• 0

    posted a message on Yata (not an official thread)
    bump for all of us that need this addon
    Posted in: General AddOns
  • 0

    posted a message on ERROR: Memory allocation error: Block too big. Count: Infinite
    Cowtip seemed to be it for me as well. I recently replaced it with tiptac and haven't had this error since. We're doing a near-full clear of BT later this week so hopefully that'll be a long enough test for it.
    Posted in: AddOn HELP!
  • 0

    posted a message on Enhancer -> AEP calculations?
    You have to get the addon named equivalence points and the config for it is /equivalencepoints config

    It hasn't been updated in >90 days but it works fine for me. I'm kinda scared that something's going to run along and break it one day (wotlk, maybe?) and nobody makes anything as good as it.
    Posted in: AddOn HELP!
  • 0

    posted a message on ERROR: Memory allocation error: Block too big. Count: Infinite
    I got this problem before I used arkinventory.
    Posted in: AddOn HELP!
  • 0

    posted a message on Bartender4 - Official Topic
    Any idea when the snap-to bars (alignment?) will be implemented?
    Posted in: General AddOns
  • 0

    posted a message on ERROR: Memory allocation error: Block too big. Count: Infinite
    Ok, can we seriously get some help on this? I got this string of errors during reliquary tonight. Turned an easy-going farm night into a rat's nest of chaos. I've posted here reporting errors several times, everyone else has posted here about it, there has to be a fix somewhere. Here's a screenshot of my addon list. I just recently built a new computer, it's top notch so that's not the problem.

    http://img209.imageshack.us/img209/7260/addonsol6.jpg

    [2008/07/25 00:40:40-52-x48]: memory allocation error: block too big:
    <in C code>: in function `GetRegions'
    CowTip-r68121\Appearance\Appearance.lua:382: in function `SetFont'
    CowTip-r68121\Appearance\Appearance.lua:263: in function <Interface\AddOns\CowTip\Appearance\Appearance.lua:258>
    <in C code>: in function `SetUnitBuff'
    Outfitter-4.2.5\Outfitter.lua:5676: in function `GetBuffTooltipText'
    Outfitter-4.2.5\Outfitter.lua:5659: in function `GetPlayerAuraStates'
    Outfitter-4.2.5\Outfitter.lua:5716: in function <Interface\AddOns\Outfitter\Outfitter.lua:5711>
    <in C code>: in function `pcall'
    Outfitter-4.2.5\MCEventLib.lua:203: in function `DispatchEvent'
    Outfitter-4.2.5\MCEventLib.lua:65: in function <Interface\AddOns\Outfitter\MCEventLib.lua:65>
    
     ---


    [2008/07/25 00:40:40-52-x11]: AceEvent-2.0-66043 (Aloft):299: memory allocation error: block too big
    
     ---


    [2008/07/25 00:40:40-52-x5]: memory allocation error: block too big:
    <in C code>: in function `SetScript'
    Omen-Omen r79015 / Threat-2.0 r78949\Bar.lua:55: in function <Interface\AddOns\Omen\Bar.lua:44>
    Omen-Omen r79015 / Threat-2.0 r78949\Bar.lua:279: in function `SetPercent'
    Omen-Omen r79015 / Threat-2.0 r78949\Modules\SingleTarget\SingleTarget.lua:638: in function `ArrangeBars'
    Omen-Omen r79015 / Threat-2.0 r78949\Modules\SingleTarget\SingleTarget.lua:536: in function `UpdateBar'
    Omen-Omen r79015 / Threat-2.0 r78949\Modules\SingleTarget\SingleTarget.lua:672: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[4]":4: in function <[string "safecall Dispatcher[4]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[4]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    Threat-2.0\Threat-2.0.lua:293: in function `ThreatUpdatedForUnit'
    Threat-2.0\Threat-2.0.lua:274: in function `ThreatUpdated'
    Omen-Omen r79015 / Threat-2.0 r78949\Libs\Threat-2.0\ThreatClassModuleCore.lua:1144: in function `AddTargetThreat'
    Omen-Omen r79015 / Threat-2.0 r78949\Libs\Threat-2.0\ThreatClassModuleCore.lua:919: in function `parseDamage'
    Omen-Omen r79015 / Threat-2.0 r78949\Libs\Threat-2.0\ThreatClassModuleCore.lua:527: in function `handler'
    Omen-Omen r79015 / Threat-2.0 r78949\Libs\Threat-2.0\ThreatClassModuleCore.lua:707: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[20]":4: in function <[string "safecall Dispatcher[20]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[20]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/07/25 00:40:40-52-x1]: memory allocation error: block too big:
    <in C code>: in function `SetScript'
    Omen-Omen r79015 / Threat-2.0 r78949\Bar.lua:40: in function <Interface\AddOns\Omen\Bar.lua:27>
    
