I'd like to have my player, target, and target's target frames in a different area when I'm in combat versus out of combat. I like to have those frames in the center of the screen under my character when I'm in combat, but it's distracting when I'm not in combat.
I figure I'll have to modify the code to do this. Do I put the frame movement code in an enter/exit combat event? Does anyone some line numbers or sample code I could look at?