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    posted a message on X-Perl Thread
    I'd like to have my player, target, and target's target frames in a different area when I'm in combat versus out of combat. I like to have those frames in the center of the screen under my character when I'm in combat, but it's distracting when I'm not in combat.

    I figure I'll have to modify the code to do this. Do I put the frame movement code in an enter/exit combat event? Does anyone some line numbers or sample code I could look at?
    Posted in: Unit Frames
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    posted a message on [Pitbull 4] How do I create a second player frame?
    When I'm in combat I like to my have my character and target's unit frames in the middle of the screen. When I'm out of combat I like to have to have them at the bottom. I figured I could do it if I had two frames for each and set the combat visibility to be opposite of each other. Is this possible? If so, how?
    Posted in: Unit Frames
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    posted a message on Chinchilla - Minimap addon of awesomeness.
    I spent an hour or two last night trying to find the cause of the jumping-on-zoning chinchilla issue. Apparently it absolutely hates Titan Bar or vice-versa. Predictably repeated the results several times by enabling Titan Bar, seeing the MM jump, disabling it, MM stayed still. Upgraded to latest version of Titan Bar with the same effect.

    Also I had an error when I first tried to right click for options. It was referring to CARTOGRAPHER'S rock config library. Copied the rock config lib from Chinchilla to Cartographer and magically everything works now.

    Great mod. Titan Bar, I'll miss you. R.I.P.
    Posted in: Map/Minimap AddOns
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