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    posted a message on [Old] PitBull - official topic
    There is no option for Right to Left and vice versa. Of the options that there are (Right Up, Left Up, Right Down, Right Up, and the reverse of these four), none put the Buffs/Debuffs immediately to the left of the Playerframe.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    A picture is worth a thousand words, as they say:

    Posted in: Unit Frames
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    posted a message on Incubator - Trash respawn timers
    Quote from shieldb »

    Just added the ability to remove bars / broadcast times last night - ctrl + left click to broadcast to party or raid (only broadcasts to party in the event that you aren't in a raid), shift + left click to remove a respawn time.


    This feature does not seem to be working for me. I am using the latest revision 31734.
    Posted in: Raid AddOns
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    posted a message on CooldownTimers 2.0
    Cooldown Timers 2 is currently reporting this error when you try to unlock it to move the anchors around:
    2007/04/02 15:08:26-372-x1]: CooldownTimers2\fubar-plugin.lua:477: attempt to index field 'anchors' (a nil value)
    Dewdrop-2.0-31348 (DewdropLib):490: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:429>


    It will not unlock. However, if you attempt to unlock it (and get the error above), then reload UI, the anchor will be unlocked after the reload, allowing you to move it.
    Posted in: General AddOns
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    posted a message on ACP - Official Thread
    Revision 31552 causes the following error upon game load:

    [2007/04/01 17:10:08-353-x1]: ACP\localization-zhTW.lua:35: 'end' expected (to close 'if' at line 2) near '<eof>'

    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    The latest revision (31557) with the Aura options is causing errors for my unitframes.

    2007/04/01 17:10:30-353-x1]: PitBull-r31557\Aura\Aura.lua:192: attempt to perform arithmetic on upvalue 'max_auras' (a nil value)
    <in C code>: ?
    AceEvent-2.0-30806 (Ace2):251: in function `TriggerEvent'
    AceEvent-2.0-30806 (Ace2):997: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:990>
    
    [2007/04/01 17:10:30-353-x1]: PitBull-r31557\Aura\Aura.lua:192: attempt to perform arithmetic on upvalue 'max_auras' (a nil value)
    PitBull-r31557\Aura\Aura.lua:231: in function <Interface\AddOns\PitBull\Aura\Aura.lua:221>
    PitBull-r31557\PitBull.lua:53: in function `OnUpdateFrame'
    PitBull-r31557\PitBull.lua:1097: in function <Interface\AddOns\PitBull\PitBull.lua:1086>
    PitBull-r31557\PitBull.lua:53: in function `UpdateFrame'
    PitBull-r31557\PitBull.lua:1257: in function <Interface\AddOns\PitBull\PitBull.lua:1251>
    PitBull-r31557\PitBull.lua:53: in function `PopulateUnitFrame'
    PitBull-r31557\PitBull.lua:1447: in function <Interface\AddOns\PitBull\PitBull.lua:1441>
    PitBull-r31557\PitBull.lua:53: in function <Interface\AddOns\PitBull\PitBull.lua:46>
    <in C code>: in function `Show'
    Interface\FrameXML\UnitWatch.lua:38: in function <Interface\FrameXML\UnitWatch.lua:20>:


    As a result, I know longer have any unitframes appearing.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Some suggestions:

    - A toggle to turn off the display of damage numbers / healing done on the unitframes.
    - Yet another request for buff/debuff scaling/positioning.
    - A new colors option called Debuff highlighting, which allows user to set colorschemes of his choice based on the school of debuff on the target/player. When a player is debuffed with a Curse, for example, the afflicted unitframe is highlighted, say, purple.
    Posted in: Unit Frames
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    posted a message on Serious FPS issues, advice requested from tech-savvy posters.
    I loaded into Thrallmar early in the morning (i.e. few players around) and was receiving ~30 FPS with no addons. Upon reloading UI with the regular addons enabled, I was receiving ~30 FPS, in the same spot. Odd.
    Posted in: General Chat
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    posted a message on Serious FPS issues, advice requested from tech-savvy posters.
    Hello all,

