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    posted a message on SorrenTimer (R52172) - fatal error
    Lurker - Thanks for the reply, although I unfortunately don't know how to make up my own x-embeds...

    Is the author no longer supporting this Addon? That would be a shame.
    Posted in: General AddOns
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    posted a message on SorrenTimer (R52172) - fatal error
    /bump
    Posted in: General AddOns
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    posted a message on SorrenTimer (R52172) - fatal error
    With the most recent release of SorrenTimers I get the following error on log on (which causes the mod to not work at all):

    Interface\Addons\SorrenTimers\SorrenTimers.lua:100:AceAddon:AceOO-2.0:Library "Parser 3.0" does not exist.
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Quote from Chasim »

    Not a huge issue... but since the patch the AutoBar button tooltip for Health Potion Injector and Mana Potion Injector don't show the charges. (I wonder if other "charged" items are not showing the charge count.) And the charges do still show in the Inventory and Bag tooltips (in other words, off AutoBar).

    Thanks.


    Answering my own post... not sure why, but now if you make a new Potion Injector it actually shows the charges on the items vs. just in the tooltip... So the new (with new item ID) Heal and Mana Potion Injectors need to be added to the Health Potion category.
    Posted in: General AddOns
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    posted a message on DurabilityFu bug?
    Same thing (always shows 100%)... It only seems to update when I zone.
    Posted in: FuBar AddOns
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    posted a message on Autobar (Toadkiller)
    Not a huge issue... but since the patch the AutoBar button tooltip for Health Potion Injector and Mana Potion Injector don't show the charges. (I wonder if other "charged" items are not showing the charge count.) And the charges do still show in the Inventory and Bag tooltips (in other words, off AutoBar).

    Thanks.
    Posted in: General AddOns
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    posted a message on WoWEquip (Official Thread)
    Very interesting Addon...

    One thing I noticed trying it out - I switched my Ranged Weapon (Bow) for a Gun and the comparison showed the changed stats BUT it didn't take into account the loss in stats from the scope. In other words, I had my default/equipped bow with a +26 Crit Scope. When I changed to another ranged item, it didn't show the loss in ranged crit. When I added the scope on the Gun, it still showed no change (which technically was then correct given the items I was comparing).
    Posted in: General AddOns
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    posted a message on Visor2/Visor2 GUI question
    Trying to figure out Visor2 (using Visor2 GUI)... I've been testing it with the CastingBarFrame, but no matter what I seem to do, when I move the frame (and I've closed Visor2 GUI), the frame either doesn't show (when casting) or only shows "faded". In other words, I can't get the frame moved and then have the frame appear normally when I cast. What am I doing wrong?

    Thanks.
    Posted in: General AddOns
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    posted a message on Cartographer - Notes? Look 'n Feel?
    With one of the latest updates, these modules are gone (and there may be others)?

    Will these be added again? They're not on the Ace2 Downloads page?
    Posted in: Map/Minimap AddOns
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    posted a message on Autobar (Toadkiller)
    In one of the most recent versions, it appears that Whipper Root Tubers were added to the "Heal Potions" category... Why? To the best of my knowledge, Whipper Root Tubers share the same cool-down as Healthstones, not the same as Heal Potions. I understand the effect of the items is the same, but why would you want items with different cool-downs in the same category?
    Posted in: General AddOns
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    posted a message on SimpleCombat Log - heals?
    Anyone know which events/filters must be enabled to show my character's heals?
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    No tooltips here also... reverted to a couple of versions ago and it's working fine.
    Posted in: General AddOns
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    posted a message on SorrenTimers - Hunters' Traps
    Well, I seem to be discussing this problem with myself... but I figured out the problem. The Freezing Trap Effect bar will only show if you have the affected MoB targetted. This makes the most important Hunter timer function virtually useless. It didn't work that way in prior versions. I think this issue dates to the most recent patch.
    Posted in: General AddOns
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    posted a message on SorrenTimers - Hunters' Traps
    Snake is working but Freezing Trap (duration when triggered) almost never works... very buggy.
    Posted in: General AddOns
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    posted a message on SimpleUnitFrames
    Either this was fixed or I didn't notice that "/suf target mp" brings up options for both HPs and MPs.
    Posted in: General AddOns
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