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    posted a message on AutoRez error
    Thanks (although not sure what OrionShock's code is for).
    Posted in: AddOn HELP!
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    posted a message on AutoRez error
    This mod is very simple and does what it is suppose to do, but I get an error every rez because it must try to send a tell/whisper thanking the person before I am actually rezzed. So, every time I see an error message saying (approximately) "Unable to chat while dead".

    Is there an easy way to fix this error? Or an easy way to simply disable that function?
    Posted in: AddOn HELP!
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    posted a message on Error with Look 'n Feel
    I ended up using FluidFrames, which is very simple.

    I've tried using Visor (with VisorGUI) several times with no success...
    Posted in: Map/Minimap AddOns
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    posted a message on Error with Look 'n Feel
    Eep, I am using MoveIt... any good/easy to use alternative?
    Posted in: Map/Minimap AddOns
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    posted a message on Error with Look 'n Feel
    With the latest revision I get an error every time I open the map and the Look 'n Feel module doesn't seem to be working. The error is:

    ...ns\Cartographer\Cartographer_LookNFeel\LookNFeel.lua:464:attempt to index local 'this'(a nil value)
    Posted in: Map/Minimap AddOns
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    posted a message on Basic Chat Mods??
    I noticed Prat recently seemed to be using a lot of memory and I only had 2 modules enabled, so I gave this a try and like it. Only thing... is there anyway to enable/disable modules (other than manual editing/deleting - which I've done, but is a pain for update purposes)?

    Thanks.
    Posted in: General AddOns
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    posted a message on Problems with fubar when combat starts.
    Tried adjusting the Thickness... no solution for me.
    Posted in: FuBar AddOns
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    posted a message on DrDamage - Official Thread
    The first part(s) mean that increasing your crit, hit etc by that amount would equal to X amount of spell damage. Useful for comparing the value of certain stats.

    The second part shows you how much of crit, hit and spell damage you need to increase the total damage of the spell by 1%.


    Thanks for the response, but I'm still confused why the first part has two values like "+6.8 (11 +damage)"?
    Posted in: General AddOns
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    posted a message on Problems with fubar when combat starts.
    Is the author still supporting Fu_Bar 2 (maybe not with a 3rd version being worked on...)?
    Posted in: FuBar AddOns
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    posted a message on DrDamage - Official Thread
    Let my apologize in advance for being a noob... and I have looked to try to find the answer to this question... In the tooltip, for example, for Mind Blast, DrDamage shows various information. The section/entries that I am confused about is the +1 section. The first entry is as follows:

    +1%/22.08 Crit [I get that part...] +6.8 (11 +damage)[this is the part I don't understand... +1% Crit will add 6.8 damage or 11? or is it 6.8 DPS and 11 damage?]
    also the last line (of this section)
    +1% Total (Cr/Ht/Dmg): [this is saying if you added +1 of all 3?] 50.3/-/25 [except for the "-" (since my hit rating is high) I don't get the other figures? Actually, if there was a Hit value, I probably wouldn't understand what it meant on this line either...]

    Anyway, I would greatly appreciate if someone could explain this information.

    Thanks.
    Posted in: General AddOns
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    posted a message on Problems with fubar when combat starts.
    /bump... Any suggestions? Fix? It's a very annoying bug (in an otherwise great AddOn).
    Posted in: FuBar AddOns
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    posted a message on Problems with fubar when combat starts.
    I haven't specifically associated the problem with combat (although it may be), but since the patch Fu_Bar frequently "shifts"... the option to move it for the default frames is now buggy.
    Posted in: FuBar AddOns
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    posted a message on SorrenTimer (R52172) - fatal error
    R52955.1 posted today works for me... thanks to whoever fixed (and to you guys for helping).
    Posted in: General AddOns
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    posted a message on SorrenTimer (R52172) - fatal error
    I tried the following steps:

    (1) Created a file called "embeds.xml";
    (2) Pasted the above code into embeds.xml;
    (3) Saved the file in the SorrenTimers Addon folder; and
    (4) Added "embeds.xml" to the files listed in the .toc file (in the actual list at the bottom, not in the comments at the top).

    After taking these steps, I still get the same error posted above... And I notice the author continues to update the mod without addressing this issue.

    Any further advice/help would be greatly appreciated.
    Posted in: General AddOns
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    posted a message on SorrenTimer (R52172) - fatal error
    Ellarine - So I would create a file called "Embeds.xml", paste that into it, and then put that in the SorrenTimers folder? I noticed that there are sub-folders in the Addon's Library folder including, for example, Parser-3, which is the one causing my error.

    Thanks for any help.
    Posted in: General AddOns
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