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    posted a message on Chronometer (Ace2'ed AceTimer)
    A request and a bug(?) for this wonderful addon:

    Request: Please add the lovely bantobar texture as a texturing option.

    Possible Bug:

    I have a macro that does the following:
    /script CastSpellByName("Concussive Shot");
    /script CastSpellByName("Wing Clip(Rank 1)");

    If I am at >8 yards range, it will use Concussive Shot. If I am at melee range, it will Wing Clip. Chronometer always reads it as Wing Clip and produces a Wing Clip timer bar accordingly, even if I used Concussive Shot.

    Can you look into this odd macro behaviour? Thanks.
    Posted in: General AddOns
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    posted a message on SpellStatus-1.0
    Hopefully fixed. Iceroth still needs to update the addon though.


    [2006/10/03 19:57:04-588]: ...llStatus-AimedShot-1.0\SpellStatus-AimedShot-1.0.lua:122: table index is nil
    ...llStatus-AimedShot-1.0\SpellStatus-AimedShot-1.0.lua:122: in function `obj_method'
    AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
    AceEvent-2.0\AceEvent-2.0.lua:894: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:886>

    ---

    This error continues to persist. Occurs when ranged weapon is unequipped.
    Posted in: Libraries
  • 0

    posted a message on BanzaiAlert - aggro notifications
    [2006/10/03 19:42:13-585]: ...llStatus-AimedShot-1.0\SpellStatus-AimedShot-1.0.lua:122: table index is nil
    ...llStatus-AimedShot-1.0\SpellStatus-AimedShot-1.0.lua:122: in function `obj_method'
    AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
    AceEvent-2.0\AceEvent-2.0.lua:894: in function <...ddOns\BanzaiAlert\libs\AceEvent-2.0\AceEvent-2.0.lua:886>

    ---

    Got this error in 12835, happened when I stripped off my gear. Does that help?
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    Quote from Anolin »
    What about those of us who don't use SCT? :p


    Such fools exist? If you don't use SCT/MSBT... seek professional help. :p
    Posted in: Unit Frames
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    posted a message on IceHUD
    Thank you for doing that Iceroth. Hopefully, people will stop clamoring for further healthwarn type functionality. Never saw the need for this myself (even though I offered the flashing suggestion in this thread, I believe), as there is a certain, near universally used mod that already provides healthwarn: SCT.
    Posted in: Unit Frames
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Also, it seems Chronometer and IceHUD do not play well together. When Chronometer is loaded, the debuff icons on IceHUD do not appear and you get the aforementioned errors with Chronometer.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    [2006/10/02 19:57:41-581]: modules\TargetInfo.lua:426: attempt to index global `color' (a string value)
    modules\TargetInfo.lua:426: in function `UpdateBuffs'
    modules\TargetInfo.lua:479: in function `obj_method'
    AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
    AceEvent-2.0\AceEvent-2.0.lua:894: in function <...e\AddOns\sct\libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:886>

    ---

    Get this error using the LATEST revision. Happens to me all the time on Hunter. Using Serpent Sting, for example.
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    Quote from freedon »

    IceHud freakin rocks but this skin needs to be added.



    Artwork Used:

    * Dragon lined-tribal, By insomnia-maniac, big credit to him for creating this amazing artwork that was used for the players health and mana aswell as the targets health and mana.
    * Tribal, By Aszde, Great artwork which i happily traced for the use in the HUD, all credit goes to Aszde for creating it. Currently its used for the Pet health and mana.
    * Tribal 001, By djchrono, another great artwork which i thought would fit well as a castbar for the HUD, thus adding the final part to it.

    Stolen from Nurfed Forums :D


    I'm not Iceroth, but I hope to God his answer is "no." I can appreciate the beauty of that HUD as much as the next guy, but its a clear case of aesthetics taking place over functionality.

    Please, just no.
    Posted in: Unit Frames
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    posted a message on WowAceUpdater - An update tool for Windows users.
    PProvost,


    Thank you for this wonderful tool. Please give consideration to allowing all addons you have (i.e. checked) being organized to appear consecutively in the list, followed by unchecked. So a sort option of Checked Alphabetical, Unchecked Alphabetical.
    Posted in: Updaters
  • 0

    posted a message on XLoot
    Using 12137:

    [2006/09/28 00:33:31-540]: XLoot\XLoot.lua:45: attempt to call method `DoOptions' (a nil value)
    XLoot\XLoot.lua:45: in function `OnInitialize'
    AceAddon-2.0\AceAddon-2.0.lua:230: in function `InitializeAddon'
    AceAddon-2.0\AceAddon-2.0.lua:110: in function `obj_method'
    AceEvent-2.0\AceEvent-2.0.lua:244: in function `TriggerEvent'
    AceEvent-2.0\AceEvent-2.0.lua:894: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:886>

    ---
    Posted in: General AddOns
  • 0

    posted a message on SCT 6.0 / SCTD 3.0
    Grayhoof,

    Great work on the latest version of SCT/SCTD. Prior to this version, I preferred MSBT due to its ease-of-use thanks in part to a superior GUI. Now, SCT has a similar, comprehensive GUI, prompting my switch and stay. Well done.

    One request I would like to put in: These days, alot of people are fond of using HUDs (see: IceHUD, ArcHUD, MetaHUD). One nice feature of MSBT which I long for was the curved animation option it has. This style of animation works beautifully with HUDs, most of which have curved life/mana bars on either side. Have you considered adding a curved left/right animation? If not, please do. HUD users will thank you!
    Posted in: General AddOns
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    posted a message on The future of idChat2
    The modular approach of idChat2 is precisely the reason why I use it over vChat.  Thanks for taking up the mantle Curney.

    Have you come up with potential names yet?
    Posted in: AddOn HELP!
  • 0

    posted a message on idChat2
    Not at all a fan of this change. In my opinion, idChat Buttons should've been left alone to its default purpose.

    Also, hiding the buttons doesn't hide the Chat (topmost "chatballoon" icon) button. I had to use Visor to hide it. Please correct this. Thanks.
    Posted in: General AddOns
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    posted a message on oSkin
    Error upon login:

    [2006/09/22 19:44:05-501]: oSkin\core.lua:142: attempt to index local `ddName' (a nil value)
    oSkin\core.lua:142: in function `hookDDScript'
    oSkin\AOElements.lua:548: in function `skinMCP'
    oSkin\AddonFrames.lua:54: in function `obj_method'
    AceEvent-2.0\AceEvent-2.0.lua:244: in function `TriggerEvent'
    AceEvent-2.0\AceEvent-2.0.lua:917: in function `event'
    AceEvent-2.0\AceEvent-2.0.lua:422: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:402>
    
     ---


    If it matters, I use Rophy's version of MCP in Branches.
    Posted in: General AddOns
  • 0

    posted a message on idChat2
    Im really thankful that URLCopy has finally been brought to fruition idChat2 style.

    If you'd allow me some constructive criticism however, I feel that the execution of it is not so great. For a really nice and easy URL grabbing solution, check out ReURL: http://www.wowinterface.com/downloads/fileinfo.php?id=5181

    Its made by a not-too-popular addon author, but imo he got this one right in terms of its non-intrusive approach to URL grabbing, and no frames popping up, etc.
    Posted in: General AddOns
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