I've noticed this, but only on my rogue and only for poisons that have charges. My Crippling poison bar went down as it should, but instant poison's did not.
could u try and check if remaining charges in any way effects the bar?
I have 8 min left on both:
MH 97 charges
OH 112 charges
and it looks like teh MH bar is slightly shorter to me...
Okay this isn't with BT3 itself but with spellmats, does anyone know if theres a webpage for spellmats somewhere cos its broken atm and i rerally mis sbeing able to see reagent count for abilities...
OK. I've been playing around with CyCircled. I wanted something that matched the rest of my UI for the most part. Warning: I had to so some serious hacking! :p
I had to mess with the draw layer a bit to get everything right. In working on this, I came up with a few questions:
- Are all the textures in a stack on the same frame?
- Is there a reason the "Equip" texture doesn't work?
- Would it be possible to add another texture to the stack for the button "sheen"? This would make it a lot better for customizing individual buttons. For example, you'd only need one copy of the Serenity button texture(s) and then just swap "sheen" files.
Quick q, whatsv the tooltip addon u got there? looks sweet...
Okay this isn't with BT3 itself but with spellmats, does anyone know if theres a webpage for spellmats somewhere cos its broken atm and i rerally mis sbeing able to see reagent count for abilities...
I couldn't find an official thread for ElkBuffBar, so I'm posting here (as it's the most recent related thread).
POTENTIAL BUG I upgraded to r24427 (posted on the files archive on Jan. 10th). Since then, I've noticed my timers (especially for my poisons, as I was playing my rogue mostly) weren't displaying properly.
Despite the time remaining left in the text on the bar being accurate, the actual bar itself was diminishing far too slowly. For my 30-minute poisons, the bar seemed to diminish only maybe 1/8 over the course of the entire 30-minutes. By the time my poison expired, the bar was still nearly full.
ReloadMaster, you'll have to give me more info. Don't know anything about that skill. What does it say in the combat log, what do you want it to display, etc...
Shabazza, make sure you have the latest version and have custom events turned on and are not in lightmode.
Kerecha, the UI cannot change the volume of a specific sound. It is being played at the same volume as all other base sounds. Under the sound options there are a number of sliders to adjust volume in different ways, so I would suggest you check there to see if will do what you want. It will be at a global level though, not just for the SCT sounds. You can turn the SCT sounds off too if you prefer.
Its currentlt running om master volum alone it seems, just like wowamp so if i want music i need have it high enough for the warn to make me jump :/
I will download CF1 and look at the font(s). If it's not one that I know has restrictions, I'll throw together a package for ya to try out. I'll also throw a read me file in there so you can change things if you need to.
That would be awsome.
I have basic coding knowledge, but no lua experiance.
Only real issues i have atm is detached fubar tooltips not being formated, and that i would like a slighly smaller fontsize on the chatwindow, other then that CF1 its perfect as it is.
Okay, is it just me or is Prat 2.0 overwriting ClearFont on the chat window fonts?, cos im back to being stuck with the crappy unreadable blizzard fonts in the chat window.
also it registers as being an "out of date" addon in the addons management window.
1. uncheck the font module in prat, otherwise yes it does overwrite clearfont
2. patch 2.0.3 is today which means all addons went "out of date" - simply go to your character selection screen, click Addons (lower left) and click the box LOAD OUT OF DATE ADDONS for the fix. or update the toc file manually til all your mods are updated :P
hope this helps!
edit: moved my posted bugs to the google tracker and deleted the posts here per author request.
Dissabeling the fontsize pluging fixed it, but for the out of date issue...
Did they do an "invisible" patchy? Cos i havent had a download yet, and patch day is tomorrow (or in ab out 3or5 h for content patch and 5or7h for normal maitnance) (I play on EU server)
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It is Prat compatible, its just that Prat font scale overrides CF fonts and dissables then.
Go into Prat options and turn of the font size scaling and it will work again.
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could u try and check if remaining charges in any way effects the bar?
I have 8 min left on both:
MH 97 charges
OH 112 charges
and it looks like teh MH bar is slightly shorter to me...
also every minute they "refill" and restart
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Hmm... not really interesting if it dun work in combat since i mostly PvP and then ur almost always in combat...
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Haven't they "fixxecd" it like a million times?, but still its back every darn patch :/
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Quick q, whatsv the tooltip addon u got there? looks sweet...
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I have the same problem...
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Is there any way to add to BattlegroundFu so that it removes the anoying Gong sound when in que?
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Its currentlt running om master volum alone it seems, just like wowamp so if i want music i need have it high enough for the warn to make me jump :/
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The thing is, im on an EU server, and they haven't been patched yet.
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That would be awsome.
I have basic coding knowledge, but no lua experiance.
Only real issues i have atm is detached fubar tooltips not being formated, and that i would like a slighly smaller fontsize on the chatwindow, other then that CF1 its perfect as it is.
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Dissabeling the fontsize pluging fixed it, but for the out of date issue...
Did they do an "invisible" patchy? Cos i havent had a download yet, and patch day is tomorrow (or in ab out 3or5 h for content patch and 5or7h for normal maitnance) (I play on EU server)