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    posted a message on BigWigs
    I'm sorry if this has been mentioned before, BUT!

    On M'uru, it seems pulling the boss via an eye of kil'rogg to reset him and position as my guild does kinda messes up 'JUST' the Darkness timer. It doesn't display until he firsrt does it again instead of going from the engagement of the boss. Thus it's kinda 'interesting' for the first one without a timer.

    Was wondering since the other timers are perfect, if there's a reason and if this can be tweaked at all.
    Posted in: Raid AddOns
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    posted a message on JWowUpdater - A new java addons updater for ace2
    Feature Request:

    Seperate updating options for Ace and None-Ace addons via Curse/WoWINT etc. Different sites are up and down at different times, since I have at least 15-20 mods on WoWINT that jwow checks it takes over 30mins if the site is slow or down. I'd like the option to JUST just for either Ace or None-ace addons when i want, and update them both separate because of this very issue.

    On a side note, the list of none wowace addons is really weird to manage, having to delete the values and update to take out entries and what not, and an option to 'lump' addons together would be nice, cause it will show 3 modular parts of an addon as seperate eventhough they all come in the same archive that will be downloaded.

    Just some things to consider.
    Posted in: Updaters
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    posted a message on JWowUpdater - A new java addons updater for ace2
    I read in your changelog somewhere about GIT support in areas but I don't exactly know what this means. Is it possible to grab from someones git repo now? or has it been added for some other reason? I have a LOT of addons that are really only available on gits, which means they don't get updated by this updater. If it would be possible to provide the link to the addon on that git just like you handle other addons sites that would be amazing.
    Posted in: Updaters
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    posted a message on LibHealComm-3.0 Official Thread
    Is there a list of all the addons that currently use, come with LibHealComm-3.0? I am trying to get my guild healers to all grab it and I want to let them know all the addons that already do have it so they can just look to see etc.
    Posted in: Libraries
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lyn »

    nope it isn't, had this for month in an old ui...

    changed it, now it's directly under the health bar.

    @ p3lim
    not empty, sry, "blank" one, a .blp without anything ;)


    I remember doing that with my castbar a while back also, got the slick idea to have it ON my hp etc. Was cool but things get a little too 'busy' after a while. Speccially being a shadow priest...

    Here's what I was looking at a week ago as I played :P (I don't know what I use pview right now... I saw it there... had to try it I guess :S)

    Posted in: General Chat
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    posted a message on Question about WAU
    They are all updating in beta I believe... that's the point of getting the updator is you get every small change the instant the dev makes it. I had a guild actually complain to me about this a while ago, she hating having to update so many times and when asked why she was constantly pressing update and scanning for updates all day she went silent. She's also a retard.

    EDIT: UPDATOR!!! Hilarious typos pwn your face!
    Posted in: Updaters
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    posted a message on JWowUpdater - A new java addons updater for ace2
    For some reason it doesn't seem to actually install addons for me at this time. I'm not sure why, it finds addons and I threw some none ace ones in there fine etc but when I tell it to install or update it doesn't touch my addons at all, it says it's updated/installed addons but that's just not the case for some reason. Would there be any reason for this at all? Didn't want to post this on your gcode as a 'bug' cause I believe it may be something I'm doing wrong, or something I've overlooked.

    I believe, like I said, that this is an isolated issue for me only. I've been hearing nothing of this nature from anyone else really. I'd love to get this fixed for me since I'd prefer to use this updater as opposed to just wowace since, well, this is a little sexier but most importantly it will do none ace addons... which is amazing, cause not ALL freakin' addons are ace and the convenience of an auto updater is pointless if you can only update 'most' of your addons but not all. *shakes fist at WoWAceUpdater.

    EDIT: And yes it did auto update and still didn't do anything for me.

    Do you want me to include my config file or something? so you can tell me I'm a moron?
    Posted in: Updaters
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    posted a message on UI Screenshots - Show us what you use!
    It's dock! You know... Dock?
    Here!

    He has a texture that he has Dock over top, and he threw his chat on there I believe.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!


    /wave nice stuff Grimy!

    My current user interface is just a tweaked mix of oUF and lyn. Inspired by, inspired by, inspired by etc. Focused on raiding, getting the most out of performance while raiding and recording while still having most of the core functionality I need to raid. You'll notice custom oUF textures I ripped from a disk defragging app... yea...

    I'm hoping to go full out for what I want in a UI when I get a new comp, mine isn't bad but I built it over 4 years ago and it can't do the things I'd like it to anymore.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from savantido »

    Latest Version (Tapestry)



    See, now why do you always have to go and do that, now I'm so displeased with my UI cause that one is beyond amazing, yet it's not available yet. Such a tease!
    Posted in: General Chat
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    posted a message on Chat Frame Strata
    I was wondering if there was some manual way, or a mod, that can change the strata of the chat frame.
    Posted in: General Chat
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    posted a message on PitBull 2.0
    Could I request that feature then? To manually set positions of bars, and to allow overlaping? This would really help me out. Anyone have advice on what to look for in the lua? Cause it seems I'll have to do it myself somehow.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Wondering if anyone even saw my question on the bottom of page 32 (Reply #639) about a way to have the power bar OVER or in the same position as the health bar. Would be very helpful for me, even if I have to edit code or something, I don't care I just want to get it done.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    I was wondering, is it possible to set separate bar textures for power and health? Also, is it possible to have both bars on top of each other? Say, if you had a separate texture for mana that was... a circle... and you wanted it to be 'behind' your health texture, which would be in the middle etc.

    Anyway to break anything in order to get this working? I've been doodling around for a while now and can't find anything to get the effect I want.

    here's an example:

    Health texture:

    Mana Texture:

    With Mana texture in the same position but under or over the health texture:


    If this isn't possible and isn't going to be supported, could anyone suggest a way to do this with any other mod? Or by some other means?

    fyi: the mana bar wouldn't deplete in a clockwise direction or anything, it's just handled like a normal texture but transparent in the middle, so the mana would go from right to left like normal. Mainly want to get the overlay and dual textures working.
    Posted in: Unit Frames
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    posted a message on Quartz: Modular Casting Bar
    I was wondering if the limit on the size(height, width, scale) of the target cast bar could be increased, so it's not smaller then the player cast bar. I don't know why it's a low value, but for some reason it is, and is very frustrating when you want the target cast bar to be the same size as the player one you've set.
    Posted in: General AddOns
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