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    posted a message on Experimental: AceOptions
    Here's some ideas I've come up with after thinking for a while:

    Add three vars to the chat options: 'name', 'type' and 'get'. Name would be what's shown in the config form next to the control widget, type controls which widget to use, and get is a function (or closure) to retrieve the current value (to load settings when the client starts). We can use the already defined 'desc' to make tooltips. We could have the following types:

    "bool": boolean values, use a check box.
    "string": string value, passed directly to the function given in 'method' (which we already have defined in the chat options), use a textbox, maybe with a small button next to it to send the message
    "func": execute a command, use a button.
    "rangespin": number, using a spinbox (you know, a small textbox with two arrows to increment and decrement the value)
    "rangeslide": same as previous, using a slider. Maybe add another var to define value limits for these two?

    For chat options that already have an args-table, use a drop-down menu or combobox (what's the difference between those two anyways? =P). Or maybe there are cases where radio buttons would work better? You/we'll have to research that.

    There are probably more widget types we can use too, but these are what I've thought of so far. I'm sure you've thought of much of this yourself, already. I just had to write this down, because I like this project so much =) It's like I'm wondering why noone has done this yet.

    Oh, and one last thing: How about merging with AceCommander, and use that to config old mods that haven't been set up for this mod?
    Posted in: Addon Ideas
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    posted a message on Metal Gear Solid.. ! alerts
    Here's an idea: Replace the Hunter's Mark graphics and sound! =P

    I know that's probably not even possible, I don't know how the models and textures are stored... but I thought I'd toss out the idea. It wouldn't provide the functionality you wanted either, but it'd still be fairly amusing. :wink:

    Oh, and by the way, does anyone have that alert sound? I searched for it a good while back without finding anything. Thought it might be fun as an sms ringtone. Oh, yeah, and the Codec call sound for a regular ring tone!

    SNAAAAAAAAAAKE!!!
    Posted in: Addon Ideas
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    posted a message on Name Our Mod!
    'Organizer', or variations on that
    TidyBags

    ... that's all I could come up with off the bat
    Posted in: Addon Ideas
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    posted a message on A Reagent Tracker ( of sorts )
    KC_EnhancedTrades. Enjoy =)
    Posted in: Addon Ideas
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    posted a message on Heads-up time again.
    Quote from "Rowne" »
    I'm actively playing and looking for new games to play


    Let me know the second you find a good one, I wanna play with you. I think I'm about done with WoW, but I haven't decided yet.
    Posted in: General Chat
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    posted a message on Engineering Addon Idea.
    I've *heard* that if you first disable the 'show hat' option, and then switch hat, the effect is immediate.

    But I approve of Kayde's suggestion =)
    Posted in: Addon Ideas
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    posted a message on Warrior Auto Stance Swapping
    Haha, you're not gonna believe this, but I was just planning to head out and do some christmas shopping :P

    But since I'm not really in a hurry, I guess I'll write it for you =) It's basically the same as what you linked to, with a few tweaks.

    /script local _, _, active = GetShapeshiftFormInfo(*1) if active then CastSpellByName("*2") else CastSpellByName("*3") end

    Replace *1 with the index number of the stance you need (no quotes, see below), *2 with the name of the ability you want (f.ex. "Overpower", you don't have to write the rank), and *3 with the name of the stance you need.
    Indexes:
    1 Battle Stance
    2 Defensive Stance
    3 Berserker Stance

    Let me know if they work =)
    Posted in: Addon Ideas
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    posted a message on Warrior Auto Stance Swapping
    I think this'd best be put in a macro, actually, it's just a few lines of code, but I'm in a hurry, so I'll have to write it later =P
    Posted in: Addon Ideas
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    posted a message on Categorized/Sorting OneBag
    You know, whith the latest version of AdvancedBagsPlus (it has a LOT of improvements, both in appearance, functionality and performance) I thught I'd never switch away from it.

    But I think I just fell in love with this :D
    Posted in: Addon Ideas
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    posted a message on Categorized/Sorting OneBag
    I guess I'll post my thoughts here too.

    I'd like a cross between Advanced Bags Plus and Sanity inventory. That is, ABPs filtering and SIs interface but more compressed, and the cross-character functionality. Integrated with KC_Items perhaps, to save space?
    Posted in: Addon Ideas
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    posted a message on Content for a podium.
    Sounds wicked =)

    Although I don't think it'll work any better than any of your previous take-over-the-world-schemes, Random :roll: :wink:
    Posted in: General Chat
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    posted a message on Dear mod developers, PLEASE....

    I'm so sorry, it just popped into my head, and before I knew it, my hands had drawn it, uploaded it to my ftp and posted it here >_>
    Posted in: Addon Ideas
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    posted a message on Your newest lurker? YUP!
    Glad you uhh... came out of the closet =P

    I hope you've enjoyed your stay, and that you'll continue to do so =)
    Posted in: General Chat
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    posted a message on Rowne and Monkey Island
    We are not alone.
    Posted in: General Chat
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    posted a message on RogueDetector
    I doubt it. I think you can replace the sound though, thete's a mod that replaces the fishing splash sound, I think it's called FishPing.
    Posted in: Addon Ideas
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