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    posted a message on WSG rez timer addon
    thanks, I will do some testing on the second prints of my rez times in the coming week and see if there is a pattern as the bg progresses vs. second of start time (and +30 sec)

    edit - WSG looks like about 31.5 seconds per rez cycle. I am still accumulating data, but almost all data points are within 1-2 seconds of this multiple.
    Posted in: Addon Ideas
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    posted a message on WSG rez timer addon
    Quote from Xinhuan
    Because graveyards in WG do change hands, when the factories get destroyed or captured. Also due to server lag whenever there is concentrated battle in one area, the GY rezzing timers slowly desync.


    Thanks for your reply. I mentioned WSG - Warsong Gulch, so GY changing hands shouldn't be an issue. Do *WSG* gy's desync notably with only 20 players/bots in the instance?
    Posted in: Addon Ideas
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    posted a message on WSG rez timer addon
    I went back 18 months in posts, and searched on terms as well, and didn't see this, though I assume it is something that has been brought up from time to time. I have tried googling this as well with no success, though often a single keyword can make all the difference.

    An addon to track the rez timer cycle in WSG specifically (no gy-caps to account for) would be useful. I can see great utility, esp. for a rogue, in making sure it is likely a healer-kill or other key player kill will have a 25-something second rez wait rather than a 1-5 second wait (sap would be great for this scenario when possible). That said, the fact there isn't such an addon makes me wonder if it exists or is even possible. I am playing low brackets, where subt. rogues can still 2-3 shot many classes, so often I have discretion on kill timing by some seconds.

    Does anyone know why such an addon hasn't been possible to date? If the rez timers are constant (are they?), I cannot see why just using the info from either bg start or player's first death to set the mark.
    Posted in: Addon Ideas
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