• 0

    posted a message on PitBull 4.0
    I still can't get "other's debuff counts" display anything other than "time remaining"...
    I removed my ToT frame and layout, and rebuilt them from scratch using differnet names, different layouts, and i always only get time remaining.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    I've been working on something with pitbull now for about a week and I'm stumped.

    I'm a MT in my guild, and I'm trying to get Pitbull to show "stacks" of debuffs on the ToT windows (so that I can taunt off when it is my time), debuffs show, but I can only get "time remaining" to show.

    Can anyone assist?
    Posted in: Unit Frames
  • 0

    posted a message on X-Perl Thread
    Is it possible to display the group windows in the raid window layout? :)
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    I know it's possible in pitbull 4.0 to make group windows that look like grid.

    However, is it also possible to set up "raid" groups for 10,15,25,40 have them look/behave like grid, adn have their own screen location and behavior?

    Meaning for 5,10,15,25 I'd like them in one place, with 5,10,15 groups horizontal, then for 25 in the same place but swap the groups to veritical.

    Then for 40 man, move the raid windows to a completely different location? :D

    EDIT:
    Also, If i wanted to "export" my layouts to my wifes pc, is it a simple as copying the pitbull addon and related files (IE: C:\users\public\games\world of warcraft\wtf\account\<Account name>\SavedVariables\pitbull4.lua) ?
    Posted in: Unit Frames
  • 0

    posted a message on Broker_InstanceInfo error
    Thanks!
    Posted in: AddOn HELP!
  • 0

    posted a message on Broker_InstanceInfo error
    This is a mod I'm really interested in.

    I just installed it and docked it to my chocolate bar, I get a nasty LUA error! :(

    LUA Error Below:
    Message: ...nterface\AddOns\Broker_InstanceInfo\InstanceInfo.lua:87: attempt to call method 'UpdateBrokerText' (a nil value)
    Time: 10/24/09 14:53:54
    Count: 1
    Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    [C]: in function `UpdateBrokerText'
    ...nterface\AddOns\Broker_InstanceInfo\InstanceInfo.lua:87: in function <...nterface\AddOns\Broker_InstanceInfo\InstanceInfo.lua:52>
    ...nterface\AddOns\Broker_InstanceInfo\InstanceInfo.lua:158: in function <...nterface\AddOns\Broker_InstanceInfo\InstanceInfo.lua:96>
    ...nterface\AddOns\Broker_InstanceInfo\InstanceInfo.lua:193: in function `OnEnter'
    Interface\AddOns\ChocolateBar\Chocolate.lua:190: in function <Interface\AddOns\ChocolateBar\Chocolate.lua:159>
    
    Locals: player = "Thetmes"
    info = <table> {
     engClass = "DRUID"
     player = "Thetmes"
     curtime = 1256413433
     instances = <table> {
     }
    }
    nMax = 16
    (for index) = 1
    (for limit) = 16
    (for step) = 1
    i = 1
    instance = <table> {
     difficulty = 2
     remaining = 0
     name = "Azjol-Nerub"
     ID = 12933753
    }
    (*temporary) = nil
    (*temporary) = Broker_CurrencyFrame {
     0 = <userdata>
     GetServerOffset = <function> defined @Interface\AddOns\Broker_Currency\Broker_Currency.lua:657
     Startup = <function> defined @Interface\AddOns\Broker_Currency\Broker_Currency.lua:1219
     spent = <table> {
     }
     Update = <function> defined @Interface\AddOns\Broker_Currency\Broker_Currency.lua:679
     AddLine = <function> defined @Interface\AddOns\Broker_Currency\Broker_Currency.lua:600
     UnregisterEvents = <function> defined @Interface\AddOns\Broker_Currency\Broker_Currency.lua:1205
     ShowTooltip = <function> defined @Interface\AddOns\Broker_Currency\Broker_Currency.lua:474
     savedTime = 1256413839
     TimeLeft = <function> defined @Interface\AddOns\Broker_BlizzEquipmentSet\Libs\AceTimer-3.0\AceTimer-3.0.lua:357
     sessionTime = 1256413436
     RegisterEvents = <function> defined @Interface\AddOns\Broker_Currency\Broker_Currency.lua:1191
     CancelAllTimers = <function> defined @Interface\AddOns\Broker_BlizzEquipmentSet\Libs\AceTimer-3.0\AceTimer-3.0.lua:335
     gained = <table> {
     }
     CreateMoneyString = <function> defined @Interface\AddOns\Broker_Currency\Broker_Currency.lua:427
     last = <table> {
     }
     CancelTimer = <function> defined @Interface\AddOns\Broker_BlizzEquipmentSet\Libs\AceTimer-3.0\AceTimer-3.0.lua:305
     ScheduleRepeatingTimer = <function> defined @Interface\AddOns\Broker_BlizzEquipmentSet\Libs\AceTimer-3.0\AceTimer-3.0.lua:295
     menu = <unnamed> {
     }
     options = <table> {
     }
     ldb = <table> {
     }
     lastTime = 14541
     ScheduleTimer = <function> defined @Interface\AddOns\Broker_BlizzEquipmentSet\Libs\AceTimer-3.0\AceTimer-3.0.lua:270
     InitializeOptions = <function> defined @Interface\AddOns\Broker_Currency\Broker_Currency.lua:148
    }
    (*temporary) = "attempt to call method 'UpdateBrokerText' (a nil value)"
    tooltip = <unnamed> {
     0 = <userdata>
     regularFont = GameTooltipText {
     }
     AddNormalLine = <function> defined @Interface\AddOns\Broker_InstanceInfo\libs\LibQTipClick-1.1\LibQTipClick-1.1.lua:80
     callbacks = <table> {
     }
     headerFont = GameTooltipHeaderText {
     }
     key = "InstanceInfoTT"
     UnSetCallback = <function> defined @Interface\AddOns\AckisRecipeList\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:180
     AddNormalHeader = <function> defined @Interface\AddOns\Broker_InstanceInfo\libs\LibQTipClick-1.1\LibQTipClick-1.1.lua:88
     scrollFrame = <unnamed> {
     }
     columns = <table> {
     }
     scrollChild = <unnamed> {
     }
     colspans = <table> {
     }
     width = 242.90624850916
     autoHideTimerFrame = <unnamed> {
     }
     labelProvider = <table> {
     }
     SetNormalCell = <function> defined @Interface\AddOns\Broker_InstanceInfo\libs\LibQTipClick-1.1\LibQTipClick-1.1.lua:96
     height = 45.50000034349
     lines = <table> {
     }
     UnSetAllCallbacks = <function> defined @Interface\AddOns\AckisRecipeList\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:201
     SetCallback = <function> defined @Interface\AddOns\AckisRecipeList\libs\CallbackHandler-1.0\CallbackH


