i personally think that is one of the worst placement of unitframes(on opposite edge of the screen) as your eyes as to patrol from up and down all the time.
the point having untframes in the middle, over the spells, is that your eye don't need to move much from the center of the screen while keeping an eye on UFs, spells/CDs, character and opponent, etc..
but i guess it all come down to your own preference.
but there is one thing missing, and its my link "Show new post in the threads you replied" or something like that. Is it somewhere that i didnt see or its just not there?
And this little thing with the unit and just stumped me. Because I just think that everything we do in oUF is a unit. Or rather, these are unit frames, so yes - there will be a unit...
party and raid are headers, not unit. i think thats pretty much the only exeptions.
2: One of them is an IDE, the remaining ones are SATAs. My motherboard has 8 (Eight) SATA plugs on it ;)
In case you're wondering what motherboard it is, it's the ASUS Maximus Formula.
Since I posted my Ubuntu setup, I thought I'd post my XP Pro setup just for S&G. Feel free to comment or ask questions.
Also, can anyone point me towards a good guide to dual-booting XP and Vista, when you already have XP installed. I've heard you need to install Vista before XP, and I really don't want to reinstall. So, any guidance in that department would be appreciated :)
ive got 2 question for you, 1st where can i find that awsome wallpaper??
and 2nd, how do you have so many hard drives? is it a special wire or something? cause mine only have 2 "plugs" for hdd.
just a small note to everyone, when you post something like "this throws errors at me" or "this gave me an error" and stuff like that, post the said errors. It help a TONS figuring out whats wrong.
You can see that all my party frames are stacking on top of one another, any idea what's causing that?
local party = oUF:Spawn('header', 'oUF_Party')
party:SetPoint('BOTTOM', UIParent, 'BOTTOM', 0, 170)
party:SetManyAttributes('xOffset', 20, 'showParty', true, 'unitsPerColumn', 1)
party:Show()
party:SetAttribute("showRaid", false)
My party spawn code.
what was the error when only using "party:SetManyAttributes("xOffset", 20, "point", "LEFT")" ? because its working fine for me. i didnt update to ouf1.1 yet tho but i dont think haste changed something that could affect that.
maybe you had a typo or something..
@ Caellian: just anchor them to the top instead of the bottom, since the bottom is moving depending on how many frames are shown. the top, however, stay still.
use "raidgroup:SetPoint('TOPLEFT', raid[i-2], 'TOPLEFT', 0, -X)" with the according offset to position them where you want.
After trawling through your addons/textures, i'm no closer to working out how you removed the border on your Minimap thing (Opens with Shift + M). How'd you manage that?
this is what i used. you need to call it correctly depending on event and such otherwise it will pop an error about a nil value or something...
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hehe its partially what got me playing again
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i personally think that is one of the worst placement of unitframes(on opposite edge of the screen) as your eyes as to patrol from up and down all the time.
the point having untframes in the middle, over the spells, is that your eye don't need to move much from the center of the screen while keeping an eye on UFs, spells/CDs, character and opponent, etc..
but i guess it all come down to your own preference.
other than that its nice.
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The one on WoW-I.
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but there is one thing missing, and its my link "Show new post in the threads you replied" or something like that. Is it somewhere that i didnt see or its just not there?
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lol
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party and raid are headers, not unit. i think thats pretty much the only exeptions.
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will realign the CombatLog tab to the others.
execpt that and the buffs, its very clean/nice, and its still a wip so very nice :)
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ahhh kk thanks! :)
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ive got 2 question for you, 1st where can i find that awsome wallpaper??
and 2nd, how do you have so many hard drives? is it a special wire or something? cause mine only have 2 "plugs" for hdd.
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what was the error when only using "party:SetManyAttributes("xOffset", 20, "point", "LEFT")" ? because its working fine for me. i didnt update to ouf1.1 yet tho but i dont think haste changed something that could affect that.
maybe you had a typo or something..
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http://www.wowace.com/forums/index.php?topic=15050.msg243213#msg243213
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UnregisterUnitWatch(raid)
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use "raidgroup:SetPoint('TOPLEFT', raid[i-2], 'TOPLEFT', 0, -X)" with the according offset to position them where you want.
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this is what i used. you need to call it correctly depending on event and such otherwise it will pop an error about a nil value or something...
it pretty much the code from capping.