Im having some problems with auto lure.
It keeps using my hard to get "Aquadynamic Fish Attractor" when i have loads of "Bright Baubles" and i can't find any way to stop that.
I want it to use the lesser lure if i have several types.
Or even better, a "priority" list that i can edit for what lure to use complete with an option to prevent it from autousing a higer lure then the one specified.
Cos the "Aquadynamic Fish Attractor" can be a pain to get and i dun want those to get used up when im just farming lower fishes (need those for the mixed higland schools).
Is there anything i can change to stop it from using "Aquadynamic Fish Attractor" ??
(been trying myself but i can't find anything in that lua since there are like no linebreaks at all, messy code)
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Mar 25, 2007I have started to use garbagefu and I have a question.Posted in: FuBar AddOns
I have loads of grey items on me (total value over 7g) but on the fubar it onlty shows the value of the item/stack on the top of the list.
Is there any way to get it to show the total value of grey items in bags instead?
Mar 16, 2007Could someone list some flighttime addons that are compatible with ArcHUD (if there are any, would be nice to be able to see the flight time on the "breath/fatigue/fein" arc, and i fi dun remeber completely wrong that was possible at some point.Posted in: General AddOns
Feb 26, 2007Is there any way to make the Sanity bag slot display for fubar ignore special bags? (like ammopouches/quivers and herb/mining/gem bags)Posted in: General AddOns
Cos its a bit annoying to have the display say 76/88 and the bags are full cos all the "free" slots are in my quiver. (I know i can "ignore" a specific bag number, but its been causing issues when i change to another char)
Feb 11, 2007Posted in: Map/Minimap AddOnsQuote from funkydude »
#3, just click on the skulls?
I think he has the same problem as me that klicking the skulls does nothing att all, no boss loot veiv comes up they seemk to be just decoration. (and on top of that for me , the skulls aren't even where the bosses are, there just a bunch of skulls like:
under eachother next to the map.
and none of em clickable ( i used to have the bossloot function before but it vanished a while back.
Feb 6, 2007Okay, after one of the las updates i now have a WERY annoting "glitch" on the custom questlog, it now sets itself "on top" of all other screen bjects (so it covers stuff like bags/NPC interaction windows and stuff, forcing me to constantly move it around over the screen.Posted in: FuBar AddOns
Have i messed up a setting or has it changed this way?
And how do i get it back to being "behind" the other stuff...?
Feb 4, 2007Im having majupr problems with visor overall, it keeps messing up any changes i do with my bags.Posted in: General AddOns
I keep my bags at ~50% scale and move them a bit to match the scale and i get it to look perfect, but once the UI reloads it gets horrd, the content of the bags and the bag type icon moves away from the background texture of the bag.
And sofar i haven't found anyone who can give any ansvers at all...
Jan 31, 2007Im having a few minor problems with this addon.Posted in: General AddOns
1: I really wanna get rid of that annoying sound whenever an ability gets awailable, seeing the text is enough.
2: The coloring of the bars is messd up, nomatter what i put in it colors them in whatever way it seems to feel like.
I wanna have em fade from red towards green (red-orange-yellow-(greenish yellow)-green)
Jan 25, 2007Posted in: General AddOnsQuote from Phanx »
You could try using Visor2 to move the quest tracking frame. The frame name is "QuestWatchFrame" if I remember correctly. Easiest way to use Visor to move things is to bind keys to the nudge functions, then use "/vz set QuestWatchFrame" and nudge it around. Use "/vz set n=1" or n=10 or whatever to change how far each nudge moves the frame.
Or just use the GUI and bind the key to "grab" the frame under the mouse...
Jan 25, 2007Posted in: FuBar AddOnsQuote from Prandur »
Quote from Kerecha »
Im having some slight issues with Innbound not updating the HS cooldown, it shows the time at the last reload untill I do some change (like on/off short names) to force an update.
I have tried reduplicating this on several characters now, with no success. I'm clueless as to why this is happening to you. :(
Does it on all my chars, only updates time when forced through changing some option or reloading UI.
Jan 24, 2007Posted in: General AddOnsQuote from Adeligkrigar »
It just seems disappointing that the most commonly used visual-timer-display buffbar doesn't have the basic functionality that the majority of Ace and Ace2 addons use. Simplicity is nice, but sacrificing functionality is just silly.
I just dun see what more functions u could possibley need for a buff display bar, only thing i can think of that might be nice would be a GUI rather then the simple chat commands, and maybe scale/alpha, but that might already be in the commands, i havent messed around with it, it does what i want straight out of the box (exept editing the Lua to remove the charges count from the buff icon itself)...
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