     ---


    [2008/07/25 00:40:40-52-x267]: attempt to call a nil value:
    
     ---

    [2008/07/25 00:40:40-52-x1]: memory allocation error: block too big:
    <in C code>: in function `SetScript'
    IceHUD-3\IceCastBar.lua:193: in function `StopBar'
    IceHUD-3\IceCastBar.lua:124: in function `OnUpdate'
    IceHUD-3\IceCastBar.lua:183: in function <Interface\AddOns\IceHUD\IceCastBar.lua:183>
    
     ---


    [2008/07/25 00:40:40-52-x2]: memory allocation error: block too big:
    
     ---

    [2008/07/25 00:40:41-52-x6]: memory allocation error: block too big:
    <in C code>: in function `SetScript'
    SLDataText-1.14\Modules\Framerate.lua:250: in function `RefreshFrame'
    SLDataText-1.14\Modules\Framerate.lua:228: in function <Interface\AddOns\SLDataText\Modules\Framerate.lua:224>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
    
     ---

    [2008/07/25 00:40:41-52-x6]: memory allocation error: block too big:
    <in C code>: in function `SetScript'
    SLDataText-1.14\Modules\Clock.lua:336: in function `RefreshFrame'
    SLDataText-1.14\Modules\Clock.lua:306: in function <Interface\AddOns\SLDataText\Modules\Clock.lua:271>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
    
     ---

    [2008/07/25 00:41:41-52-x416]: memory allocation error: block too big:
    <in C code>: in function `SetScript'
    Enhancer-1.0.$Revision: 69167 $\f_CreateButton.lua:188: in function `Pulse'
    Enhancer-1.0.$Revision: 69167 $\Windfury.lua:78: in function <Interface\AddOns\Enhancer\Windfury.lua:64>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
    
     ---

    [2008/07/25 00:41:41-52-x27]: memory allocation error: block too big:
    <in C code>: in function `SetAttribute'
    Interface\FrameXML\SecureStateDriver.lua:98: in function <Interface\FrameXML\SecureStateDriver.lua:79>:
    
     ---

    [2008/07/25 00:41:41-52-x20]: memory allocation error: block too big:
    <in C code>: in function `SetScript'
    Enhancer-1.0.$Revision: 69167 $\f_CreateButton.lua:188: in function `Pulse'
    Enhancer-1.0.$Revision: 69167 $\e_UpdateTotems.lua:129: in function <Interface\AddOns\Enhancer\e_UpdateTotems.lua:115>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
    
     ---

    [2008/07/25 00:42:42-52-x2]: memory allocation error: block too big:
    <in C code>: in function `SetScript'
    SLDataText-1.14\Modules\Latency.lua:250: in function `RefreshFrame'
    SLDataText-1.14\Modules\Latency.lua:228: in function <Interface\AddOns\SLDataText\Modules\Latency.lua:224>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
    
     ---

    [2008/07/25 00:42:42-52-x2]: memory allocation error: block too big:
    <in C code>: in function `SetScript'
    SLDataText-1.14\Modules\Memory.lua:373: in function `RefreshFrame'
    SLDataText-1.14\Modules\Memory.lua:349: in function <Interface\AddOns\SLDataText\Modules\Memory.lua:273>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
    