    Anyone know how to fix this? :P
    Posted in: AddOn HELP!
  • 0

    posted a message on What would it take to resurrect Chronometer?
    You just came off as if i was asking someone to re-write it, which I wasn't, if i were, i would have said something to the fact of "would someone re-write this wonderful addon" :D

    I'm working with yabta, and it's very nice, close to what chornometer did, with a little less functionality, but for the most part, it has everything I need. :)
    Posted in: Addon Ideas
  • 0

    posted a message on What would it take to resurrect Chronometer?
    I must have found something called DBM-Forte :(

    Yatba is giong to get a shot, it looks a lot like what i'm looking for, thanks for the suggestions :)


    Edit:

    Yes, i was able to customize Yatba to be mostly what I'm looking for Thank you very much Craxziz!
    Posted in: Addon Ideas
  • 0

    posted a message on What would it take to resurrect Chronometer?
    How about I liked everything abotu Chronometer and hate everything about the other timer addons? :P

    Class timer is horrible(for what i want), forte requires DBM which I will not install just to get timers, badkitty is big, bulky and lacks in customization.

    Any other timer addons out there worth looking into?

    I've spent hours upon hours looking at curse, wowinterface and wowmatrix trying to find any timer addon that is remotely close in functionality to chronometer, I've finally decided that none exists. :D

    I guess I'll do without a timer addon. :P


    I also wasn't trying to pique any ones intrest in it, i was hoping that it was simply the author no longer plays, and the fix would be something with in my abilities, I'd fix it so i could use it, and be done with it. I didn't ask anyone to rewrite a dead addon, stop jumping to conclusions. Makes you look like an asshole.
    Posted in: Addon Ideas
  • 0

    posted a message on What would it take to resurrect Chronometer?
    Well, that makes me sad, I'm not proficient enough to pull that off! lol

    Thanks for the reply. :)
    Posted in: Addon Ideas
  • 0

    posted a message on What would it take to resurrect Chronometer?
    This is simply the best timer mod to ever exist in the history of ever.

    I'm not a fluent lua coder or anything, but i do kind of understand what i read.

    What would i have to do to get this wonderful addon back up and running?
    Posted in: Addon Ideas
  • 0

    posted a message on PitBull 4.0
    Oh i have it working!! :P

    Now to figure out a small bartender issue lol
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    That would work, I just don't want to see 'color" bars, I just want to be able to format the text, as text options in all the huds i have tested are pretty bad. :P

    Can i move pitbull4 off of lua text, and have it use dogtags instead? (I think I saw that option)
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    Really silly question before I start playing with the option of a "unitframeless" UI...

    I was going to use pitbull, to not draw frames lol
    Let me explain, I want to use something like IceHud for my player, target, ToT frames, however, i really dislike the text disply options...

    So my question is, can i realistically use pitbull to draw "empty" health/mana bars so i can format my text the way i want it?

    I know it sounds stupid, and i'm probably not saying it right, i dont' want any visable pitbull bars, just the texts, using multiple bars allows me multiple "tiers" of text, case in point i could do this?

    (BlankspaceBar) - Name (player/target or ToT)
    (Healthbar) - Display health in numbers only, no visable animated bar
    (Powerbar) - like Healthbar but for power/rage etc

    Thanks in advance :P
    Posted in: Unit Frames
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Because I don't remember, does Elkbuff bars track my debuff timers?

    I.E. easier way for me to watch my mangle/lacerate time remaining? :P
    Posted in: General AddOns
  • To post a comment, please or register a new account.