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    posted a message on Gnomish Yellow Pages -- Official Thread
    Well, I think I finally figured out the problem!

    Don't start this program in Dalaran >.<
    Posted in: General AddOns
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    posted a message on Gnomish Yellow Pages -- Official Thread
    I just installed GYP for the first time today, and the initial scan was SLOW! It would take about 30-60 seconds per item, and at about 2400 items, rough estimates are somewhere between 30-40 hours to complete.

    I like the concept of what you are doing, but as the guild's main enchanter, I can't afford to be down for two days waiting for this.
    Posted in: General AddOns
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    posted a message on Making our own StatBlocks
    I guess you could say you caught me on bad nomenclature :)

    At the time I wrote this post, the only "fubar replacement" I knew of was Statblocks, and that's why I named it as such. At the time, I had no idea that the LDB movement was going to create different front ends like Fortress and Buttonbin.

    Anyway, I almost have the addon I want written. It's showing the data right, but now it's down to semantics. It's an ugly add-on, for sure, definitely not even ready for Alpha-1.
    Posted in: Data Broker AddOns
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    posted a message on LibRockConfig not saving state
    This annoys me, as well
    Posted in: Rock
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    posted a message on Making our own StatBlocks
    Thank you! :)
    Posted in: Data Broker AddOns
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    posted a message on Making our own StatBlocks
    Is there a tutorial for making our own Statblocks anywhere? I appreciate all the work you are doing, and I'd like to make a few of my own, even if they are for my own use. Thanks!
    Posted in: Data Broker AddOns
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    posted a message on DogTag Questions Go Here
    Is there a way to add tags for Spell Damage (and the damage from each school)? Someone hacked DogTags 2.0 to do it: http://membres.lycos.fr/eigo2/wow/interface/pitbull/deprecated/ but it doesn't seem to work anymore.

    I'd love to do some mathematical work with the +spell damage numbers, but there's no way to compensate for them, especially as they keep changing with buffs and debuffs.
    Posted in: Unit Frames
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    posted a message on BigWigs
    Quote from Phanx »

    Make a new addon. For example, if you wanted to name it "BigWigs_ProcWatch" you'd create a directory by that name in your addons directory. Inside it, you'd create:


    Worked like a charm, thank you very much!
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Quote from Phanx »

    Completely untested, aside from the StartBar function, which I know works because I'm using it in something else:


    Thanks Phanx!

    Now completely noob question... where do I put this so it won't get overwritten the next time BigWigs updates?
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Quote from Kerecha »

    Wouldn't this be more apropriate for one of the many cooldown/buff addons to handle rather then a boss/raid type addon?


    Could very well be :) I just thought it might be able to go through BigWigs, since I use this trinket only during a raid.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Here's something I can't find in BigWigs, and a search around here seemed to find nothing. If someone could point me in the proper direction, I'd appreciate it very much :)

    I want to create a local cooldown bar that gets triggered when one of the Shattered Sun pendants procs. I'm not worried about the duration of the pendant, I want to see the internal cooldown. Since the proc on the pendant is automatic, the game doesn't show the cooldown.

    my bad pseudocode follows:

    If Buff."Light's Wrath" = true
    then timerbar.(45,"Light's Wrath Cooldown")

    There's still some debate over the actual length of the cooldown, but this would give me a general idea.

    Thanks!
    Posted in: Raid AddOns
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    posted a message on PitBull 2.0
    Quote from doxxx »

    Updated to PitBull r61196 and I'm seeing some very strange behaviour in the health bar and incoming heals bar:



    I can confirm this. It seems that the latest version if Pitbull has an issue with updating the health bar for (at least) the player and target. If you change targets, the health meter is set properly at the percentage, but it won't move after that.

    I moved back to 61082 and the problem disappears.
    Posted in: Unit Frames
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