• 0

    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    anyone have a list of buff mods that are compatible with BF?
    Posted in: General AddOns
  • 0

    posted a message on kgPanels Offical Thread
    Thanks for the reply. =)

    You most likely need to add an OnEvent script and register for Party_memeber_changed event and based on that hide or show the panel.


    anyone give me a hand with this while he is on vacation? =)
    Posted in: General AddOns
  • 0

    posted a message on kgPanels Offical Thread
    having a small problem. my panels are attached to pitbull frames and i have range checking on which fades the opacity if they are out of range. if one of my party members is oor the entire panel fades a bit. how do i get my panels to remain a consistent opacity? any help would be greatly appreciated.

    also it seems that i have to go into my script and hit accept to make my panel change based on party size. here is the code:
    local pmems = GetNumPartyMembers()
    -- 
    if (pmems == 4) then
       self:SetHeight(347)
    end
    if (pmems == 3) then
       self:SetHeight(262)
    end
    if (pmems == 2) then
       self:SetHeight(177)
    end
    if (pmems == 1) then
       self:SetHeight(92)
    end


    any way to fix this?
    Posted in: General AddOns
  • 0

    posted a message on eePanels2 - Official Thread
    i need help writing a script that changes the vertical offset on my panel for my party frames, i already have made a script for changing the size as my party increases, but the frame is centered on the first party member. any help would be greatly appreciated.

    Posted in: General AddOns
  • 0

    posted a message on Post cool PitBull layouts here!
    Quote from bimmy »

    Will you please post the eePanels2 script for the party frame? I love the layout ;o)


    I had a few other requests for this, so I uploaded my WTF up to curse. Link here - http://www.curse.com/downloads/details/13064/
    Posted in: Unit Frames
  • 0

    posted a message on Post cool PitBull layouts here!
    Nurfed Pitbull

    Party


    Player + Target

    Player Frame
    {
      name = "NurfedPlayer",
      pbRevision = 74494,
      bars = {
        blankSpace = {
          deficit = false,
          hidden = true,
          position = 8,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 2,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          hidden = false,
          position = 1,
          reverse = false,
          side = "left"
        },
        powerBar = {
          deficit = false,
          height = 3,
          hidden = false,
          position = 3,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-outtop"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        totemTimersFrame = {
          position = "frame-outtopleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        Cast = {
          custom = "[CastName] [CastTarget:Paren]",
          position = "castBar-left",
          style = "Standard Name",
          styleType = "cast"
        },
        CastTime = {
          custom = "[CastDelay:Round] [[CastEndTime-CurrentTime]:Round>=0)]",
          position = "castBar-right",
          style = "Standard Time",
          styleType = "cast"
        },
        Class = {
          custom = "[if HasMP then FractionalMP]",
          position = "powerBar-left",
          style = "Absolute",
          styleType = "power"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[~IsMana ? FractionalDruidMP]",
          position = "druidManaBar-right",
          style = "Absolute",
          styleType = "druidMana"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status or -MissingHP:Hide(0)]",
          position = "healthBar-right",
          style = "Difference",
          styleType = "health"
        },
        HP = {
          custom = "[Status or FractionalHP(known=true) or PercentHP:Percent]",
          position = "healthBar-left",
          style = "Absolute",
          styleType = "health"
        },
        Name = {
          custom = "[Name]",
          position = "frame-outtopleft",
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[Status or PercentHP:Percent]",
          position = "frame-outtopright",
          style = "Percent",
          styleType = "health"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    } 


