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    posted a message on Cartographer Notes - feature request - side note text column
    Fixed deps (thx to OrionShock for pointing that out).

    As anyone who follows commits knows, I've been working on some things. I've created a new alpha release with the latest changes:
    - note ordering is now deterministic (clicking the same-named note within a category now always refers to the same actual note (currently, you'd only have seen the wrong behavior if you had debugging output turned on))
    - if you've bound a key to toggle the sidelist, its name appears in the config option's description
    - there is a config option for showing notes' coords within the sidelist

    To download:
    http://code.google.com/p/sekuyo-wow/downloads/list

    or pull from svn branch.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Notes - feature request - side note text column
    Quote from Yelina »

    A problem I had on the way to get the sidelist to appear was to find the addon Cartographer_Notes.
    I couldn't find it anywhere took me about 2 hours to get it trough downloading it from here >> http://svn.wowace.com/wowace/trunk/Cartographer/Cartographer_Notes/
    Putted the files in a folder and pasted it in the interface/addon folder.
    But as I said it took me 2 hours to find this.
    I read on several places on addon sites, a lot of ppl have problems finding it

    Cartographer_Sidelist isn't release-quality yet. It's a (slow) work in progress and that's why it isn't readily available via WAU and thus easier to find and install (along with any of its dependencies). The alpha releases on my Gcode site are snapshots of sidelist from wowace svn trunk and should only be counted on to work well enough to not corrupt data or your UI and not cause (many) errors--they may still require additional setup that needs to be done manually.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Notes - feature request - side note text column
    Thanks for the feedback :)

    I hadn't thought of the optional coords display with the note name--I like it.

    Yes, I've not bothered to fix the right/left side toggle since I changed Sidelist to use its own tablet instead of Cartographer's built-in.

    I put all the issues and enhancements so far into the issues tracker at Gcode (http://code.google.com/p/sekuyo-wow/) so I can better keep track of them. People should continue to feel free to post here with suggestions.
    Posted in: Map/Minimap AddOns
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    posted a message on CowTip 2.0
    Quote from Seerah »

    Do you have world objects set to fade immediately? This is a known issue with CowTip and Cartographer.


    Yep, that was it, thank you. Noticed it in jira minutes after I posted too...
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Anyone else noticing recently that Gatherer and Cartographer_Mining (don't know about other gathering professions since I only have miners) only intermittently create notes for mineral nodes if Cowtip is enabled? Disable Cowtip and new gathered notes are created as soon as you tap the node. Very frustrating. :(
    Posted in: General AddOns
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    posted a message on Historian
    When mounted and not moving, if you "jump", Historian counts it as a jump (even though, for me, it just makes my Stormsaber roar). Not sure that should be the case :)
    Posted in: General AddOns
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    posted a message on Cartographer Notes - feature request - side note text column
    Looks like it might be an issue with frame level; I disabled look-and-feel and couldn't get see the sidelist either. Have to futz with it to find something that works both ways.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Notes - feature request - side note text column
    That's odd; there is no explicit dependency on Carto's Look and Feel at all. I'll have to mess with this later when I'm at home.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Notes - feature request - side note text column
    It currently doesn't work in instances, but it should work everywhere else in the world.

    I've uploaded a new version with some changes. Don't everyone get all excited--there's nothing visibly new to see yet. I'm just reworking some of the foundation.

    Molitar--give the new version a try; hopefully it will work a bit better (there were some cases where you could get stuck with the sidelist permanently on or off).
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Notes - feature request - side note text column
    Quote from molitar »

    Ok thanks.. BTW the version I have of Cartographer_Notes reports bug #2 AddTranslations("enUS" registered twice. Will this affect Sidelist?


