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    posted a message on how to distribute my UI now?
    Quote from Kaelten
    On another hand, Not only do I choose to side with the authors on this issue of whether they can opt-out of packs, I also will do so despite of what their license states.


    A question about granularity of the proposed ui pack system if I may;

    The UI Pack developers are acting some what like an Open Source OS distributor (RedHat/Debian/Canonical/etc). They're bundling things in to an end product that is at least in the spirit of the original works.

    I would instruct UI Pack devs to research the licensing of the AddOns with in their packs, just as the above entities must. Further, unlicensed addons would require them to seek the authors explicit approval for its use. Anything that is too strict to allow its redistribution would require the UI Pack dev to find an accommodating alternative, or author a replacement with a suitable license on their own.

    In this case, say the OP has figured out that his pack is mostly GPL/BSD licensed, and actually got permission from the unlicensed addon's authors to redistribute. Would there then be a method to get those addons back in for that specific compilation?

    i.e. If say Phanx opted out of UI compilations in general, could he specifically opt-in to specific ones that have gotten his permission?

    Visa versa, if an author opted in to UI compilations in general, then found a compilation that blatantly offended their better sensibilities, could they specifically opt-out of that specific compilation?
    Posted in: General Chat
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    posted a message on Curse Client auth servers down?
    http://forums.wowace.com/showpost.php?p=243929&postcount=797

    Getting a "unknown error occurred contacting the server.", I'm only seeing syn_sent on my machine.
    Posted in: General Chat
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    posted a message on The New Curse Client
    Quote from seebs
    My results are similar to yours.

    I do actually get some responses from the server (can't read 'em 'cuz it's using gzip), but the interesting thing is: If I snoop a firefox connection, I see real data for headers, but then it goes to gzip for page bodies. When I snoop the client, it starts out sending gzipped stuff from the beginning, and gets back only more stuff which looks gzipped.


    I can't remember the options for snoop, I really kind of hate Solaris ;D. Can you pipe the packet capture through zcat? I'm not getting anything past syn_sent.
    Posted in: Updaters
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    posted a message on how to distribute my UI now?
    Quote from StormFX
    You've been given permission to download and use it since it's available for download. You haven't been give permission to redistribute it.

    "0-Dayz Forumz" forums are that way. --> And for the record, the Internet is for communication. Sharing is a benefit, not a requirement.

    Hi. Welcome to the WoWAce forums. A developer community.

    I can see that this will only end up a flame war if it goes too far, but the reality is that anything an author writes/creates is his/hers. They have the right to decide how it's distributed. That you even get to use it is a privilege. With all due respect and not trying to be rude, if you don't like it that's just too bad. /shrug


    Depends completely on the license. GPL/CC or any other OSI license would grant them the explicit ability to redist till their heart is content.

    99% of the stuff here is some OSI license, in which case it's out of the authors control, they can't even revoke the license at a later point (hence OSS forks). Or no license, which I have no idea, IANAL but w/o stating you can/can't do something, and w/o including a notice/copy right/license while releasing it in "human readable form" on the internet... I'd say you'd have one hell of tough time with the legal system retroactively assigning a license to it.

    As with anything else in life, the entire debate is a shade of gray. It's neither "The intrewebs r 4 warez" nor is it "author says, so stfu and do what you're told".

    Thankfully I'd assume most authors have thought licensing through and assigned one (or implicitly decided not to) to their project that they find morally acceptable.

    -neo

    P.S. I won't even get in to the specifics of non-licensed software developed via an open source software model used here where multiple authors commonly work on a single product, each with their own possible license for their particular work.

    P.P.S. not to start/continue a flame war, but there's a lot more at play than just "I don't like that don't do it cause I say".
    Posted in: General Chat
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    posted a message on The New Curse Client
    "An unknown error occured contacting the server."

    netstat shows
    TCP 192.168.1.152:51651 69.57.184.211:80 SYN_SENT 5584
    TCP 192.168.1.152:51652 69.57.184.211:80 SYN_SENT 5584

    PID 5584 is CurseClient.exe

    Lose a server?

    "Tickets" 818 through 821 are the same issue, so I didn't create a duplicate ticket.

    -neo
    Posted in: Updaters
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    posted a message on Front Page wowace Transistion/WAU info Please!
    Thank you Kael :).

    1hr 45mn remaining.
    Posted in: General Chat
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    posted a message on Front Page wowace Transistion/WAU info Please!
    Quote from DarkAudit
    To be honest, you and I aren't their audience. The real WowAce audience is and always has been the addon developers, not your run-of-the-mill end user.

    We were always meant to use the established download sites like curse or WowInterface. Coming to depend on WAU and files.wowace.com was a mistake on all sides. The users are just going to have to come to grips with the fact that the situation became untenable, and the change was for the benefit of the devs, not us.


    Understood, but tell them. When WAU breaks, a lot of people are going to come to WoWAce.com and see, nothing. They might google "WTF happened to Ace/WAU etc" and get that lovely "WTF just happened" thread full of entitlement and elitism. When you hit the forums, there's a section for "Updaters", which is where I would go first, and there's no information there. Or Announcements, where there's still no information. Or Site Issues and Suggestions which takes you to a CurseForge Bugzilla thing. Anything that makes sense to check has zero information, It's all buried (more or less) in General Chat.

