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    posted a message on Recount
    Fighting stuff out in Isle of Quel'Danas

    Recount-$Revision: 67379 $\Tracker.lua:872: attempt to concatenate global 'lsize' (a nil value)
    Recount-$Revision: 67379 $\Tracker.lua:604: in function `AddTimeEvent'
    Recount-$Revision: 67379 $\Tracker.lua:1053: in function `AddDamageData'
    Recount-$Revision: 67379 $\Tracker.lua:289: in function `parsefunc'
    Recount-$Revision: 67379 $\Tracker.lua:527: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...mer\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[20]":4: in function <[string "safecall Dispatcher[20]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[20]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <...rface\AddOns\Omen\Libs\AceEvent-3.0\AceEvent-3.0.lua:69>


    *looks like this got fixed :)
    Posted in: General AddOns
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    posted a message on LibMobHealth-4.0
    Ah, I understand. That seems different than how I'd think it would work. So if any mod has it embedded you won't be able to configure it and it'll never save mob data unless you run disembedded?
    Posted in: Libraries
  • 0

    posted a message on LibMobHealth-4.0
    So, I've installed LibMobHealth-4.0 and read the last change which says you can configure it with some slash commands. None of these commands are doing anything. Just keeps giving me the error like the mod isn't recognized as being active.
    Posted in: Libraries
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    posted a message on Enhancer Bugs & Ideas (Unofficial Thread)
    Using Cloak of Darkness, the AEP totals seem to be wrong. My other items look correct, it's just this item that seems funky. Setting it to the medium setting yields 62 AEP which is just wrong.

    23 str (46 points)
    24 crit (48 points)
    blue gem slot (16 points)

    should be about 110 points
    Posted in: General AddOns
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    posted a message on oRA2
    Going to add a reposition tank window (recenter the tank window in case it gets moved off screen) option, any problem with that?
    Posted in: Raid AddOns
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    posted a message on DBMFTLBBQ
    Quote from Yves »

    WIM?


    WoW Instant Messanger
    http://www.curse.com/downloads/details/3921/

    In case you use WhisperFu, you can also do this sort of thing in the spam options :)

    I have mine set to ignore the "Join my guild plz" spam on my non-guilded alts.
    Posted in: Raid AddOns
  • 0

    posted a message on DrDamage - Official Thread
    Error on latest build:

    [2008/02/01 16:13:23-444-x1]: DrDamage-1.2.3\Data\Shaman.lua:35: attempt to perform arithmetic on field 'hitPercDW' (a nil value)
    <in C code>: ?
    AceEvent-2.0-56171 (MobHealth):267: in function `TriggerEvent'
    AceEvent-2.0-56171 (MobHealth):914: in function <...\AddOns\MobHealth\Libs\AceEvent-2.0\AceEvent-2.0.lua:907>

    ---

    Rolling back fixed the error.
    Posted in: General AddOns
  • 0

    posted a message on Skillet - Official Thread
    When opening a tradeskill, skillet hides the normal blizzard ui for that tradeskill and uses it's own. However the blizzard ui window isn't hidden fully. I can still "interact" with that window as if it were still there, it is just mostly "invisible." Not sure if this can be helped since some of the features may rely on having this window open in order for skillet to function.
    Posted in: General AddOns
  • 0

    posted a message on Fubar_LocationFu
    Possibly an issue with Jostle lib?
    Posted in: FuBar AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    With the sound workaround in place, the:

    PlaySound("GLUESCREENSMALLBUTTONMOUSEDOWN")


    gets played everytime a line of text is sent, even if you have the sound set to "none" in the options. I did a little digging and the line (538 in prat.lua):

    if play == nil then return end


    is false because the variable, play, contains "Interface\Quiet.mp3" and is not nil.

    I fixed this by changing the line to:

    if play == nil or play == "Interface\\Quiet.mp3" then return end


    Lastly, I read that using:

    PlaySound("GAMEHIGHLIGHTFRIENDLYUNIT")


    will allow the sound to play without forcing the user to hear any other sound simultaneously, unlike:

    PlaySound("GLUESCREENSMALLBUTTONMOUSEDOWN")


    Thanks, and great mod :)
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    I've been using MetaHud for a loooong time. I was thinking it was time to check out my other options. I like what IceHud is so far but there are a few things that troubled me:

    -When shrinking the bar spacing to pretty much side by side, the text beneath them runs on top of each other making it difficult to read. Perhaps you could make the text have its own settings?
    -No support for mobinfo2?
    -the casting text is shown at the bottom of the bar and runs into the health text. I'm thinking it should either be set to the top of the bar or add a toggle for top or bottom. I see settings for upper text and lower text, but I can't get the lower text to do anything and the upper text seems to be in the lower text position?

    Awesome work so far. I'd like to switch over, but the few things I mentioned are keeping me from doing so.

    Thanks!
    Posted in: Unit Frames
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    I'm a long time user of EBB and I just switched to EBBs. I love it so far. I have only one request, a scaling option. This is the one thing that EBB has over EBBs in my opinion. Thanks!
    Posted in: General AddOns
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