    I haven't seen this error come up, but I can't imagine it will really cause problems. If you haven't updated Cartographer in a while, you might want to do so.
    Posted in: Map/Minimap AddOns
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    posted a message on LUA Editors
    vim (in a Cygwin xterm). Started using vi in 1st year after I had to kill the xterm when I couldn't get out of Emacs (ctrl+shift+x+x+y+alt+chicken? wut?!) vi-like editors ever since (elvis, vile, now vim). If it's not a modal interface in an 80-column, white on black window, I don't really feel like I'm programming...
    Posted in: General Chat
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    posted a message on Cartographer Notes - feature request - side note text column
    I can't seem to get at wowace SVN right now, but it's on a branch there. Alternatively, you can download the latest alpha: http://sekuyo-wow.googlecode.com/files/Cartographer_Sidelist-alpha-r44284.zip

    That download is several months old, but should work (although there are a lot of features that are still needed). I'm working on it at this moment, actually :)
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer (Question about Slash commands)
    http://code.google.com/p/sekuyo-wow/wiki/Cartographer_NoteTarget is a wiki page with documentation for Cartographer_NoteTarget. No macros involved since the only thing it does is create a note at your location for whatever is your current target.
    Posted in: Map/Minimap AddOns
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    posted a message on Looking for help from a good coder
    Quote from kailef »

    Sekuyo,

    Maybe you misinterpret the overall tone of my request. When I coded, I coded for fun. I wrote programs to help out my friends, my school, my college, that sort of thing. It is my hope that I'd match up with someone who knows what they're doing and enjoys helping others out, we'd become friends, and we'd work on this mod together. My offer of payment was not a solicitation for employment. It was a "hey, thanks for the help, lemme send you a hundred bucks via Paypal" sort of offer. :-)

    Anyhow, no gung-ho coders have contacted me yet, so, I'll keep hoping. *laugh*


    I know exactly what you mean. I started out the same way long before WoW: it was fun. It's probably how many of us got into writing code in the first place. Your response to Moon Witch makes a particularly good point, I think: you could figure out how to do this all yourself but you just don't have the spare time. I find myself in much the same boat--many ideas, too little time.

    I hadn't intended to imply your post was looking to employ someone, but more noting the fact that on various forums I've seen people asking for help creating a custom addon for this or that, I've never seen one pan out :( Hopefully, I'm just not looking in the right places yet :)

    I'm curious about how it works out for you. I hope you post here if you have success either finding a dev who can help you or if you end up going with something that's already out there and tweaking it (or having it tweaked) for your needs.
    Posted in: Addon Ideas
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    posted a message on Looking for help from a good coder
    I sincerely wish you good luck in your search :) I think the overwhelming majority of addon writing occurs because it scratches the developers' personal itches (hell, most open source development begins for that reason). Doing what is essentially contract programming makes it feel just like a job--a job for which (since you said you wanted a skilled coder) will likely not pay as well as the coder would like, given the amount of work necessary to turn out a finished product. You (the manager) have in mind a set of requirements, but I can practically guarantee you they are insufficiently detailed to make the coder's job as simple as throwing together some code in a day and being finished. Then you have rewriting, refactoring, the UI that no one's happy with after the first iteration, etc., etc. It's a messy business, and time-consuming. And what if something doesn't work the way you want? When is the thing _done_? It sounds comical, but what of future maintenance? A support contract for addons? :P

    It could be that there's a market in this but the addon dev community hasn't yet figured out how to make it work. At the heart of it, addon development isn't terribly different than any other open source development, except maybe the API's we have to work with change far more frequently and our software has an obscene pile of user-inflicted interdependencies due to the fact that everyone's code runs in the same environment.

    I don't mean to throw cold water on your question of help. And hopefully this post doesn't make you think that all addon devs are elitist jerks not interested in helping out a fellow gamer. But I'm not sure you truly realize what you're asking for, and having an effort like this begin well and end poorly is fair more likely than having it end well for all involved.

    Before insisting on going down this path, make sure you check out the various addon meta websites (i.e. Curse, Wowinterface, etc.) and see if there are addons out there that will let you accomplish what you want. While I don't know how much time and effort you've put into revamping your loot distribution system, it may well be that something out there is already good enough to work for you. And if not, but you see something that's interesting enough, it may be you want to adopt that instead. If you haven't already, be sure to ask in your guild if anyone has addon development experience and might be interested. You've done some programming in the past--maybe tackling this project is the last thing you'd want to undertake personally, but it means you'll get exactly what you want at the price of your own labor :)

    If you've already heard from some gung-ho devs interested in helping you out, I still wish you good luck--with all the best intentions, it won't be as easy as everyone wants it to be.
    Posted in: Addon Ideas
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