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    posted a message on Sprocket
    Any chance you will let us assign our own icons similar to Macros to the script ones? I pretty much only use Script functions in Sprocket as I need my buttons nor do I want to resort my actionbars to meld well with Sprocket.

    Thank you for this wonderful addon by the way.
    Posted in: General AddOns
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    posted a message on Sprocket
    With the latest build of Sprocket, the addon doesnt remember if the minimap icon or effects are disabled.
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    [2006/09/15 19:34:37-359]: CooldownTimers\CooldownTimers.lua:744: attempt to index field `alert' (a nil value)
    CooldownTimers\CooldownTimers.lua:744: in function `?'
    AceConsole-2.0\AceConsole-2.0.lua:1035: in function <...ns\Bartender2\Libs\AceConsole-2.0\AceConsole-2.0.lua:838>
    AceConsole-2.0\AceConsole-2.0.lua:1600: in function `value'
    FrameXML\ChatFrame.lua:2170: in function `ChatEdit_ParseText'
    FrameXML\ChatFrame.lua:1941: in function `ChatEdit_SendText'
    FrameXML\ChatFrame.lua:1963: in function `ChatEdit_OnEnterPressed'
    <string>:"ChatFrameEditBox:OnEnterPressed":2: in main chunk
    
     ---


    Gotten when performing /cdt anchor using the latest version linked on your first post. The command still toggles the anchor on and off as it is intended, you just get this error when its executed.
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    [2006/09/14 22:05:23-352]: CooldownTimers\CooldownTimers.lua:598: attempt to index local `frame' (a nil value)
    CooldownTimers\CooldownTimers.lua:598: in function `func'
    Metrognome\Metrognome-2.0.lua:180: in function <...ce\AddOns\BulkMail\lib\Metrognome\Metrognome-2.0.lua:174>
    
     ---


    Happened when I did /cdt alert frame msbt

    Its been repeating over and over. BugSack says the last error has repeated 1417 times. O_o
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Quote from Krsnik »

    I know that versions prior to 2.0 were able to pickup cds triggered by macros but that was a completely different approach.

    If you use CastSpellByName in your macros CDT2 should recognise the spells.


    Can confirm that it does not. Just attempted:

    /script CastSpellByName("Hammer of Justice(Rank 1)");
    /cast Holy Light

    To get a timerbar on Hammer of Justice. No timer bar was created.
    Posted in: General AddOns
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    posted a message on IceHUD
    Getting this error:

    2006/09/12 21:02:31-341]: ...llStatus-AimedShot-1.0\SpellStatus-AimedShot-1.0.lua:31: SpellStatus-AimedShot-1.0 requires Babble-Spell-2.0
    <in C code>: in function `error'
    ...llStatus-AimedShot-1.0\SpellStatus-AimedShot-1.0.lua:31: in main chunk
    
     ---


    This may have to do with BigTrouble. Though I get the error regardless if BigTrouble is loaded or not. BigTrouble is a Hunter specific castbar. Tracks Aimed Shot and Auto-Shots.
    Posted in: Unit Frames
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    posted a message on CooldownTimers 2.0
    CDT bars aren't remembering their anchored position. They end up lower and more leftward than where the user has placed them.

    Seems you've inherited the problem that Hostelbars is currently also having.
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    [2006/09/12 20:41:20-332]: CooldownTimers\CooldownTimers.lua:140: attempt to index field `bargrowth' (a boolean value)
    CooldownTimers\CooldownTimers.lua:140: in function `set'
    AceConsole-2.0\AceConsole-2.0.lua:1073: in function <...ns\Bartender2\Libs\AceConsole-2.0\AceConsole-2.0.lua:838>
    AceConsole-2.0\AceConsole-2.0.lua:1600: in function `value'
    FrameXML\ChatFrame.lua:2170: in function `ChatEdit_ParseText'
    FrameXML\ChatFrame.lua:1941: in function `ChatEdit_SendText'
    FrameXML\ChatFrame.lua:1963: in function `ChatEdit_OnEnterPressed'
    <string>:"ChatFrameEditBox:OnEnterPressed":2: in main chunk
    