    Target
    {
      name = "NurfedTarget",
      pbRevision = 74494,
      bars = {
        blankSpace = {
          deficit = false,
          hidden = true,
          position = 7,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 8,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 3,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 2,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          hidden = false,
          position = 1,
          reverse = false,
          side = "right"
        },
        powerBar = {
          deficit = false,
          height = 3,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        totemTimersFrame = {
          position = "frame-outtopleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        Class = {
          custom = "[Classification] [Level:DifficultyColor] [(if (IsPlayer or (IsEnemy and not IsPet)) then Class):ClassColor] [DruidForm:Paren] [SmartRace]",
          position = "frame-outtop",
          style = "Standard",
          styleType = "class"
        },
        combatText = {
          position = "portrait-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[~IsMana ? FractionalDruidMP]",
          position = "druidManaBar-right",
          style = "Absolute",
          styleType = "druidMana"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status or FractionalHP(known=true) or PercentHP:Percent]",
          position = "healthBar-left",
          style = "Absolute",
          styleType = "health"
        },
        hp = {
          custom = "[Status or -MissingHP:Hide(0)]",
          position = "healthBar-right",
          style = "Difference",
          styleType = "health"
        },
        hpz = {
          custom = "[Status or PercentHP:Percent]",
          position = "frame-outtopright",
          style = "Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [(AFK or DND):Angle]",
          position = "frame-outtopleft",
          style = "Class Colored",
          styleType = "name"
        },
        Power = {
          custom = "[if HasMP then FractionalMP]",
          position = "powerBar-left",
          style = "Absolute",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    ToT
    {
      name = "NurfedToT",
      pbRevision = 74494,
      bars = {
        blankSpace = {
          deficit = false,
          hidden = true,
          position = 8,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 2,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          hidden = false,
          position = 1,
          reverse = false,
          side = "left"
        },
        powerBar = {
          deficit = false,
          height = 3,
          hidden = false,
          position = 3,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        totemTimersFrame = {
          position = "frame-outtopleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[~IsMana ? FractionalDruidMP]",
          position = "druidManaBar-right",
          style = "Absolute",
          styleType = "druidMana"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status or PercentHP:Percent]",
          position = "healthBar-right",
          style = "Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [(AFK or DND):Angle]",
          position = "frame-outtopleft",
          style = "Class Colored",
          styleType = "name"
        },
        Power = {
          custom = "[~HasNoMP?CurMP:VeryShort]",
          position = "powerBar-right",
          style = "Mini",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    ToTT
    {
      name = "NurfedToTT",
      pbRevision = 74494,
      bars = {
        blankSpace = {
          deficit = false,
          hidden = true,
          position = 8,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 2,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          hidden = false,
          position = 1,
          reverse = false,
          side = "left"
        },
        powerBar = {
          deficit = false,
          height = 4,
          hidden = false,
          position = 3,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        totemTimersFrame = {
          position = "frame-outtopleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        Cast = {
          custom = "[CastName] [CastTarget:Paren]",
          position = "castBar-left",
          style = "Standard Name",
          styleType = "cast"
        },
        CastTime = {
          custom = "[CastDelay:Round] [CastEndDuration:Round >= 0]",
          position = "castBar-right",
          style = "Standard Time",
          styleType = "cast"
        },
        Class = {
          custom = "[Classification] [Level:DifficultyColor] [SmartClass:ClassColor] [DruidForm:Paren] [SmartRace]",
          position = "powerBar-left",
          style = "Standard",
          styleType = "class"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[~IsMana ? FractionalDruidMP]",
          position = "druidManaBar-right",
          style = "Absolute",
          styleType = "druidMana"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status or PercentHP:Percent]",
          position = "healthBar-right",
          style = "Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [(AFK or DND):Angle]",
          position = "frame-outtopleft",
          style = "Class Colored",
          styleType = "name"
        },
        Power = {
          custom = "[MP]/[MaxMP]",
          position = "powerBar-right",
          style = "Absolute",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Party
    {
      name = "NurfedParty",
      pbRevision = 74494,
      bars = {
        blankSpace = {
          deficit = false,
          hidden = true,
          position = 2,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 3,
          hidden = false,
          position = 3,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          hidden = false,
          position = 1,
          reverse = false,
          side = "left"
        },
        powerBar = {
          deficit = false,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 8,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        totemTimersFrame = {
          position = "frame-outtopleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        Cast = {
          custom = "[CastName] [CastTarget:Paren]",
          position = "castBar-left",
          style = "Standard Name",
          styleType = "cast"
        },
        CastTime = {
          custom = "[CastDelay:Round] [CastEndDuration:Round >= 0]",
          position = "castBar-right",
          style = "Standard Time",
          styleType = "cast"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[~IsMana ? FractionalDruidMP]",
          position = "druidManaBar-right",
          style = "Absolute",
          styleType = "druidMana"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[HP]/[MaxHP]",
          position = "healthBar-right",
          style = "Smart",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [(AFK or DND):Angle]",
          position = "frame-outtopleft",
          style = "Class Colored",
          styleType = "name"
        },
        ["percent hp"] = {
          custom = "[Status or PercentHP:Percent]",
          position = "frame-outtopright",
          style = "Percent",
          styleType = "health"
        },
        Power = {
          custom = "[if HasMP then FractionalMP]",
          position = "powerBar-left",
          style = "Absolute",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        },
        ["total hp"] = {
          custom = "[Status or FractionalHP(known=true) or PercentHP:Percent]",
          position = "healthBar-left",
          style = "Absolute",
          styleType = "health"
        }
      }
    }


    Focus is the same as the Target. I can also post the Party Targets and Pets if anyone wants them, but they are pretty simple.

    Also used eePanels in making these frames.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 2.0
    how can you enable range checking on the Target frame?
    Posted in: Unit Frames
  • 0

    posted a message on Grid
    Quote from Supasjgokuu »

    any way to get literal hp deficits and change the color of their text from the standard values?


    example replace -2.7 with 2734 and change the color to red?
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    any way to get literal hp deficits and change the color of their text from the standard values like 2.7k?
    Posted in: Grid & Grid2
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