    I'm not advocating that the direction changes, just that everyone accept that it DID become a user oriented culture, and that those users (half a million by Kaelten's estimate) be told what is going on, and what to do about it.

    Edit 1: Elaborated on Updaters/Announcements/Issues forum groups.
    Posted in: General Chat
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    posted a message on Front Page wowace Transistion/WAU info Please!
    There are about 4.5hrs remaining before 3.0.2 servers come back up, and wowace's main public facing portal says nothing about the Curse transition to the average user.

    The only messages posted there seem to be infrastructure SIT REPs with addon authors as the intended recipients, with some ambiguity about forums on layaway.

    Digging through the forums looking for a semblance of information let alone guidance is difficult and time consuming. And I've been watching for a month now.

    Please, do your users a favor and put something up on the front page for the confused and beleaguered who are going to start showing up soon looking for information and guidance.

    Even Liabcoms' terse yet veracious FAQ is something; http://forums.wowace.com/showthread.php?t=14404

    What ever it is, please keep in mind your audience. They've been using WAU and Ace plugins for awhile and they just want to get back to playing WoW with their favorite addons.
    Posted in: General Chat
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    posted a message on Skinner
    The author of Outfitter has posted a skinner update for the new Outfitter 4.0 on curse, I used it this evening and it works fine.

    http://www.curse.com/downloads/details/4784/#comment_321142
    Posted in: General AddOns
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    posted a message on Skinner
    Outfitter 4.0 has been released, and is out of beta http://wow.curse.com/downloads/details/4784/. The Author of Outfitter Updated 3.6.0 has relinquished the reins back to Mundocani and discontinued Outfitter Updated http://www.curse.com/downloads/details/7446/.

    Has there been any movement on an update for the Outfitter functionality of Skinner?

    As a work around go through the Skinner menu and uncheck Character Frames/Character Frames, or type [font=FixedSys]/skinner char character[/font] to toggle it off. Upon [font=FixedSys]/reloadui[/font] your character frame will be unskinned, and outfitter will be in the right place. After you're done changing your outfit around you can use the above to re-enable or re-check character frame skinning.

    -neo
    Posted in: General AddOns
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    posted a message on Waypoint arrow disapears and doesn't return after 10yd auto-clear.
    Has there been any action on this? Should I post this to the official Waypoint thread?

    -neo
    Posted in: Map/Minimap AddOns
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    posted a message on Waypoint arrow disapears and doesn't return after 10yd auto-clear.

    I use the waypoint system like the old Thott location system, /tloc xx,yy then head there. The 3d "compass arrow" that accompanies waypoints in Cart disappears when you get to 10yd away. After this 10yd "auto-clear" occurs, the arrow never displays again on subsequent /tloc (or /way) commands, and /noway doesn't fix the problem.

    After digging through the code I found the likely cause was the texture not getting reset, and found that this command does fix it;
    /script waypointFrame.tex:SetTexture("Interface\\AddOns\\Cartographer_Waypoints\\Artwork\\Arrow");


    It would seem that the 10yd "auto-clear", when setting the texture to nil prevents the arrow from being displayed ever again. I'm not very versed in LUA, so I can't fix it.

    For now I've added the above script to a macro and left it on my button bars to work through the problem.

    Jira bug report filed here: http://jira.wowace.com/browse/CART-198

    -neo
    Posted in: Map/Minimap AddOns
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    posted a message on Unifying the Spheres (Nerosis, Cryolysis, Serenity, Venantes, Totemus, Sabella)
    Further apologies, I guess my search for previous discussion was too haphazard, I've gone and discovered a few.

    http://www.wowace.com/forums/index.php?topic=2153.0
    and
    http://www.wowace.com/forums/index.php/topic,1578.msg27407.html#msg27407

    And work is underway on Henge, exactly as proposed. http://www.wowace.com/forums/index.php?topic=3049.msg60291
    http://www.wowace.com/wiki/Henge

    Sorry again for the spam and new thread.

    But while I'm here, I'd still like to know what it would take to spin up on lua/ace, and how, if I may, lend a hand in any Henge development?

    Posted in: Addon Ideas
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    posted a message on Unifying the Spheres (Nerosis, Cryolysis, Serenity, Venantes, Totemus, Sabella)
    Greetings,

    I've taken a liking to these sphere mods that exist for almost all classes now. Unfortunately there isn't one for my main class, Druid. I was looking in to authoring one, but then I wondered, why so many?

    There are even multiples for a single class, Necrosis and Acolyte, HolyHope and Palantinus, Serenity and Sacred Buff.

    I noticed these are all Ace'd mods, and understand the Ace community to be one of the best, akin to the FOSS community.

    I've coded in a few languages, perl, python, php, shell scripts, tcl, but never really anything visual. I was wondering what I'd be taking on?

    Specifically I'd like to unify all these mods in to one for all classes, call it Synergy or something. If there is a bunch of specific code for each class (maybe why there are soo many of these), possibly make the product modular, with LODs for each class.

    Is this something that is possible? What's the spin up time for learning LUA and Ace2? Is anyone (maybe a little (read: alot) more experienced) willing to join me? Or even take the idea and run with it?

    I'm just trying to get an idea of whats out there, gauge some community spirit for a project like this, and see what the overall undertaking will be.

    Thanks in advance for reading, and taking the time to respond,
    -Neo
    Posted in: Addon Ideas
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