     ---
    Posted in: AddOn HELP!
  • 0

    posted a message on Trying to find Enhancer Addon details...
    /enh

    /enh config
    Posted in: AddOn HELP!
  • 0

    posted a message on ERROR: Memory allocation error: Block too big. Count: Infinite
    I actually run into this problem frequently during 25 man raids (BT, sunwell, etc.) and it's really frustrating. I get around 30-35MB on load and between 35 and 45 during a raid but still get this problem. I've tried doing a /rl or /reloadui and that just crashes wow and gives me a wowerror. The only way to end it is to ctrl alt delete and restart wow. I'm getting a new computer this week so I may or may not have this problem after then. But just in case/for preventive measure, here's a screenshot of my addon list. Any help would be greatly appreciated.

    http://img296.imageshack.us/img296/6395/addonssds7.jpg
    Posted in: AddOn HELP!
  • 0

    posted a message on Enhancer Bugs & Ideas (Unofficial Thread)
    If you update to the new one he actually fixed it. All the goodies work for me and I haven't modified it in any way.
    Posted in: General AddOns
  • 0

    posted a message on Antagonist
    Is this working fine as of today (6-03-08)?

    Ever since NECB died and the adopting author got caught up with RL I've been struggling to find a replacement. I see antagonist was updated may 15th, I'm just wondering if it's working and if anyone is using it & finding it effective.
    Posted in: General AddOns
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Here's mine...

    List of Addons:

    Combat

    OOC


    Download:
    http://www.wowinterface.com/downloads/info8748-AwweUI.html

    Comments/Feedback appreciated :)
    Posted in: General Chat
  • 0

    posted a message on StatBlocks v1: Official Thread
    Got any new screenshots? The ones in the original post are broken.
    Posted in: General AddOns
  • 0

    posted a message on ERROR: Memory allocation error: Block too big. Count: Infinite
    [2008/04/19 00:48:32-116-x6]: memory allocation error: block too big:
    <in C code>: in function `SetScript'
    Enhancer\f_CreateButton.lua:188: in function `Pulse'
    Enhancer\e_UpdateTotems.lua:129: in function <Interface\AddOns\Enhancer\e_UpdateTotems.lua:115>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
    
     ---


    I get this same/similar error. I don't excede 100MB or anything, and it only happens in complex fights like council. It sometimes happens on Zul'Jin on a phase change also. It's been happening quite often and it locks up my keybindings & quartz castbars, as well as chat. The only way I can get rid of it is by ctrl + alt + delete & ending process.
    Posted in: AddOn HELP!
  • 0

    posted a message on Enhancer Bugs & Ideas (Unofficial Thread)
    Quote from Peragor »

    Add the following in the TOC as OptionalDeps:

    LibRoman-1.0, LegoBlock

    And it will fix all the people who run without externals. You will also need to get LegoBlocks on wowinterface, or googlecode.


    in the TOC?

    I'm not familiar with the term. I downloaded & installed LegoBlock from wowinterface. I install addons via the Wowace Updater with externals, but picked up libroman-1.0 anyways. Strangely enough I got a bunch of new errors, and bugsack capped out.

    [2008/04/04 08:32:35-189-x1]: Enhancer\locale\koKR.lua:18: attempt to index local 'L' (a nil value)
    
     ---


    [2008/04/04 08:32:35-189-x1]: Enhancer\locale\zhCN.lua:15: attempt to index local 'L' (a nil value)
    
     ---


    [2008/04/04 08:32:35-189-x1]: Enhancer\f_CreateButton.lua:5: Cannot find a library instance of "LegoBlock-Beta1".
    Ace2\AceLibrary\AceLibrary.lua:49: in function `GetLibrary'
    Enhancer\f_CreateButton.lua:5: in main chunk
    
     ---


    [2008/04/04 08:32:35-189-x1]: Enhancer\e_Initialize.lua:27: attempt to call method 'CreateButton' (a nil value)
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0\AceAddon-3.0.lua:316: in function `InitializeAddon'
    AceAddon-3.0\AceAddon-3.0.lua:404: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:397>
    
