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    posted a message on oRA2
    Quote from Saroz »

    Can we get an option to disable that ready window?


    Yes please.
    Posted in: Raid AddOns
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    posted a message on Automaton
    Just committed a fix for the Sell module.
    Posted in: General AddOns
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    posted a message on Postal (was GMail2): Updated
    I'm not sure if Postal still has an active author, but I got tired of the IsHooked error so I just committed a fix for it, should be available shortly.
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    I have an "OhNoes" set that unequips my weapons. This revision made it no longer unequip the mainhand weapon.
    Posted in: General AddOns
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    posted a message on Cutup: A collection of Rogue addons
    Quote from coreman »

    making it so it was visible, no matter what, while in combat


    Not sure I understand the point. If you don't have Slice and Dice, and you don't have combo points, what good is a Slice and Dice bar? And it shows up when you have 1 or more combo points, are you really going long stretches of time without one? :)
    Posted in: General AddOns
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    posted a message on Buffalo2
    Would be nice to have a profile option.

    Looking good, though.
    Posted in: General AddOns
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    posted a message on Skinner
    Anyone having taint issues with Skinner since 2.1? I've been unable to open the spell book and raid windows in combat, even though I'm not even skinning them. Disabling Skinner fixed the issue.
    Posted in: General AddOns
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    posted a message on Cutup: A collection of Rogue addons
    Quote from phoenixsr »

    I am not really familiar with the slicewatcher mod... can someone explain how the jubilee function works? I see the bar, but don't understand the significance


    Added a brief explanation to the Wiki:

    The main bar (shown here in blue) is a visual representation of the time remaining on your current, running Slice and Dice.

    The "potential bar" (shown here in yellow) is affected by your current combo points and represents what your Slice and Dice timer would be if you used it right now, with this number of combo points.

    The text is the time left on your Slice and Dice, if it's running. If it's not running, it displays the duration of your next Slice and Dice based on your current combo points.
    Posted in: General AddOns
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    posted a message on Violation
    Quote from Elnaril »

    Quote from tsigo »

    Quote from Jayblah »

    2. The spam gotten when you do a Syncing Report is large, I was wondering if you could think of another way to show this data besides printing it to chat.


    How else would you report data from a mod to someone who isn't running the mod? You can select where the spam goes and how many lines it shows, which should be good enough.


    At first I thought the same thing, but looking at what he said again I believe he meant the report on who Violation is syncing with, like in the bottom of your screenshot. That does look quite spammy, although the only other thing I could think of would be another tablet, like in BigWigs.


    Ahhh. Yeah, a tablet window would be cool.
    Posted in: General AddOns
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    posted a message on Violation
    Quote from Jayblah »

    2. The spam gotten when you do a Syncing Report is large, I was wondering if you could think of another way to show this data besides printing it to chat.


    How else would you report data from a mod to someone who isn't running the mod? You can select where the spam goes and how many lines it shows, which should be good enough.
    Posted in: General AddOns
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    posted a message on Violation
    Having a major issue with damage syncing. Screenshot explains it best:



    So for Damage done, I don't see the people I'm syncing with, at all. Nor do they see me. But only for Damage Done, it seems. It looks like Grimx and I had the exact same numbers for everyone else, but Modrack had different numbers.

    Also not sure why the syncing report shows all those numbers. At the time of the shot we were all using r37962.
    Posted in: General AddOns
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    posted a message on Cutup: A collection of Rogue addons
    Quote from dekon »

    how do u add sounds to juliene thru sharedmedia, just like slicewatcher, when snd ends its plays a sound?


    thx


    It's on the to-do list.
    Posted in: General AddOns
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    posted a message on Cutup: A collection of Rogue addons
    Quote from Cal »

    Julienne doesn't take into account the extra duration from the talent.


    Hmm, it was during tests. Give me a bit!

    Fixed. It wasn't scanning the talent properly on the first login but was saving after a reload UI, which made it look like it worked during my tests.
    Posted in: General AddOns
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    posted a message on Cutup: A collection of Rogue addons
    Cutup's ready to go for 2.1.

    I removed Charges because there are no longer poison charges. TickToxin, which previously used poison charges to detect procs, had to be rewritten to use aura changes on the target. As a side benefit, we can now track Crippling accurately, and it was easy to add stack counts to the bar, so I did!
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Got this error on the 2.1 PTR after today's patch. This must have just broken today because I was on last night with a working PitBull.

    [2007/05/14 18:00:26-1914-x1]: PitBull-r35327\PitBull.lua:940: AceHook-2.1: Attempt to hook a non-existant function "SecurePartyHeader_Update"
    <in C code>: ?
    AceEvent-2.0-33858 (Buffalo):2146: in function <...ce\AddOns\Buffalo\Libs\AceEvent-2.0\AceEvent-2.0.lua:2109>
    AceEvent-2.0-33858 (Buffalo):2342: in function <...ce\AddOns\Buffalo\Libs\AceEvent-2.0\AceEvent-2.0.lua:2283>
    
     ---
    Posted in: Unit Frames
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