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posted a message on PitBull 2.0
Quote from serus »

How to deactivate, that the frames show the pitbull options after SHIFT/ALT + RightClicking?

I use clique for click casting and it is really annoying that sometimes the options menu pops up instead of the spell to cast properly.

Bind those key combos to something in Clique. I think there's a Do Nothing action that you can bind to.
Posted in: Unit Frames
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posted a message on ZOMGBuffs Official Thread
Quote from Zeksie »

The Sink output works fine for me, perhaps you have some old version embedded somewhere which is breaking it?

I also noticed the same problem in the last few days. All the Sink output options are checked, clicking them does nothing. It was working last week and it seems to be still using the option that I had selected (raid warning) before this problem started. Other addons that use Sink output are not suffering from the same problem.
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posted a message on ButtonFacade (was LibButtonSkin-1.0)
Quote from jjsheets »

Do me a favor and disable ButtonFacade. If the errors still occur, it is a problem with Bongos. If they stop happening with BF disabled, let me know and I'll take a look.

This was the first time I was using ButtonFacade. Up until today I have just been using Bongos without any skinning mod and I've never seen these errors before.
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posted a message on ButtonFacade (was LibButtonSkin-1.0)
Not sure if this is the correct place to post this but since it only started once I installed ButtonFacade + Bongos3_ButtonFacade...

Getting quite a few of these errors. Seem to be occurring when I turn off Show Empty Buttons in Bongos:

[2008/05/19 13:55:43-4384-x7]: C stack overflow:
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
...:
Bongos_AB-1.1\actionBar\button.lua:551: in function Update'
<in C code>: in function SetAttribute'
Bongos_AB-1.1\actionBar\bar.lua:389: in function ?'
Bongos_AB-1.1\actionBar\bar.lua:1517: in function ForAllShown'
Bongos_AB-1.1\actionBar\actionBar.lua:289: in function UpdateShowStates'
Bongos_AB-1.1\config.lua:209: in function ShowEmptyButtons'
Bongos_Options\actionBar.lua:129: in function <Interface\AddOns\Bongos_Options\actionBar.lua:127>

I get quite a few similar ones probably from different configuration changes. The stacktrace varies but always ends up in a stack overflow after a Bongos Update or UpdateAction function.

Here's one that didn't quite match the pattern though:

[2008/05/19 13:47:41-4384-x120]: C stack overflow:
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
...:
<in C code>: in function SetAttribute'
Interface\FrameXML\SecureStateHeader.lua:816: in function SecureStateHeader_OnAttributeChanged':
<string>:"*:OnAttributeChanged":1: in function <[string "*:OnAttributeChanged"]:1>
<in C code>: in function SetAttribute'
Interface\FrameXML\SecureStateHeader.lua:906: in function SecureStateHeader_OnAttributeChanged':
<string>:"*:OnAttributeChanged":1: in function <[string "*:OnAttributeChanged"]:1>
<in C code>: in function SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:98: in function <Interface\FrameXML\SecureStateDriver.lua:79>:

And another:

[2008/05/19 13:47:54-4384-x318]: C stack overflow:
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
...:
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: in function SetNormalTexture'
Bongos_AB-1.1\actionBar\button.lua:133: in function UpdateNormalTexture'
Bongos_AB-1.1\actionBar\button.lua:543: in function Update'
Bongos_AB-1.1\actionBar\button.lua:291: in function <Interface\AddOns\Bongos_AB\actionBar\button.lua:275>
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posted a message on ZOMGBuffs Official Thread
Quote from Zeksie »

You single clicked the minimap icon, disabling auto buffing. The icon goes grey and you get told when you do this. Just single click it again.

I've done this myself a number of times by mistake.
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Quote from sid »

worked like a champ. I wonder why it doesn't want to work if it is already installed....

It doesn't seem to detect the site ID correctly. Same thing happened with DBM. When I replied that his instructions worked, what I had actually done was merely adjusted my existing installation of DBM to use the correct site ID and then forced an update.
Posted in: Updaters
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posted a message on ax_RaidStatus
Quote from DR »

3.I'm not a pally i have no use for pally power. I seek a way to track pally buffs, more specific, to track 10 mins buffs on the one or 2 member(s) of a class who do not get the 30 min buff.

Try PallyPowerInfo (I think that's the name...) or ZOMGBuffs. I can highly recommend ZOMGBuffs, it's a fantastic mod.
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posted a message on ZOMGBuffs Official Thread
It doesn't seem to be recognizing that I already have Mind-Numbing Poison on my offhand weapon. The poison name in the buff is "Mind-Numbing Poison III" but I notice that the warning message says that I'm missing "Mind-numbing Poison". Perhaps the lower-case 'n' is causing it to mismatch?
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posted a message on MagicMarker - Raid Icon Marking made simple
Getting the following error during Hyjal trash:

MagicMarker-MagicMarker-1.0\MagicMarker.lua:976: attempt to index field '?' (a nil value)
MagicMarker-MagicMarker-1.0\MagicMarker.lua:426: in function ?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...tus\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[9]":4: in function <[string "safecall Dispatcher[9]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[9]":13: in function ?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...Ons\aX_RaidStatus\libs\AceEvent-3.0\AceEvent-3.0.lua:69>`
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posted a message on FuBar 3.0
Would it be possible to have an option to disable the "right-click on FuBar shows Rock config" behaviour in combat? If I'm wildly clicking around in combat and I happen to right-click my FuBar, I suddenly get this huge Rock config window in my face which is never good for my survival.
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posted a message on ax_RaidStatus
The "Hide Minimap/FuBar Icon" option doesn't seem to do anything. All the other FuBar plugin options work fine.
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posted a message on Recount

did you guys fix the death counter yet? It's been broken for a crow's age and was wondering if that was expected to be fixed in this latest patch or not?

It should be fixed as of the current patch, 2.4.2.
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posted a message on ZOMGBuffs Official Thread
Quote from Hamilcar »

that doesent help me... how can i configure to buff myself with arcane intellect?

In the ZOMGBuffs menu, under ZOMGBuffTehRaid -> Group Spells, make sure that Arcane Intellect is checked. In the tooltip you should see under Group Template that Arcane Intellect is Enabled.
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posted a message on PitBull 2.0
Quote from Vyx »

Thanks for the reply and sorry I didn't see it earlier. I started reading but didn't quite make it to page 101 ;)

It is unfortunate however that these to options can not be used in conjunction with each other. I like to have range check enabled to see when my party members are out of range but I also like combat fader for when I'm not in combat. /sigh.

Thanks,
Vyx

You can have both the RangeCheck and CombatFader modules enabled, you just can't have them both acting on the same frame. So, for instance, I have Range Check disabled for my player, pet, target and targettarget frames and CombatFader enabled for those frames. You can enable/disable RangeCheck and CombatFader for a particular frame in the "Other" options for the frame.
Posted in: Unit Frames
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posted a message on ZOMGBuffs Official Thread
Quote from Hamilcar »

i'm sorry but i cant read all the text that has been written. how can i selfbuff arcane intellect?
zomgbuff gives me the options to selfbuff only the three armors, dampen and amplify... i cant buff arcane intellect XD

thanks bye

Since Arcane Intellect can be cast on others as well as yourself, it has to be configured in the BuffTheRaid section. The SelfBuffs section only contains buffs that you can only cast on yourself.