     ---


    [2008/04/04 08:33:21-189-x1]: Enhancer\e_UpdateTotems.lua:95: attempt to index local 'button' (a nil value)
    Enhancer\e_UpdateTotems.lua:45: in function `TotemUpdate'
    Enhancer\e_UpdateTotems.lua:28: in function `UpdateTotems'
    Enhancer\e_Initialize.lua:57: in function <Interface\AddOns\Enhancer\e_Initialize.lua:46>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0\AceAddon-3.0.lua:341: in function `EnableAddon'
    AceAddon-3.0\AceAddon-3.0.lua:411: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:397>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:903: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:233: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:326: in function <Interface\FrameXML\UIParent.lua:311>:
    <in C code>: in function `UIParent_OnEvent'
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
    
     ---


    [2008/04/04 08:33:27-189-x2]: SLDataText\Modules\Durability.lua:337: bad argument #2 to 'format' (string expected, got table)
    SLDataText\Modules\Durability.lua:337: in function `RefreshFrame'
    SLDataText\Modules\Durability.lua:323: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/04/04 08:33:27-189-x1]: SLDataText\Modules\Latency.lua:246: bad argument #4 to 'format' (string expected, got table)
    SLDataText\Modules\Latency.lua:246: in function `RefreshFrame'
    SLDataText\Modules\Latency.lua:232: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/04/04 08:33:27-189-x1]: SLDataText\Modules\XP.lua:342: bad argument #2 to 'format' (string expected, got table)
    SLDataText\Modules\XP.lua:342: in function `RefreshFrame'
    SLDataText\Modules\XP.lua:327: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/04/04 08:33:27-189-x1]: SLDataText\Modules\Mail.lua:422: bad argument #2 to 'format' (string expected, got table)
    SLDataText\Modules\Mail.lua:422: in function `RefreshFrame'
    SLDataText\Modules\Mail.lua:405: in function `Refresh'
    SLDataText\Modules\Mail.lua:278: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/04/04 08:33:27-189-x1]: SLDataText\Modules\Clock.lua:346: bad argument #4 to 'format' (string expected, got table)
    SLDataText\Modules\Clock.lua:346: in function `RefreshFrame'
    SLDataText\Modules\Clock.lua:325: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/04/04 08:33:27-189-x22]: SLDataText\Modules\Guild.lua:381: bad argument #2 to 'format' (string expected, got table)
    SLDataText\Modules\Guild.lua:381: in function `RefreshFrame'
    SLDataText\Modules\Guild.lua:304: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/04/04 08:33:27-189-x1]: SLDataText\Modules\Bags.lua:472: bad argument #2 to 'format' (string expected, got table)
    SLDataText\Modules\Bags.lua:472: in function `RefreshFrame'
    SLDataText\Modules\Bags.lua:458: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/04/04 08:33:27-189-x1]: SLDataText\Modules\Memory.lua:378: bad argument #4 to 'format' (string expected, got table)
    SLDataText\Modules\Memory.lua:378: in function `RefreshFrame'
    SLDataText\Modules\Memory.lua:361: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/04/04 08:33:27-189-x1]: SLDataText\Modules\Framerate.lua:246: bad argument #4 to 'format' (string expected, got table)
    SLDataText\Modules\Framerate.lua:246: in function `RefreshFrame'
    SLDataText\Modules\Framerate.lua:232: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/04/04 08:33:27-189-x4]: SLDataText\Modules\Friends.lua:374: bad argument #2 to 'format' (string expected, got table)
    SLDataText\Modules\Friends.lua:374: in function `RefreshFrame'
    SLDataText\Modules\Friends.lua:302: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    [2008/04/04 08:33:29-189-x11]: SLDataText\Modules\Bags.lua:472: bad argument #2 to 'format' (string expected, got table)
    SLDataText\Modules\Bags.lua:472: in function `RefreshFrame'
    SLDataText\Modules\Bags.lua:458: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---
    Posted in: General AddOns
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