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    posted a message on Mendeleev / ReagentInfo
    two errors with the newly updated trunk (r13071)

    EDIT: apologies, have updated again and neither problem exists in r13082. However i see the ItemID is being shown in all tooltips now, is it possible to turn this off?
    Posted in: Addon Ideas
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Get the following error with r12751, though i didn't notice anything wrong at the time (only saw i'd had the error 30mins later thanks to bugsack).

    [2006/10/03 01:08:33-37]: Core\Chronometer.lua:718: attempt to index field `t' (a nil value)
    Core\Chronometer.lua:718: in function `SELF_DAMAGE'
    Core\Chronometer.lua:143: in function `func'
    ParserLib\ParserLib.lua:562: in function `NotifyClients'
    ParserLib\ParserLib.lua:529: in function `OnEvent'
    ParserLib\ParserLib.lua:295: in function <Interface\AddOns\sct\libs\ParserLib\ParserLib.lua:295>

    ---

    Posted in: General AddOns
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    posted a message on EquipCompare
    I'm using QuickCompare http://www.curse-gaming.com/en/wow/addons-4635-1-quickcompare.html rather than EquipCompare of late as it seems a bit lighter.. still an Ace2 version would be awesome.
    Posted in: Addon Ideas
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    posted a message on Prat: Chat Mod Framework
    Quote from tazmanyak »

    Hi Curney and krtek,
    Thank you for the work done yet.

    There's an addon i use for a really long time, i find really necessary, it's Chatlink.
    It enables linking items in private chat channels.
    By default, Blizz UI just send item names on those channels.
    So i would be really happy if you could code a Prat_ChatLinks, i dont know if there actually is an Ace addon that do that ^^


    Seconded! If this would fit in as a prat module that would be awesome. Thanks for the great work so far.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Kimat »

    I'm using MobHealth3... Previously, Absolute always just displayed percentage alone when the hostile target's health was unknown, then switched to current/max display when MobHealth got some data... Now even when it has data, it shows as: current (percentage)


    I also have this problem of late, the only thing i can think that i've done since it started occurring is add in grimnir's tweaks, could this be causing it in some way?
    Posted in: Unit Frames
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    posted a message on BanzaiAlert - aggro notifications
    Quote from maia »

    Btw, Squishy had the aggro alert feature Banzai is based on for the past 5 months.


    I knew this, however as a warrior i didn't really need any of the other features of squishy so was waiting patiently for you to separate the aggroalert functionality into an addon by itself. I'm very happy its been done, and hopefully the fact Rabbit has picked it up should help you with your workload.
    Posted in: General AddOns
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    posted a message on BanzaiAlert - aggro notifications
    I've been using this the last couple of days and i can say this is exactly what i'm looking for in an aggroalert mod, thank you very much Rabbit!

    One request, is there any chance of a fubar button for it so i can disable it when i'm tanking? These days in raids i tend to go from dps to tanking and back quite frequently so an easy way to toggle it would be very handy.
    Posted in: General AddOns
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    posted a message on Aggro alert mod?
    Quote from yanus »

    Can i suggest some use of the Lavendetta visual stlye Aggro alert with some sort of full on visual aggro alert.

    If you choose to turn it on, Lavendetta can actually make the edge of the screen go a red haze, that is a pretty good indication of aggro alerts. Great for late nights when i cant have the speakers up or the girlfriend will throw an alarm clock at me for waking her up at 2am when Cthun decides to point his ugly eye my way.


    I'd like to second this if it is possible.. the aggroalert in La Vendetta is excellent in effectiveness though has always annoyed me for being built into an addon it really should have nothing to do with. That said i have missed it since switching to bigwigs.
    Posted in: Addon Ideas
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    posted a message on Auto Battle Shout Reminder
    EBR has been updated so that it now stops displaying the warning as soon as you reapply battle shout, though doesn't play a sound and obviously an Ace2 addon would be preferable, but this works for me in the meanwhile.

    http://www.curse-gaming.com/en/wow/addons-4547-1-etherealbuffreminder.html

    Posted in: Addon Ideas
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    posted a message on XLoot
    Quote from bluedragon »

    would it be possible to have an option that made the first loot item snap to the cursor, but then make it so when you loot from there on it doesn't snap at all?  useful if you're in a raid and you want to loot an item and someone else loots at the same time so you don't click the wrong item.


    Can i second this request, i used to use a modified version of quickloot that did this as it felt a better method to me.
    Posted in: General AddOns
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    posted a message on GMail (A CT_MailMod Replacement)
    Quote from Sleepie »

    Quote from hikaru00 »

    will be nice if you add -  return selected mails to the sender.

    thanks

    I'd like to second this, for when you're not as busy -- there's a CTMail_Mod (return selected) on curse that does this, albeit buggily most of the time. The forward selected request in the curse comments sounds like it'd be useful, too.


    ooh thirded this request, i'd forgotten i had used the return selected hacked CTMail_Mod, yeah these would both be great features to have if its not too tricky.
    Posted in: General AddOns
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    posted a message on Move aynthing? ace2ed?
    Quote from PProvost »

    Visor assumes you understand a LOT about how the frames system works in WoW and is therefore not suitable for all users.

    Once you grok it (and bookmark this page) you will find that you can make Visor do ANYTHING. Even things MA doesn't do. Things I've even had a hard time doing with Discord Frame Mover.

    But if you just want to reposition your Minimap, there are many much easier ways.


    fair enough, but can i use it to click and drag around frames such as my inspect one? I currently have DragQueen installed (http://www.curse-gaming.com/en/wow/addons-3562-1-dragqueen.html) and it seems to be ok for this though doesn't support all frames such as the superinspect one.
    Posted in: AddOn HELP!
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    posted a message on Move aynthing? ace2ed?
    Quote from speak »

    MA is so much more user-friendly than Visor...


    true, until you install VisorGUI =) at that point, visor pwns!


    As much as i prefer the ace coding of visor/visorgui (and the fact that it isn't constantly broken and needing hacking with each patch), this simply isn't true. MoveAnything lets me drag frames and move them about, such as my inspect frame and remembers it for next time i open them, and with a simple shift left click or whatever i can reset them to their original position if i want. the visorgui interface is tremendously clunky compared to this unless i'm using it terribly wrong.
    Posted in: AddOn HELP!
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Thorndepth »

    I would like to share my custom "Bar Style" design called "Mist". Please see attachment below.


    extract that file into: \ag_UnitFrames\Images

    Add this into ag_UnitFrames.lua in self.Bars = {

    ["Mist"] = self.imagePath.."Mist.tga",

    and add this into

    validate = {"Classic", "Default","Smooth", "Bars", "Bumps", "Button", "Cloud", "Cracked", "Dabs", "Diagonal", "Gloss", "Grid", "Hatched", "Perl", "Rain", "Skewed", "Smudge", "Water", "Wisps","Charcoal","BantoBar"
    , "Mist"},



    Would it be ok to request this gets added to the svn? I really like this bar style and the changes seem simple enough to not affect performance.
    Posted in: Unit Frames
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    posted a message on Ace SVN
    Quote from Nevcairiel »

    Quote from Saroz »

    I suppose you can set up some kind of SVN mirror, which would for instance have a 1 hour cache, to make it faster.

    I doubt the limitation is bandwidth, I'd think it would be system ressources.


    It used like 2.5GB a day traffic, which isnt that much actually. But i remember clad saying that the cpu usage nearliy killed the server :)


    Hmm so what we need is some kind person with decent bandwidth and a server with an abundance of processing power to step in and set us up an svn mirror. Any volunteers? ;)
    Posted in: General Chat
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