: General AddOns
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    posted a message on Deus Vox Encounters
    Quote from Malazee
    Why do people act like there are only two boss mods out there? I've been using BigWigs while patiently waiting for DXE to update, because like most people I can't stand DBM. I find it's a decent substitute and that the only thing I dearly miss is the boss health panel.

    Though, I must admit that the molasses-like speed at which DXE is updating is very sad. What good is a boss mod that is only accurate after my guild is finished with progression? Yeah we have some heroics left, but for goodness sake, this is getting to be ridiculous.

    I understand that authors work on these mods for free in their spare time as a hobby... but honestly I'm wondering what the point is when your mod lacks the basic functions for which it was designed and can't compete (currently) with other mods already created to do the same thing.

    The expansion's been out for over two months, it's been over a month since the last alpha release and some of the bosses don't even have normal mode support? Is it going to happen with every patch cycle that we have to wait for Deus Vox to complete all the heroic encounters before we see an update for even the normal modes? Is Shefki (or anyone) even working on the mod anymore? I'd think they'd at least put out alpha releases when they added something new. Else, a notice that they're discontinuing the project (at least for public use) would be nice, and maybe someone else could pick it up or we could all make permanent switches to a different mod.

    Regardless, thank you to the author(s) for working so hard on this mod in the past. I absolutely loved it through ToC, ICC and RS, and heralded it to all my friends and guildmates as the, by far, superior boss mod. Especially so due to its frequent updates (a point that stings now). Just a little update (of the mod or about your intentions) every once in a while would be appreciated.

    Also: anything we can do to help? Would transcriptor logs of our boss fights be helpful? Where do we send them?


    If u look at the project page there are some fan updates that are working pretty okay.
    Posted in: Raid AddOns
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    posted a message on Deus Vox Encounters
    Quote from schizo
    DXE's official release isn't updated for cataclysm 2 months after release, people are downloading sketchy files from pastebin.com, and even so they (and you) are getting tons of LUA errors. I loved DXE in WOTLK too, but it's simply not a reasonable option right now.

    DBM is less customizable but it has the very important distinction of actually WORKING.


    Well personally, warnings i don't notice cos teh alerts just aren't notisable for me is just as bad as not working at all.

    The fan files are dodgey, but when u get em to work they work just fine
    Posted in: Raid AddOns
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    posted a message on Deus Vox Encounters
    Quote from Mercu
    Just because you can't deal with DBM properly it doesn't mean DBM is an inferior BossMod. I know some World Top 10 colleges and myself who play with DBM since WotLK came and were pretty much always satisfied.


    DBM dun let me change how i want to be alterted to a warning, and i dun like how it looks, enugh reson for me to pick DXE.
    Posted in: Raid AddOns
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    posted a message on Bartender4 - Official Topic
    Quote from Telik0
    I'm trying to set up the top left bar to swap between two bars based on what form I'm in, but it doesn't seem to want to let me put the same binds on both bars which was what I thought would be the main benefit of this feature to me.

    Any way to get around this?


    set the binding on the topleft bar, then whatever bar switches in gets those binds.

    Ie if bar1 is your "top left" and bar2 is your "second form" bar.

    bar1button1 is bound to "1", then when you swap bar2button1 becomes bar1button1 and gets the bind "1".

    You don't need to set any binds at all on bar2 because basicly bar2 becomes bar1 when you change form.
    Posted in: General AddOns
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    posted a message on Random addons blocking removing glyphs?
    Been having those issues to, but it seems that doing a /rl and then right away try to remove the glyph usually works. (Not always thou, but usually)
    Posted in: AddOn HELP!
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    posted a message on Skada: a damage meter
    Was gonna do some Dummytesting today and found a small glitch in the "hide when solo" and/or "disable while hidden" functions.


    Clicking the LDB feed to show Skada overwrites/cancels the "hide when solo" but the "Disable when hidden" does not notise that im now showing the skada window. Due to this its impossible to log solo data without removing either of the options.

