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    posted a message on UI Screenshots - Show us what you use!
    Quote from d32mjackazz

    God reading this thread makes me wonna play WoW again =(



    hehe its partially what got me playing again
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from ObbleTemp
    Ok, just about done with this revision of my UI, so looking for some feedback.

    http://i34.tinypic.com/2d0dwdj.jpg


    i personally think that is one of the worst placement of unitframes(on opposite edge of the screen) as your eyes as to patrol from up and down all the time.

    the point having untframes in the middle, over the spells, is that your eye don't need to move much from the center of the screen while keeping an eye on UFs, spells/CDs, character and opponent, etc..

    but i guess it all come down to your own preference.

    other than that its nice.
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Darklink
    In the end which one should be using exactly, this one seems to be dead but the one on wowi isn't much more alive so :/


    The one on WoW-I.
    Posted in: Unit Frames
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    posted a message on Posting on the newly imported old forums :)
    yeah gratz!

    but there is one thing missing, and its my link "Show new post in the threads you replied" or something like that. Is it somewhere that i didnt see or its just not there?
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from haste »

    It has advantages such as: Less readability and increased horribleness when it comes to maintaining it.


    lol
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Moon Witch »

    And this little thing with the unit and just stumped me. Because I just think that everything we do in oUF is a unit. Or rather, these are unit frames, so yes - there will be a unit...


    party and raid are headers, not unit. i think thats pretty much the only exeptions.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Valle »

    http://images.gammatester.com/pics/6307fc2e7d2a68df176406773084b817.jpg

    VERY early WiP ... Comments and suggestions welcomed ...


    ChatFrame2Tab:ClearAllPoints()
    ChatFrame2Tab:SetPoint("LEFT", ChatFrame1Tab, "RIGHT")


    will realign the CombatLog tab to the others.

    execpt that and the buffs, its very clean/nice, and its still a wip so very nice :)
    Posted in: General Chat
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    posted a message on Desktop Screenshots - Show us your non-WoW!
    Quote from Lanerra »

    1: Attached it for you :)

    2: One of them is an IDE, the remaining ones are SATAs. My motherboard has 8 (Eight) SATA plugs on it ;)
    In case you're wondering what motherboard it is, it's the ASUS Maximus Formula.


    ahhh kk thanks! :)
    Posted in: General Chat
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    posted a message on Desktop Screenshots - Show us your non-WoW!
    Quote from Lanerra »

    Since I posted my Ubuntu setup, I thought I'd post my XP Pro setup just for S&G. Feel free to comment or ask questions.

    Also, can anyone point me towards a good guide to dual-booting XP and Vista, when you already have XP installed. I've heard you need to install Vista before XP, and I really don't want to reinstall. So, any guidance in that department would be appreciated :)


    ive got 2 question for you, 1st where can i find that awsome wallpaper??

    and 2nd, how do you have so many hard drives? is it a special wire or something? cause mine only have 2 "plugs" for hdd.
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    just a small note to everyone, when you post something like "this throws errors at me" or "this gave me an error" and stuff like that, post the said errors. It help a TONS figuring out whats wrong.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from obble »

    Ok, with more testing, that isn't working.

    http://img246.imageshack.us/img246/9389/partyissuesvb9.jpg

    You can see that all my party frames are stacking on top of one another, any idea what's causing that?

    local party = oUF:Spawn('header', 'oUF_Party')
    party:SetPoint('BOTTOM', UIParent, 'BOTTOM', 0, 170)
    party:SetManyAttributes('xOffset', 20, 'showParty', true, 'unitsPerColumn', 1)
    party:Show()
    party:SetAttribute("showRaid", false)


    My party spawn code.


    what was the error when only using "party:SetManyAttributes("xOffset", 20, "point", "LEFT")" ? because its working fine for me. i didnt update to ouf1.1 yet tho but i dont think haste changed something that could affect that.
    maybe you had a typo or something..
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from senpriun »

    3. I didn't see anyone's specific keybindings in that thread. Just general talk.


    http://www.wowace.com/forums/index.php?topic=15050.msg243213#msg243213
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Quokka »

    Could soneone tell me why my raid is still showing when I have 1 till 5 raid members?



    UnregisterUnitWatch(raid)
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    @ Caellian: just anchor them to the top instead of the bottom, since the bottom is moving depending on how many frames are shown. the top, however, stay still.

    use "raidgroup:SetPoint('TOPLEFT', raid[i-2], 'TOPLEFT', 0, -X)" with the according offset to position them where you want.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from obble »

    After trawling through your addons/textures, i'm no closer to working out how you removed the border on your Minimap thing (Opens with Shift + M). How'd you manage that?


    this is what i used. you need to call it correctly depending on event and such otherwise it will pop an error about a nil value or something...

    BattlefieldMinimap1:Hide()
    BattlefieldMinimap4:Hide()
    BattlefieldMinimap5:Hide()
    BattlefieldMinimap8:Hide()
    BattlefieldMinimap9:Hide()
    BattlefieldMinimap12:Hide()
    BattlefieldMinimapBackground:SetWidth(256 / 2)
    BattlefieldMinimapBackground:SetPoint("TOPLEFT", -12 + 64, 12)
    BattlefieldMinimapCorner:SetPoint("TOPRIGHT", -2 - 52, 3 + 1)
    BattlefieldMinimapCorner:SetWidth(32 * 0.75)
    BattlefieldMinimapCorner:SetHeight(32 * 0.75)
    BattlefieldMinimapCloseButton:SetPoint("TOPRIGHT", bgmap, "TOPRIGHT", 2 - 53, 7)
    BattlefieldMinimapCloseButton:SetWidth(32 * 0.75)
    BattlefieldMinimapCloseButton:SetHeight(32 * 0.75)


    it pretty much the code from capping.
    Posted in: General Chat
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