[if IsPlayer and not IsPet then ClassColor NameRealm else Name end]
[(if Guild = 'player':Guild then Green end) Guild:Angle]
[~IsPlayerOrPet ? Faction]
[if TalentSpec then TalentTree:Hide("None") end] [if IsPlayer or [IsEnemy and not IsPet] then Class:ClassColor end] [Level] [Classification " " (if IsPlayer then Race else Creature end)]
This is my CowTip configuration.
Getting a really strange problem. Using Default profile on all characters, yet this is only working as it should on two of them. Whenever I make a new char, the second line is not showing properly. When NPCs or plays have no guild, it will show an empty line.
On the two characters where it works as it should, it simply skips that line when no guild. Anyone know what is wrong?
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Jun 12, 2008Posted in: General AddOnsQuote from goat_song »
I still can't get Hearthstone to hide, am I doing something wrong?
I have "Move items to spell cooldowns" turned on, and I have Hearthstone added to the special list of items in the "Cooldowns" tab. In the options there, for Hearthstone, I have "Hide" checked...but the icon still shows.
Under Time Limit you need to set a value (in seconds). Cooldowns that are longer than the set time will not show.
Jun 8, 2008I have the same problem. Time limit no longer works.Posted in: General AddOns
A new version of OmniCC just released, 2.1.1. I did some quick testing and it seems there is another bug with the time limit. If you enable Omnicc settings in CDB, Font and Time Limit settings are greyed out. That means you cannot control whether long cooldowns (Hearthstone for instance) should appear or not when using OmniCC. Time Limit should not be greyed out.
Again, a thousand thanks for this great addon. It is the cornerstone in my interface =)
May 23, 2008"Bug" report here:Posted in: General AddOns
The Center from Anchor option has changed. Not sure if it was intentional, but no matter what, I greatly preferred it as it used to function.
As you can see on this screen shot, my item cooldowns are centered. With just one cooldown (my trinket in this case), the button is not placed correctly, but instead a bit to the left.
Two cooldowns here. Again, they are not centered :/
Please fix this, this is completely wrecking my UI =)
Apr 2, 2008I think I have an idea what is causing the flickering. It seems that the sorting causes small glitches, where two or more icons with the same cooldown on them switches place so fast that the eye only catches a quick glimpse of it.Posted in: General AddOns
Hope it will help you hunt down the bug...
Mar 29, 2008Icons: |1| |2| |3| |4|Posted in: General AddOns
The flickering seems to always be on icon one and four.
Mar 29, 2008A few more bug reports :)Posted in: General AddOns
There are a few minor issues with the school lockout. When I as I priest get locked out on my spells, four icons appear. One for Discipline, Holy, Shadow and something else I cannot figure out. The last uses the Gift of the Naaru icon. What is that?
As we all know, there are in fact not any Discipline school. They are all a part of Holy. There are, however, Discipline spells. Since they are part of the same school, it would probably be more correct to group them both under Holy and only show one icon for both of them.
Also, some of the icons (shadow and discipline if I recall correctly) are flickering, as if there are two icons on the same layer both fighting to be on top.
Again, thanks a lot for this great mod <3
Mar 27, 2008This is my compact tooltip. Manged to finally get everything working besides the Guild display. I want it to be green when the person is in my guild. How is that done?Posted in: General AddOns
[if IsPlayer and not isPet then ClassColor NameRealm else Name] [if IsPlayer then Guild:Angle:Green else Guild:Angle] [~IsPlayerOrPet ? Faction] [if TalentSpec then TalentTree:Hide("None")] [if IsPlayer or [IsEnemy and not IsPet] then Class:ClassColor] [Level] [Classification " " (if IsPlayer then Race else Creature)]
Mar 26, 2008Above post got messed up, as I posed it right before site went down. Didn't copy paste all the correct lines.Posted in: Unit Frames
[(if [IsPlayer or [IsEnemy and not IsPet]] then ClassColor) NameRealm] ||| There used to be a PlayerColor I think. I don't want it to color NPC names. How do I do that?
[if isPlayer then Guild:Angle:Green else Guild:Angle] ||| Want to change the isPlayer to something like isSelf. Does anything like that exist?
[Faction] ||| [Faction ? NPC] NPC doesn't exit, what do I use instead?
[if TalentSpec then TalentTree] [if IsPlayer or [IsEnemy and not IsPet] then Class:ClassColor] [Level] [Classification (if IsPlayer then Race else Creature)] ||| On Elite NPC's, there no space between classification and creature type. Help?
If anyone could help me with this I would be very grateful :)
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