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    posted a message on Recount
    Just got this now in SSC while out of combat running back after a wipe:

    [2008/07/30 21:57:05-4745-x4]: Recount-79128\Recount_Modes.lua:279: attempt to index field '?' (a nil value)
    Recount-79128\GUI_Main.lua:620: in function `UpdateDetailData'
    Recount-79128\GUI_Main.lua:940: in function <Interface\AddOns\Recount\GUI_Main.lua:747>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <...rface\AddOns\Omen\Libs\AceTimer-3.0\AceTimer-3.0.lua:114>
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from hitmahip »

    I've just started playing with Pitbull and am really impressed with it. I just have one question.

    I play as a tank most of the time. As such I'm not interested on who my party is targeting but I am very interested when members of my party are targetted instead of me. Is there a way to show if a party member has been targetted?

    More importantly is there a frame that I can use so that i can see the mob that's doing the targetting ie, something like targetting player? I've had a look through the various frames but none of them sounded right to me.

    Hope someone can help.


    I think the Banzai plugin for PitBull is the one that recolors health bars when they have aggro. You could also try turning on the Target of Target frame so that you can see who is being targetted by the mob you are targetting.
    Posted in: Unit Frames
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    posted a message on AddonLoader


    Wow, that's exceedingly screwed up. Hey, let's just throw out version control! Who needs it anyway?

    Sorry to derail the thread. I'll stop now. :P
    Posted in: General AddOns
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    posted a message on AddonLoader
    Quote from HunterZ »

    For some silly reason, LibStub and LibCallbackHandler (or whatever) are supposed to be manually, forcefully embedded in the SVN and not allowed to be pulled in from elsewhere on the SVN as externals.


    Uh, no. That's not right. They can't be treated like normal LibStub-based embeddable/standalone libraries because of the nature of the service they provide, but an svn external is pretty much just a link to another part of the repository which should be copied when checking out. That's the right way to reference LibStub and CallbackHandler. But for whatever reason, it's not working when the files.wowace.com packager is building its zips.
    Posted in: General AddOns
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    posted a message on AddonLoader
    I'm not actually using SVN directly. I'm downloading zips from files.wowace.com, so maybe it's the packager that's not pulling them in properly?
    Posted in: General AddOns
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    posted a message on AddonLoader
    I've got a problem with the latest AddonLoader. I'm getting an error when LibDataBroker is loaded in AddonLoader that it can't find CallbackHandler. It seems the svn externals aren't pulling in CallbackHandler (or LibStub for that matter).
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    The keybinds for AssistMT1, etc. rely on the oRA MT frames being visible.

    You could try making your oRA MT windows really small and move them out of the way into a corner or something like that.
    Posted in: Unit Frames
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    posted a message on ZOMGBuffs Official Thread
    CyCircled is the devil. ;)

    If anything, ButtonFacade support would be cool.

    You can configure which buffs are shown in the list through the menu. I think it's under Display -> List, or something like that.
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    No disrespect to the PallyPower authors, but ZOMGBuffs has features which implement most of what Dromedary is asking for: templates and priority-based raid blessing configuration.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    There are probably some errors occurring which are breaking your UI. You should install BugSack and BugGrabber so you can see what the errors are and copy&paste them here.
    Posted in: Unit Frames
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    posted a message on Dominos - A main actionbar replacement
    Quote from Tuller »

    I consider RedRange to be in the same situation as OmniCC.


    Fair enough.
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    I believe there is an option in the menu for that. I think it's under Output?
    Posted in: General AddOns
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    posted a message on Dominos - A main actionbar replacement
    I didn't say there wasn't out-of-range indication in Dominos. My point was that since it's directly related to action bars and how they're displayed, in my opinion it falls under the purview of Dominos as an action bar mod.

    But like you say, RedRange works. And Tuller is free to do what he likes. I was merely expressing my preference on the off chance he feels like accommodating that preference. ;)
    Posted in: General AddOns
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    posted a message on Dominos - A main actionbar replacement
    In my opinion, out-of-range indication is an integral part of an action bar mod. I've installed RedRange and it works but I would prefer if it were integrated into to Dominos.

    BTW, I've started switching my chars to using Dominos because Bongos3 seems to have a weird taint problem with the latest WoW patch. It has caused my death on a few occasions :P
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    As far as I know, no, PitBull cannot show the oRA2 Player Targets. Try filing a feature request in the PitBull JIRA.
    Posted in: Unit Frames
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