    I've been getting some absurdly bad FPS issues upon my return to the game. My computer specs are as follows:

    ------------------
    System Information
    ------------------
    Time of this report: 2/12/2007, 00:28:47
    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
    Language: English (Regional Setting: English)
    BIOS: BIOS Date: 08/19/04 12:59:03 Ver: 08.00.10
    Processor: Intel(R) Pentium(R) 4 CPU 3.20GHz (2 CPUs)
    Memory: 1022MB RAM
    Page File: 292MB used, 2170MB available
    DirectX Version: DirectX 9.0c (4.09.0000.0904)


    ---------------
    Display Devices
    ---------------
    Card name: RADEON X800 XT
    Manufacturer: ATI Technologies Inc.
    Chip type: RADEON X800 XT (0x5D57)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_5D57&SUBSYS_03121002&REV_00
    Display Memory: 256.0 MB
    Current Mode: 1680 x 1050 (32 bit) (60Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: ati2dvag.dll
    Driver Version: 6.14.0010.6648 (English)
    DDI Version: 9 (or higher)


    -------------
    Sound Devices
    -------------
    Description: SB Audigy 2 ZS Audio [B800]
    Driver Name: ctaud2k.sys
    Driver Version: 5.12.0001.1164 (English)

    Even on LOW visual settings using gfxToggle2 addon, I'm getting barely above 20 FPS in areas like Zangarmash. At the Cenarion Outpost, I'm lucky to exceed 20 FPS. Usually only get 15 FPS. This is a dramatic diffence from a few months ago. I used to get rocksolid FPSes in the 40-60 FPS range regardless of situation, on high video settings.

    I use the following addons:

    !!!StandaloneLibraries and all the libraries contained within
    !BugGrabber
    !StopTheSpam
    Ace2
    ACP
    ag_Unitframes
    aUF_Banzai
    Autobar & AutobarConfig
    Automaton
    AutoTurnin
    Baggins & Baggins_Closetgnome
    Bartender 3
    BigWigs
    Buffalo
    BugSack
    CandyBar
    Cartographer & Opening/Quests modules
    Chronometer
    ClearFont2
    ClosetGnome & Banker/Mount/OhNoes modules
    CooldownTimers2
    DeuceCommander
    DrDamage
    EnhancedColourPicker
    EQCompare
    ErrorMonsters
    FreeRefills
    Fubar & the following Fus: ClockFu, DuraTek, MoneyFu, PerformanceFu, QuestsFu, RegenFu, VolumeFu
    FubarPlugin-2.0
    gfxToggle2
    Grid
    HatTrick
    Lexan
    Mendeleev
    oRA2
    PallyPower
    Postal
    SCT & SCTD & options
    SimpleChatMods
    SimpleCombatLog
    simpleMinimap
    SupplyAndDemand
    Talented
    tekSupport
    TinyTip & Options
    XRS

    The raid addons are only enabled during raids. I've only listed these addons for posterity. If you can offer me advice on how to get respectable framerates again, please, any and all help will be appreciated.

    Thank you.
    Posted in: General Chat
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    posted a message on Buffalo
    That is an awesome idea, Kamelot.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Still doesnt work properly.

    It works when you test the addon with /chron test.

    In actual use though (fighting a mob), it still doesn't work.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    The BGAlpha option doesn't seem to do anything. It remains non-transparent for me, even when I set it to 0.3.
    Posted in: General AddOns
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    posted a message on IceHUD
    Iceroth, I have a minor issue here, but I thought I'd let you know anyway...

    ...with the new Pet Happiness-indicating PetHealth bar, when the pet LOSES happiness (goes from Happy to Content), the color changes in "real time." However, when the pet goes from Content to Happy, the color does not change back until you untarget the pet and retarget.

    A moot issue, but there it is.
    Posted in: Unit Frames
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Bhattu,

    Please add the Hunter ability (by way of a talent) Quick Shots to the durations bar.

    Thank you.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Saw that you just updated a potential fix in version 12932. I tested it with this new version and the macro still behaves as above (i.e. not fixed).
    Posted in: General AddOns
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