CurseForge and Overwolf are joining forces!
• 0

posted a message on Getting consistent rolling errors..
Yeah, I've got a loose understanding of the alpha/beta process. :)

The errors appear to be fixed. I appreciate the help! Super Moderator to the rescue, right? :D
• 0

posted a message on Getting consistent rolling errors..
Okay. I just found that option (it wasn't in options, but manage games... a bit less obvious). Thanks! I'll update these now :) see where it gets me
• 0

posted a message on Getting consistent rolling errors..
I take it those particular addons are not handled by curse... which would explain the versions being so out of date.

I'll have to find them here, then?
• 0

posted a message on Getting consistent rolling errors..
Hi guys,

I can read the error, and the addons mentioned within, but does anyone know of a work-around for what I'm getting? Here's the output from bugsack:

[2009/08/08 22:47:31-1873-x2]: Interface\FrameXML\GameTooltip.lua:126: StatLogicTooltipMoneyFrame1:SetPoint(): Couldn't find region named 'StatLogicTooltipTextLeft11':
Interface\FrameXML\GameTooltip.lua:126: in function SetTooltipMoney':
Interface\FrameXML\GameTooltip.lua:88: in function GameTooltip_OnTooltipAddMoney':
<in C code>: in function SetHyperlink'
LibStatLogic-1.1-49:12072: in function BuildGemmedTooltip'
LibStatLogic-1.1-49:12933: in function GetDiffID'
RatingBuster-1.4.4 (r$Revision: 226$)\RatingBuster.lua:2253: in function handler'
<in C code>: in function Outfitter_OrigSetBagItem'
Outfitter-4.7.4\Outfitter.lua:6816: in function SetBagItem'
Interface\FrameXML\ContainerFrame.lua:743: in function ContainerFrameItemButton_OnEnter':

---

There's about a dozen variations, that only change the number at the end of
find region named 'StatLogicTooltipTextLeft11'

Any help would be appreciated! You guys are pros.

Vj
• 0

posted a message on Fubar_Statwatchfu?
Quote from Soeters
You can try Fern

Thanks for the suggestion! I'll give this a try
• 0

posted a message on Fubar_Statwatchfu?
Hi guys,

I'm looking for an addon that will post realtime updates of a character stat of my choosing.

Anywhere from AP, crit%, and haste to tanking stats like dodge/parry/block and block value.

And, naturally it would be even better to have it as a plugin for fubar.

Does anyone know of an addon like this? Or know how difficult it would be to gather information like this in an 'visual-update-per-change' kind of basis?

Thanks for any help!
Vj
• 0

posted a message on Pitbull Raid Auras--Help!
Quote from Phanx
PitBull folder > Aura subfolder > aurafilter.lua or something similar

It's likely that PitBull, like most of ck's addons, simply hasn't gotten a real update since long before 3.0 hit, so Vigilance isn't included in its internal list of "buffs warriors can cast".

Okay, I parsed a bit of the Filter.lua below inside the Pitbull_Auras folder:

friendBuffs = {
[2048]  = true, -- Battle Shout
[469]   = true, -- Commanding Shout
[3411]  = true, -- Intervene
I would assume I'd have to include Vigilance inside this area of filter.lua.

The numbers prefixing the other auras, how would one figure out what number Vigilance would need? Does the number pertain to the icon for the spell?
• 0

posted a message on Pitbull Raid Auras--Help!
I have my pitbull raid frames filtering buffs only my class can give, and Vigilance (a warrior talent) is not showing up as a buff on players.

Is there something I have to edit for it to show that?
• 0

posted a message on DogTag assistance!
Bleh, sorry about the bump, but I've found a work-around that I'm happy with.

Don't worry about it =) sorry for the bother!
• 0

posted a message on DogTag assistance!
Hi all,

I'm playing around with DogTags in the mod CowTip, and the possibilities are vastly endless it seems. But I've hit a snag trying to get this certain function to work properly, and I was wondering if anyone with some extensive experience could help me out with it.

I'm trying to make a 'target-of-target' function to display on a mouseover of a target. Here are some conditions I would like it to have:

- Show Nothing: when it is an NPC which is not in combat (because they can never have a target of importance anyway). This is for NPC's only, because it is still useful to see if a player is looking at you, whether in combat or not.

- Show Targetting: <<You>>: when it is a player or NPC targetting me.

- Show Targetting: <target>: when it is anyone targetting anyone.