    It might be intentional, but personally i feel it to be logical that if i force the wndow to show when solo the "Disable when hidden" function should detect that skada is showing and thus start logging.
    Posted in: General AddOns
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    posted a message on Deus Vox Encounters
    Quote from Galvin
    Is this project discontinued?


    Read up on the projectpage
    Posted in: Raid AddOns
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    posted a message on Skinner
    Quote from Jncl
    Hi,
    Skinned EnergyWatch (thanks to DavidTheMachine) & Squire2_Config
    Updated AckisRecipeList (as reported by Suddendeath2000), Archy (as reported by Suddendeath2000/Decabah/chrisgriffith25), Armory, GnomeWorks & MinimalArchaeology (as reported by Kerecha), Panda, RicoMiniMap & Skillet skins

    b4.13329.6

    Working like a charm now, thanks!
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Jncl
    Hi Kerecha,
    Which version of GnomeWorks are you using? I've just tried r109 and apart from buttons not being skinned and some textures not being removed I'm not getting any errors.


    Been having it since 104/105 (nolib version).

    Removing the skinfile or disabling either of the 2 addons stops the problem.


    Can try running conflict test after raid


    Error is consistent with only skinner, gnome works, buggrabber+bugsack + "must have" libs running.

    gonna do more testing after raid. (fresh installs, whiped SV's, lib versions and stuff like that)



    Edit2: The 110 version added a tab to the auctionhouse window that could use skinning.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Kerecha
    The new version of gnomeworks causes some major problems together with skinner.

    pops loads of errors and causes the entire UI to break down and need to end process to be able to close wow.

    About 20 of these errors with different numbers on the
    (*temporary) = x.xxxxxx
    line

    1x Skinner-b4.13329.5\SkinMe\GnomeWorks.lua:62: attempt to index a nil value
    (tail call): ?:
    GnomeWorks-102\Details.lua:481: in function `CreateReagentFrame'
    GnomeWorks-102\MainWindow.lua:2160: in function `CreateMainWindow'
    GnomeWorks-102\GnomeWorks.lua:562: in function `func'
    GnomeWorks-102\Libs\LibStagedExecution.lua:36: in function <...erface\AddOns\GnomeWorks\Libs\LibStagedExecution.lua:13>
    
    Locals:
    (*temporary) = 0.13400000333786
    (*temporary) = <function> defined =[C]:-1
    
      ---


    Shameless bump

    This really needs to be fixed since it breaks gameplay completely. Crashes the UI entirely making everything invisible and forced shutdown is only way to close it (also causes wow to generate a memory error after a while).

    Working around it atm by pulling out the skin file.
    Posted in: General AddOns
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    posted a message on Skinner
    MinimalArchaeology skin needs updating to skin the new frame added. (and open/close buttons if possible)

    Im guessing the ability to put the frame against the edge of screen might not be within skinners scope thou.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    The new version of gnomeworks causes some major problems together with skinner.

    pops loads of errors and causes the entire UI to break down and need to end process to be able to close wow.

    About 20 of these errors with different numbers on the
    (*temporary) = x.xxxxxx
    line

    1x Skinner-b4.13329.5\SkinMe\GnomeWorks.lua:62: attempt to index a nil value
    (tail call): ?:
    GnomeWorks-102\Details.lua:481: in function `CreateReagentFrame'
    GnomeWorks-102\MainWindow.lua:2160: in function `CreateMainWindow'
    GnomeWorks-102\GnomeWorks.lua:562: in function `func'
    GnomeWorks-102\Libs\LibStagedExecution.lua:36: in function <...erface\AddOns\GnomeWorks\Libs\LibStagedExecution.lua:13>
    
    Locals:
    (*temporary) = 0.13400000333786
    (*temporary) = <function> defined =[C]:-1
    
      ---
    Posted in: General AddOns
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