Here is the package of DKPmon, Bidder and DiscordEPGP with the following changes:
French localization
Localization of date formats (Europeans use DD/MM/YYYY instead of MM/DD/YYY)
Please note that the localization is geared for non auction style DKP, and may seems strange if you use an auction DKP module. It is not really possible to use in French a single term such as "Bid" for a non-auction loot distribution and auction style distribution.
It includes also a custom.lua with the loot tables in French for KZ, ZA, Gruul, TK and some test instances.
Could it be possible to use Item ID in the loot tables? I posted more details on the DiscordEPGP thread, since we are planning to use this module... http://www.wowace.com/forums/index.php?topic=9031.msg163488#msg163488 But this issue would probably need to be changed also in DKPmon
Would it be possible to set a horizontal scale factor, or to have the interface width autoadjust? We run into issues with the French localization since the French translation strings are usually much longer than the original English ones. It would be nice to be able to increase the width of the DKPmon windows and dialogs by setting up such a width factor in the localization file.
Is it possible to completely disable the Standard Fixed DKP system? since there is no way to synchronise the Parameters setup of the addon, it would be nice to disable it when using an other loot system to avoid mistakes by some of the officers.
You have done a great job with this module ! I just have a few questions:
Would it be possible to use just item ID in the custom.lua file to set GP values? this would enable more portable (locale independant) setup of GP values.
How does other people who use this module manage the setup of GP values? Basically I extracted the loot tables from the WOW Armory with some item info like item level and slot, put everything in an Excel spreadsheet. The Excel spreadsheet enables us to:
calculate the GP value, based on the Item level and Slot value
output the GP table into text to be included in the custom.lua file
output the GP table into HTML to be published in our forum
With about 340 items, we now have a table with the loot of the basic raid instances (KZ, ZA, Gruul, TK), however we are still missing the trash loot (I could not find how to extract them from the EU Armory, I'll have to use the Atlasloot tables...)
However since I did this for a French client, this can only be reused for the same locale. Using ItemID in the custom.lua would facilitate the reuse of such loot tables, and greatly reduce the setup effort for the EPGP system.
Do you think that it could be possible to set-up the custom.lua file to use the ItemID for GP values? The resulting file would also be much smaller. However this might need to be changed in DKPmon rather than in the loot system module.
When will you be able to improve the DKP display? it is the weak spot of this otherwise great module...
Is it possible to prevent some loot to show-up in the loot window? For example, the Badge of Justice keep poping-up when we loot. Is there a way to parameter the module to prevent this?
PS: I will post the French localization that I have done when we have finish to test it. There are still a few glitches which need to be fixed.
[2007/11/25 00:24:12-1575-x5]: DKPmon-2.3.0\Looting\lootframe.lua:160: bad argument #2 to 'format' (number expected, got string)
and second error
argument #2 to 'format' (number expected, got string)
DKPmon-2.3.0\Looting\lootframe.lua:160: in function `SetTextStrings'
DKPmon-2.3.0\Looting\lootframe.lua:145: in function `Show'
DKPmon-2.3.0\Options\options.lua:379: in function `func'
Dewdrop-2.0-48630 (DewdropLib):721: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660>
These errors occurs when looting. The "Attribute Loot" window cannot be displayed and we have these bugs.
Any idea how to correct these bugs?
Also I have done French localization of DKPmon, Bidder, DKPmon_DiscordEPGP, Bidder_EPGP, please find attached a zip with the localisation files, and the version of the add-ons with which I have tested and got the errors. Any idea what could be wrong?
Ok. it looks like this mod will work for me. I was just wondering how does it handle multiple raids? With zul'aman commming out next week we will be running 2 10 man raids at the same time. Also which raid are the people on standby with? Will the mod keep 2 seperate raids in sync?
I agree, this would be very usefull... we are considering using DKPMon for my guild, however we would need to be able to run 2 raids and sync the data of both at the end...
Is it possible?
LibBabble-Spell-3.0\LibBabble-Spell-3.0.lua:102: LibBabble-Spell-3.0: Translation "D?senchanter" not found.
AutoBar-2.02.03.11 beta.52346\AutoBarOptions.lua:1589: in function `CreateCustomCategoryOptions'
AutoBar-2.02.03.11 beta.52346\AutoBarOptions.lua:920: in function `CreateOptions'
AutoBar-2.02.03.11 beta.52346\AutoBarOptions.lua:52: in function `InitializeOptions'
AutoBar-2.02.03.11 beta.52346\Core.lua:117: in function <Interface\AddOns\AutoBar\Core.lua:99>
<in C code>: in function `pcall'
AceAddon-2.0-46764 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-46764 (Ace2):611: in function `InitializeAddon'
AceAddon-2.0-46764 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>function `InitializeOptions'
AutoBar-2.02.03.11 beta.52346\Core.lua:117: in function
The translation "D?senchanter" IS in LibBabble-Spell-3.0.lua properly accented (sorry the copy/paste here breaks the UTF8 characters), but it seems to be unable to find it.
I also posted some corrections to LibBabble here, including an update of the disenchant icon and of the French translations.
LibBabble-Spell-3.0\LibBabble-Spell-3.0.lua:102: LibBabble-Spell-3.0: Translation "D?senchanter" not found.
Here I don't understand this error this the translation is already correct. An error maybe in Autobar?
And the following are not translated in French, tentative translation provided:
Ammunition => Munitions
Banker => Banquier
BattleMaster => Ma?tre de guerre
Class Trainer => Ma?tre de classe
Find Fish => D?couverte de poisson
FlightMaster => Ma?tre de vol
Food & Drink => Nourriture et boisson
Innkeeper => Aubergiste
Profession Trainers => Ma?tre de profession
Reagents => R?agents
Repair => R?parer
StableMaster => Ma?tre des ?curies (shouldn't the English version be spelled "Stable Master" ?)