Now, I was initially just altering and screwing around with the Target function that is already set up in CowTip, but it's missing a bit of functionality that I want (specifically NOT showing 'none' or 'Target: none' when there's no target).

Here's what I have right now, but the issue is the first condition, where it's showing 'Targetting: No one' on all npcs, which is a waste of tooltip space for no useful information:

Targetting: [(if Target:IsPlayer or (Target:IsEnemy and not Target:IsPet) then
ClassColor(unit=Target)
end) (if IsUnit('player', Target) then
'<<You>>'
else
Target:NameRealm or 'No one'
end)]
If this could be tagged to only need one line, it would be perfect =) thanks for any helps guys!

EDIT: Here's some pictures of the current setup, just to show you how it looks on the tooltip:

By andr_w

By andr_w

By andr_w
• 0

posted a message on Too many errors...
the curse client has told me that all of my mods are the most recently updated... I only downloaded them yesterday from the wowace projects listing as well...

so visualthemes, and BeQL seem to be at the most recent rev.. i might not have had the newest pitbull from yesterday, so I'll try that right now.

EDIT: Okay pitbull works with the nolib rev on curse site.. that helped a lot of the errors =)

VisualThemes is still giving me that error with bagnon and ratingbuster in the description, not sure what to do with that one... and it doesn't seem to be causing any noticable symptoms, so no biggie, heh!

and BeQL is still giving me the AceComm-2.0 error, again... with no NOTICABLE symptoms, just feels unclean to me having errors on UI loadup :P
• 0

posted a message on Too many errors...
Hah, hey guys.. I know this is a lot of errors, but I really have no idea what's wrong with the addons I have, so if anyone knows what could be making all of these addons mess up, I'd appreciate it.

Here are all of the errors that show up when I first load my UI:

[2008/10/13 21:28:59-12-x1]: AceOO-2.0-82169 (beql):734: AceComm-2.0: AceComm-2.0 requires AceEvent-2.0
AceComm-2.0-82173 (beql):2339: in main chunk

---
[2008/10/13 21:29:00-12-x1]: LibMobHealth-4.0\LibMobHealth-4.0.lua:48: attempt to index local 'frame' (a nil value)

---
[2008/10/13 21:29:00-12-x1]: LibRock-1.0-90289 (PitBull):2357: attempt to index local 'addon' (a string value)

---
[2008/10/13 21:29:01-12-x1]: VisualThemes-r56467\AddOns\Bagnon.lua:11: AceHook-2.1: Bad argument #2 to Hook' (table expected, got nil)
(tail call): ?:
AceHook-2.1-91091 (Skinner):405: in function Hook'
VisualThemes-r56467\AddOns\Bagnon.lua:11: in function func'

---
[2008/10/13 21:29:04-12-x1]: PitBull_PowerBar-2.0\PowerBar.lua:179: attempt to index field 'colorConstants' (a nil value)
<in C code>: ?
<in C code>: ?
<in C code>: in function LoadAddOn'
Interface\FrameXML\UIParent.lua:233: in function CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:343: in function UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

---
[2008/10/13 21:29:05-12-x1]: PitBull-r1732\PitBull.lua:4801: attempt to index field 'colorConstants' (a nil value)
PitBull-r1732\PitBull.lua:4975: in function _PopulateUnitFrame'
PitBull-r1732\PitBull.lua:5080: in function object_method'
LibRockTimer-1.0-90232:289: in function <...s\PitBull\libs\LibRockTimer-1.0\LibRockTimer-1.0.lua:227>

---

[2008/10/13 21:29:11-12-x13]: LibDogTag-3.0.90203: Error with code "[FractionalHP:Short] [PercentHP:Percent:Paren]" (Base;Unit). ...itBull\libs\LibDogTag-Unit-3.0\Categories\Health.lua:38: attempt to call method 'GetUnitCurrentHP' (a nil value):`

---

There might be some extra information in those, so my apologies if I copied too much of what bugsack reported to me.

Any help would be appreciated :cool:
• 0

posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
I would also like to know if there's a way to permanently save your chat channel settings for each window, as they continue to revert to different settings after each login :[
• 0

posted a message on Skinner
I grabbed that skinner Outfitter fix from the Curse.com site to see how it looks, and I don't know if any of you are coming up with the same visuals, but here's how it looks for me:

Just posting so you can fine-tune your bug-fixing =D Awesome job on the mod.