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    posted a message on 3.1 - Mod Killer?
    So does anyone foresee how bad 3.1 is going to kill our mods? I just keep reading all these new interface options they are adding to the default UI, I just know when I log after the patch my screen is going to explode :confused:
    Posted in: General Chat
  • 0

    posted a message on Cowtip replacement?
    tiptac definitely by far the best replacement out there, imo of course ;)
    Posted in: Addon Ideas
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    posted a message on Ace error - block too big?
    Hmm, I do use cowtip, going to try updating it and see if that does anything my next naxx run, then try disabling it all together. Thanks for the info, gonna look up the thread as well.
    Posted in: AddOn HELP!
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    posted a message on Ace error - block too big?
    ..\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua line 369:
    memory allocation error: block too big
    Debug:
    (tail call): ?
    Ace2\AceEvent-2.0\AceEvent-2.0.lua:369:
    Ace2\AceEvent-2.0\AceEvent-2.0.lua:345

    I get this addon on certain boss fights in Naxx (Maex, and Noth) and then my pitbull frames and bartender go bonkers . I have Ace3 installed, so should I even still have Ace2 installed? Any help or insight is appreciated.
    Posted in: AddOn HELP!
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    posted a message on PitBull 4.0
    Quote from Shefki



    Advanced exposes the entirety of the filtering logic to the user. You can do largely anything you want in here. But with this great power comes a fair amount of complexity.



    Yikes, you were not kidding :confused: I'm trying to have only my flame shock, frost shock, and earthbind debuffs show up on the target frame, which normally I could do w/o a filter, BUT, earthbind is treated as an "others' debuff" since it's a totem. I had a filter set up to show only Shaman debuffs, but having others' debuffs enabled makes other Shaman's debuffs show up too. I guess I'm trying to figure out how to only show my debuffs, earthbind included. I'm starting to think it might not be possible to have earthbind included in that filtering because of how it's treated as an "others' debuff".
    Posted in: Unit Frames
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