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    posted a message on CowTip 2.0
    [if IsPlayer and not IsPet then ClassColor NameRealm else Name end]
    [(if Guild = 'player':Guild then Green end) Guild:Angle]
    [~IsPlayerOrPet ? Faction]
    [if TalentSpec then TalentTree:Hide("None") end] [if IsPlayer or [IsEnemy and not IsPet] then Class:ClassColor end] [Level] [Classification " " (if IsPlayer then Race else Creature end)]

    This is my CowTip configuration.

    Getting a really strange problem. Using Default profile on all characters, yet this is only working as it should on two of them. Whenever I make a new char, the second line is not showing properly. When NPCs or plays have no guild, it will show an empty line.

    On the two characters where it works as it should, it simply skips that line when no guild. Anyone know what is wrong?
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    Quote from goat_song »

    I still can't get Hearthstone to hide, am I doing something wrong?

    I have "Move items to spell cooldowns" turned on, and I have Hearthstone added to the special list of items in the "Cooldowns" tab. In the options there, for Hearthstone, I have "Hide" checked...but the icon still shows.


    Under Time Limit you need to set a value (in seconds). Cooldowns that are longer than the set time will not show.
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    I have the same problem. Time limit no longer works.

    A new version of OmniCC just released, 2.1.1. I did some quick testing and it seems there is another bug with the time limit. If you enable Omnicc settings in CDB, Font and Time Limit settings are greyed out. That means you cannot control whether long cooldowns (Hearthstone for instance) should appear or not when using OmniCC. Time Limit should not be greyed out.

    Again, a thousand thanks for this great addon. It is the cornerstone in my interface =)
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Yeah, hiding macro and keybind text is something I want badly as well :)
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    Okay, setting a time limit when having a cooldown that is above this limit is causing the issue. The buttons will be placed as if those cooldowns above the time limit are there.
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    I made sure I had the latest version. I did, however, hide two item cooldowns as I set the max time to 300 seconds.
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    It is bugged with a new profile as well.

    Also, it works fine for spell cooldowns. Only items are bugged.
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    "Bug" report here:

    The Center from Anchor option has changed. Not sure if it was intentional, but no matter what, I greatly preferred it as it used to function.

    http://img383.imageshack.us/my.php?image=wowscrnshot052308140439us2.jpg
    As you can see on this screen shot, my item cooldowns are centered. With just one cooldown (my trinket in this case), the button is not placed correctly, but instead a bit to the left.

    http://img383.imageshack.us/my.php?image=wowscrnshot052308140452ey5.jpg
    Two cooldowns here. Again, they are not centered :/

    Please fix this, this is completely wrecking my UI =)
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    ButtonFacade is working with CDB here. Nice work!

    I do miss the "Expiring Cooldown" option. Would be cool to have it for both spells and items.
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    To use the Omnicc settings, CDB says it needs it to be version 2.1.1. However, the latest Omnicc version is 2.1.0.

    Bug or?
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    I think I have an idea what is causing the flickering. It seems that the sorting causes small glitches, where two or more icons with the same cooldown on them switches place so fast that the eye only catches a quick glimpse of it.

    Hope it will help you hunt down the bug...
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    A few more bug reports :)

    There are a few minor issues with the school lockout. When I as I priest get locked out on my spells, four icons appear. One for Discipline, Holy, Shadow and something else I cannot figure out. The last uses the Gift of the Naaru icon. What is that?

    As we all know, there are in fact not any Discipline school. They are all a part of Holy. There are, however, Discipline spells. Since they are part of the same school, it would probably be more correct to group them both under Holy and only show one icon for both of them.

    Also, some of the icons (shadow and discipline if I recall correctly) are flickering, as if there are two icons on the same layer both fighting to be on top.

    Again, thanks a lot for this great mod <3
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    This is my compact tooltip. Manged to finally get everything working besides the Guild display. I want it to be green when the person is in my guild. How is that done?

    [if IsPlayer and not isPet then ClassColor NameRealm else Name]
    [if IsPlayer then Guild:Angle:Green else Guild:Angle]
    [~IsPlayerOrPet ? Faction]
    [if TalentSpec then TalentTree:Hide("None")] [if IsPlayer or [IsEnemy and not IsPet] then Class:ClassColor] [Level] [Classification " " (if IsPlayer then Race else Creature)]
    Posted in: General AddOns
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    posted a message on Pitbull / cowtip showing syntax error in 2.4
    Above post got messed up, as I posed it right before site went down. Didn't copy paste all the correct lines.

    Anyway...

    [(if [IsPlayer or [IsEnemy and not IsPet]] then ClassColor) NameRealm] ||| There used to be a PlayerColor I think. I don't want it to color NPC names. How do I do that?

    [if isPlayer then Guild:Angle:Green else Guild:Angle] ||| Want to change the isPlayer to something like isSelf. Does anything like that exist?

    [Faction] ||| [Faction ? NPC] NPC doesn't exit, what do I use instead?

    [if TalentSpec then TalentTree] [if IsPlayer or [IsEnemy and not IsPet] then Class:ClassColor] [Level] [Classification (if IsPlayer then Race else Creature)] ||| On Elite NPC's, there no space between classification and creature type. Help?

    If anyone could help me with this I would be very grateful :)
    Posted in: Unit Frames
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