I attach a file with my corrections properly coded in UTF8 to avoid issues with accents.
The option to lock, only lock the position of the frame. Could you add an option to lock everything (right click menu, dragging out players bars, ...) Or could you lock everything when in combat.
The lack of full locking is really annoying in combat. Several times, I dragged out by mistake a player bar in combat. The worst was that the bar dragged out during combat would not leave the mouse until the end of combat rendering the mouse unusable for anything else.
The Buffalo2 and container wiki pages have been lost in the wiki DB crash. Is it possible to recover them?
Or could you include the documentation in a read-me in the add-on folder?
Basically I would like to make a container for procs such as Clearcasting and weapon procs. Anyone already did some container like this? Thanks for your help.
Fade-out does not work properly. I'm using Bartender3 - 3,1 r36874, with the French client.
The issue is as follows:
When I lock the bars and select "Fade-out" using the unlocked bar context menu, the bar fade-out properly work only until the bar is locked. After the bar is locked, the fade-out does not work anymore. The bar is invisible, however the action buttons works !
When the fade-out is enabled from the main Bartender menu the fade-out works properly, but only until the next time the bar is unlocked/locked. Obviously there is something in the bar locking which breaks the fade-out.
0
Is there any plan to include Orb proximity/direction alarm such as the one from VoidReaverAlarm? It's realy great...
0
http://www.wowace.com/forums/index.php?topic=4046.msg166179#msg166179
And I attach to this post a detailed user manual to use the DKPmon/EPGP system (in French sorry)
0
Please note that the localization is geared for non auction style DKP, and may seems strange if you use an auction DKP module. It is not really possible to use in French a single term such as "Bid" for a non-auction loot distribution and auction style distribution.
It includes also a custom.lua with the loot tables in French for KZ, ZA, Gruul, TK and some test instances.
0
0
Would it be possible to use just item ID in the custom.lua file to set GP values? this would enable more portable (locale independant) setup of GP values.
How does other people who use this module manage the setup of GP values? Basically I extracted the loot tables from the WOW Armory with some item info like item level and slot, put everything in an Excel spreadsheet. The Excel spreadsheet enables us to:
However since I did this for a French client, this can only be reused for the same locale. Using ItemID in the custom.lua would facilitate the reuse of such loot tables, and greatly reduce the setup effort for the EPGP system.
Do you think that it could be possible to set-up the custom.lua file to use the ItemID for GP values? The resulting file would also be much smaller. However this might need to be changed in DKPmon rather than in the loot system module.
When will you be able to improve the DKP display? it is the weak spot of this otherwise great module...
Is it possible to prevent some loot to show-up in the loot window? For example, the Badge of Justice keep poping-up when we loot. Is there a way to parameter the module to prevent this?
PS: I will post the French localization that I have done when we have finish to test it. There are still a few glitches which need to be fixed.
0
I corrected the filename that I had updloaded previously, there was a non-ASCII caracter in the name which prevented it to be downloaded.
0
and second error
These errors occurs when looting. The "Attribute Loot" window cannot be displayed and we have these bugs.
Any idea how to correct these bugs?
Also I have done French localization of DKPmon, Bidder, DKPmon_DiscordEPGP, Bidder_EPGP, please find attached a zip with the localisation files, and the version of the add-ons with which I have tested and got the errors. Any idea what could be wrong?
0
I agree, this would be very usefull... we are considering using DKPMon for my guild, however we would need to be able to run 2 raids and sync the data of both at the end...
Is it possible?
0
The translation "D?senchanter" IS in LibBabble-Spell-3.0.lua properly accented (sorry the copy/paste here breaks the UTF8 characters), but it seems to be unable to find it.
I also posted some corrections to LibBabble here, including an update of the disenchant icon and of the French translations.
0
Revision: $Rev: 52432 $
Librarie used with Autobar
Update to the Disenchant icon:
13 issues in French translation:
Here I don't understand this error this the translation is already correct. An error maybe in Autobar?
And the following are not translated in French, tentative translation provided:
Ammunition => Munitions
Banker => Banquier
BattleMaster => Ma?tre de guerre
Class Trainer => Ma?tre de classe
Find Fish => D?couverte de poisson
FlightMaster => Ma?tre de vol
Food & Drink => Nourriture et boisson
Innkeeper => Aubergiste
Profession Trainers => Ma?tre de profession
Reagents => R?agents
Repair => R?parer
StableMaster => Ma?tre des ?curies (shouldn't the English version be spelled "Stable Master" ?)
I attach a file with my corrections properly coded in UTF8 to avoid issues with accents.
0
The option to lock, only lock the position of the frame. Could you add an option to lock everything (right click menu, dragging out players bars, ...) Or could you lock everything when in combat.
The lack of full locking is really annoying in combat. Several times, I dragged out by mistake a player bar in combat. The worst was that the bar dragged out during combat would not leave the mouse until the end of combat rendering the mouse unusable for anything else.
A great add-on otherwise, keep going!
0
Or could you include the documentation in a read-me in the add-on folder?
Basically I would like to make a container for procs such as Clearcasting and weapon procs. Anyone already did some container like this? Thanks for your help.
0
Fade-out does not work properly. I'm using Bartender3 - 3,1 r36874, with the French client.
The issue is as follows:
When I lock the bars and select "Fade-out" using the unlocked bar context menu, the bar fade-out properly work only until the bar is locked. After the bar is locked, the fade-out does not work anymore. The bar is invisible, however the action buttons works !
When the fade-out is enabled from the main Bartender menu the fade-out works properly, but only until the next time the bar is unlocked/locked. Obviously there is something in the bar locking which breaks the fade-out.