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    posted a message on Skinner
    Hi Jncl
    Everything is working great, I'd just like to request a skin for BaudMenu
    thankyou in advance
    Posted in: General AddOns
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    posted a message on Chinchilla - Minimap addon of awesomeness.
    Thank you very much Nandini
    it seems i had over looked that.
    Posted in: Map/Minimap AddOns
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    posted a message on Chinchilla - Minimap addon of awesomeness.
    Hi there ckknight
    the new borders are very interesting and nice but there seems to be no more ability to change the alpha for just the border or at least disable the border.
    am i possbly overlooking it or have you taken it out in one of the last versions?
    other than that i have to say, AWESOME
    -Whysky
    Posted in: Map/Minimap AddOns
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    posted a message on Skinner
    Well thank you Jncl
    that pretty much looks perfect
    I also have to say, you are one fast guy and I love this addon.
    -Whysky
    Posted in: General AddOns
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    posted a message on Skinner
    Just Updated because Jncl remarked the fix for Guild Control skin, the buttons seem to be in the right place now but the control for guildbank have become overlapped with the fix.
    here a picture of what I meen.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Phanx »

    The guild control panel is incorrectly skinned... the bottom section with the guild bank controls is slightly out of whack, and the okay/cancel buttons are almost off the bottom of the screen, nowhere near the window. I can get a screenshot later if you need one.

    Ive experienced the same problem and have attached a picture

    Posted in: General AddOns
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    posted a message on Skinner
    A couple of posts back someone stated they were having problems with the FishingBuddy skin.
    I too was having the same problem because I was just use the fishingbuddy Core and Outfitter to change the clothes.
    What worked for me was to comment the lines for the Outfitframe in the Fishingbuddy.lua file.
    --..-- Outfit Frame
    -- self:keepFontStrings(FishingOutfitFrame)
    -- self:moveObject(FishingOutfitSwitchButton, nil, nil, "+", 20)
    -- self:moveObject(FishingOutfitFrameHeadSlot, "-", 6, "+", 10)
    -- self:moveObject(FishingOutfitFrameHandsSlot, "-", 6, "+", 10)
    -- self:moveObject(FishingOutfitFrameMainHandSlot, nil, nil, "-", 64)
    -- FishingOutfitFrameModelRotateLeftButton:Hide()
    -- FishingOutfitFrameModelRotateRightButton:Hide()
    -- self:makeMFRotatable(FishingOutfitFrameModel)

    And after that it worked perfectly. Possibly someone could seperate outputframe from the main fb skin file because it is its own addon and not used by all.
    Posted in: General AddOns
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    posted a message on Babble-Spell-2.2.lua broken since 58001
    Jep
    spent some time yesterday trying to figure out why Cartographer_Herbalism was broken in the German translation. Seems a couple of mods updated the Babble-Spell library and dont work now.
    Posted in: Libraries
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    posted a message on Skinner
    Hi Jncl,
    I'd like to thank you for the last change you made for me because of a german client and request anouther.
    As you already know, since the 2.2 update, a new tab has been adden to the raid / friends / guild window for chat, the problem is that the tabs are slightly extended past the window now. I was hoping that when time allows it for you that you could possibly change the size of these tabs. I've linked a picture to show what I meen.
    I'd also like to add, this is one addon that I can't do without. Keep up the great work Jncl.

    Whysky
    Posted in: General AddOns
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    oh ok
    thank you
    Posted in: Unit Frames
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    I really hope this doesnt sound like a dumb question, i have been using sraidframes for some time now and just found the ability to import ora2 main tanks which is what i have been looking for, the question is though, is there an option to show the mt targets aswell?
    thank you for not laughing
    Posted in: Unit Frames
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    posted a message on Skinner
    Hello and first off, this addon is great.
    I do have one small request though.
    I am using a German client and by every update I have to change line 260 from
    self:moveObject(TradeSkillFrameAvailableFilterCheckButton, "-", 10, "+", 12)
    to
    self:moveObject(TradeSkillFrameAvailableFilterCheckButton, "-", 30, "+", 12)
    in the Characterframes2.lua because the checkbox is to close to the search box.
    I was hoping that you could possibly change this.
    Possibly with a language check.
    Thank you very much in advance.
    Whysky
    Posted in: General AddOns
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