• 0

    posted a message on Grid2 - What it is, and what it's not
    Quote from fakeh
    ...Focus and Target of Target frames...Discovered it can't: see Blizzard's SecureTemplates.lua.

    As a druid I want to have focus or target added so I can effectively heal Val the lazy dragon.

    My current thinking is that it can be partially done via named units before combat starts. Will not work for npc though. For example:

    	[5] = {
    		groupFilter = "5",
    	},
    	[7] = {
    		nameList = "Toadkiller,fakeh",
    	},


    If a section has a nameList and no groupFilter then the nameList is used. This is quite inflexible though. Also it needs ui support to fill in and manipulate the names (this is already in the ToDo list for layouts).

    Another possibility is to just plain add focus and targettarget. The issue with these is they can be non raid members. There is some code that does not expect this. That is, Grid2 is a raid frame, not a unit frame. The changes could be made though as they are quite worth while.

    If someone knows of a mod that does a good job of this or some other place to steal relevant code, let me know.
    Posted in: Grid & Grid2
  • 0

    posted a message on [Grid] Modules: Threat,RaidIcons,MTs / Indicators: Text3,SideIcons
    Quote from Phanx
    ...The only thing I can think of is that you're still upset that I removed some unnecessary globals from Grid, and tried to save you time and effort by committing the appropriate changes to your plugins' open repositories.

    That is incorrect. Mod wide breaking changes were made that accomplished the following:
    GridFrame  = _G["GridFrame"]
    
    became
    
    local GridFrame = Grid:GetModule("GridFrame")
    

    The last time breaking changes were made it was with the switch from unit name to unitguid. It was a large and necessary change to resolve numerous bugs.

    So the question is what is the good that comes out of this removing a handful of variables out of _G? What bugs are fixed, what issues are resolved? (Helpful hint: Hash table performance is independent of hash table size).
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - What it is, and what it's not
    Quote from -TheIceMan-
    ...timer in the debuffs...

    These ought not to have gone away. They are on icons though so the following applies: If you have OmniCC and the icons are large enough you should see a digital cooldown timer (depends on OmniCC settings). If you do not you should see the standard clock cooldown blizzard provides.

    If neither of these shows up then there is an issue.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - What it is, and what it's not
    Quote from Wintrow2
    ...weightstones and mana oils...

    All are phased out or limited to iLevel < 166.

    Warlock Firestones and Spellstones?
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    Quote from Roggg
    ...missing...weapon enchants...

    I added a plugin for mainhand and offhand weapon buffs for Grid2. If you are able to use Grid2 pretty much as is and are willing to reset it from scratch when changes are made that need a reset then its a solution for your problem.

    Note that the api does not work on a unit, it only works on the player's main and offhand weapons. It will only show up for yourself unless blizzard changes something in the future.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - What it is, and what it's not
    Please download all the actual latest beta or alpha files from here http://www.wowace.com/addons/grid2/pages/main/ and make sure you reset your saved variables before logging bugs. No really. Mixing and matching incompatible versions will result in bugs.

    Added http://www.wowace.com/addons/grid2-status-weaponbuff/files/
    Provides buff-mainhand and buff-offhand. Note that the api does not work on a unit, it only works on the player's main and offhand weapons. It will only show up for yourself unless blizzard changes something in the future.

    Automatically set up for shamans and rogues. Does any other class need it?
    Posted in: Grid & Grid2
  • 0

    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Nich
    Has anyone else noticed that the new EoF badge trinkets don't appear in the trinket list?

    I've found myself having to drag Corroded Skeleton Key onto my action bars so I can hit it with a keybind.

    Mmm this was mined a while back. I tagged a new version though so the latest should include it.
    Posted in: General AddOns
  • 0

    posted a message on PeriodicTable-3.1
    A code troll!
    Posted in: Libraries
  • 0

    posted a message on PeriodicTable-3.1
    Tradeskill miner is totally broken at the moment. So if you need updates of that you will also need to fix the relevant mining.

    Actually seeing a lot of errors, perhaps wowhead changed some formats. If your items are not showing up then this is the likely cause.