     ---
    Posted in: General AddOns
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    posted a message on oSkin
    Latest version of oSkin has this error on load for me:

    2006/09/10 22:48:41-322]: oSkin\core.lua:33: attempt to call method `ViewPort' (a nil value)
    oSkin\core.lua:33: in function `OnInitialize'
    AceAddon-2.0\AceAddon-2.0.lua:230: in function `InitializeAddon'
    AceAddon-2.0\AceAddon-2.0.lua:110: in function `obj_method'
    AceEvent-2.0\AceEvent-2.0.lua:230: in function `TriggerEvent'
    AceEvent-2.0\AceEvent-2.0.lua:854: in function <...AddOns\Bartender2\Libs\AceEvent-2.0\AceEvent-2.0.lua:846>
    
     ---
    Posted in: General AddOns
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    posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    Quote from Elnaril »

    Quote from Jayblah »

    I gave oCD another try using Bartender 2 and experienced the following issue as a Hunter:

    Feign Death: oCD Cooldown bar appeared.
    Ice Trap: oCD Cooldown bar appeared.
    Flare: oCD Cooldown bar appeared.
    Aimed Shot: oCD Cooldown bar did not appear.
    Multi-Shot: oCD Cooldown bar did not appear.
    Volley: oCD Cooldown bar did not appear.
    Deterrence: oCD Cooldown bar did not appear. Here's something odd: When I dropped a Frost Trap after using Deterrence (Deterrence is cooling down), the oCD bar for it did appear unexpectedly. As expected, the other 3 traps oCDbars also appeared. Seems odd that Deterrence is linked to Traps.

    There seems to be some issue with these specific skills. Not sure what it is but I would greatly appreciate if it was looked in to, or if any other Hunters had the same experience. The min for cooldown shown is 1.5 as per default, max is 600 as per default. If oCD didn't work with Bartender 2, why are some skills working but not others?


    are all the skills that don't work on bar 1? because mine work for bar 2 and i think 3 but not bar 1.


    Seems that is precisely it. Swapped the Bar1 skills that didn't work to Bar 2... they worked. When done in the reverse, they stopped working. Thanks.
    Posted in: General AddOns
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    posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    I gave oCD another try using Bartender 2 and experienced the following issue as a Hunter:

    Feign Death: oCD Cooldown bar appeared.
    Ice Trap: oCD Cooldown bar appeared.
    Flare: oCD Cooldown bar appeared.
    Aimed Shot: oCD Cooldown bar did not appear.
    Multi-Shot: oCD Cooldown bar did not appear.
    Volley: oCD Cooldown bar did not appear.
    Deterrence: oCD Cooldown bar did not appear. Here's something odd: When I dropped a Frost Trap after using Deterrence (Deterrence is cooling down), the oCD bar for it did appear unexpectedly. As expected, the other 3 traps oCDbars also appeared. Seems odd that Deterrence is linked to Traps.

    There seems to be some issue with these specific skills. Not sure what it is but I would greatly appreciate if it was looked in to, or if any other Hunters had the same experience. The min for cooldown shown is 1.5 as per default, max is 600 as per default. If oCD didn't work with Bartender 2, why are some skills working but not others?
    Posted in: General AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    Wobin,

    Please consider adding a toggle to position the XP/Rep bar to the top of bottom portion of the Fubar. I have my Fubar undocked (not anchored at top or bottom) and the FuXPFu bar automatically stays at the bottom. It only becomes top if docked at the bottom.
    Posted in: FuBar AddOns
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    I do. oCD doesn't work with Bar2 for me at all.
    Posted in: General AddOns
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    EavesDrop has completely replaced my Combat window. I now only have a chatwindow and no other. Love it!
    Posted in: General AddOns
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Quote from paard »

    Best Actionbar mod out there.


    Almost the best. Working with oCD (Otravi Cooldown) would make it unequivocably the best. Still, I use Bartender2 and am in love with it, barring that one wee issue.

    Dreamlayout borders are THE SEX.
    Posted in: General AddOns
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