    I reverted all the local changes to output files made 273+. It is not acceptable to make breaking changes without revving the major version.
    Posted in: Libraries
  • 0

    posted a message on AutoBar by Toadkiller (official thread)
    Mostly. PeriodicTable still gets updated and refreshes are posted based on that. At the moment the wowhead miner seems broken for some things though so it may be a while till a refresh.
    Posted in: General AddOns
  • 0

    posted a message on Grid2 Defaults
    Paladin Only (requires reset to see changes)
    * side-top buff-FlashOfLight-mine
    * icon-center buff-DivineIntervention
    * corner-bottom-right debuff-Forbearance
    * corner-top-left -> text
    * corner-bottom-left buff-HandOfSalvation
    * center-left debuff-Magic and debuff-Poison
    * center-right debuff-Disease
    * commented out buff-LightsBeacon-mine, supposedly does not show up

    Need verification of the buff-LightsBeacon not being necessary.

    Moved the cure stuff out into icons at center-left and center-right. I want to do this for all healers since RaidDebuffs are moving to using a 3 icon layout as well. Fights like heroic Sindragosa and Saurfang need extra icons for instance.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - What it is, and what it's not
    I pushed a new set of "betas" of grid2 and the working plugins and options. This should alleviate issues people have with using mixed sets of beta and alpha mods that are not compatible. The current top of tree is not ideal yet but I think it functionally replaces the old "beta".

    If you are switching to it from the old "beta" you need to make sure you follow the instructions http://www.wowace.com/addons/grid2/ to get ALL the new versions and to reset your saved variables.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    Quote from Roggg
    ...weapon enchants, ... cannot get them to work with MissingBuffs...

    Most statuses in Grid operate on the unit itself ("player", "raid1", "pet" etc.) Therefore this would need a plugin that checks your weapons for it to work in Grid / Grid2 etc. I am not aware of any that do this so you need to find a volunteer to make one.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 Defaults
    Quote from Nich
    Is there any way to distinguish ownership of things like Beacon or Earthshield if the indicator is set to icon...

    Yes, borders were added to icons. It should take its color from that.

    Quote from Nich
    ...As far as the general case you set up, if I understand it correctly, it shouldn't matter which has a higher priority as the buffs are mutually exclusive...

    Ah, good point. I suppose it is set up correctly in case that changes then.

    Quote from Nich
    ...what kind of drawbacks would there be for having the default indicators set up on the account layer? ...

    We still need to make the current set of defaults consistent across all healers (http://www.wowace.com/addons/grid2/tickets/143-consistancy-across-classes). Part of that could be using the top indicators by default.

    Quote from Nich
    ... If you could also toggle which of the available (status) layers were shown (on that indicator), it would also mean you could change the settings for other characters without having to relog them all.

    Not sure what you mean.

    On the one hand we could allow you to set class to whatever and spec to whatever so you can edit settings from one character without logging others. I envision this as more of something beneath the covers that packaged UI creators would do with code / macros etc.

    On the other hand if an indicator has class or spec level stuff (which only gets added if you log in with such a class) there would have to be some kind of mechanism to suppress those. This is problematic because there is no real way to know what a plugin may want to do.

    So the question then becomes what the goal of this is. If it is something like, I want some set of statuses to be on indcator X, instead of their default on Y then there are other ways to get there:

    1) If you were around for some of the earlier controversy in these threads you may remember the idea of naming indicators for what they do instead of where they are. This could lead to quick moving around of sets of indicators while preserving the ability of plugins to add statuses to a known indicator as well as not adding it if that indicator is not around anymore. For now this is not done, but eventually I think this will be necessary. Think of it as extending text-name and text-down type naming conventions to other indicators.

    2) A related and complementary idea is to have named sets of statuses. The "categories" that are currently not fully implemented. By moving / copying / cloning / modifying them you can maintain categories with particular names that plugins / layers can use to modify or add to even after someone has moved them from one indicator to another.

    The nice thing a combination of these two gives you is an easy way for someone to move particular indicators or statuses around and still benefit from the defaults system.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 Defaults
    Added a general case for Beacon and EarthShield. The general case has higher priority so you can detect overwrites of your Beacon or Shield. Requires a reset to see the changes (for paladins and shamans).
    Posted in: Grid & Grid2
  • To post a comment, please or register a new account.