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    posted a message on Recount
    Thanks, the latest commit contains the buff spell ID for spirit shell. Let me know if it works and I'll tag it release right away when it does.
    Posted in: General AddOns
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    posted a message on Recount
    Recount is now tagged v5.0.4 release. Europeans may want to hold off for a day with updating. Folks in the US can go ahead.
    Posted in: General AddOns
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    posted a message on Recount
    Latest alpha commit now supports Monk class color configuration in the config window.
    Posted in: General AddOns
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    posted a message on Recount
    Thanks tons. Likely the right one. I committed the ID just now.
    Posted in: General AddOns
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    posted a message on Recount
    I have committed a new alpha which contains spellIDs for MOP spells that may cause absorbs. These include

    Mage:
    Incanter's Ward
    
    Monk
    Life Cocoon
    Guard
    
    Paladin:
    Sacred Shield
    
    Priest:
    Spirit Shell
    
    Shaman:
    Stone Bulwark Totem
    
    Warlock:
    Twilight Ward
    Dark Bargain
    Fury Ward
    Nether Ward
    
    Druid/DK swap
    Anti-Magic Shell
    
    Warrior:
    Shield Barrier
    I am missing the spell ID for the following:

    Enchants:
    Enchant Weapon - Colossus
    Please let me know if these work as intended or if there are spells that are missing. I tested legacy absorb effects that remained unchanged from 4.3.4. Those seem to retain their original spellIds hence appear to be tracked correctly, so there should be no need to report legacy absorb effects.

    Thanks in advance.
    Posted in: General AddOns
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    posted a message on Recount
    Not planned. The very point of Recount is to offer comprehensive combat analysis, and other addons that offer just straight up damage metering do exist.
    Posted in: General AddOns
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    posted a message on Recount
    It's generally the case that people report performance issues when a new patch and especially when a new expansion comes out. The reason is that blizzard increases the default graphics settings. If you notice performance issues, the first thing to do is go into the graphics settings and see if you can find one that performs well on your machine.

    Recount has already gone through a few critical path optimizations. There is little room for improvement in its architecture at this point, in lieu of jeopardizing functionality or a complete rewrite.

    This does not mean that there may be a bug or exceptional circumstances. But broadly, if someone experiences performance issues, I would recommend looking at graphics settings first for relief.
    Posted in: General AddOns
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    posted a message on Recount
    Thanks, confirmed the problem.

    If anyone knows of other redesigned spells that have absorb effects please let me know. Recount tracks not only what attacks get absorbed but also marks which aura caused the effect, but in order to do this I need all relevant spellIDs for these absorbing auras. Many of these will change with MOP so any reports of absorb Ids or at least spell names are very welcome.
    Posted in: General AddOns
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    posted a message on Recount
    I have no idea how recount could possibly prevent quests from working. It doesn't do anything quest related. I'll need more details.
    Posted in: General AddOns
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    posted a message on Recount
    What version are you running, is this for live, PTR or for MOP Beta? The bug you present comes from inconsistency of data, either recorded or the combat log. If you run and old or mismatched version of recount or you have old stored data (hence the WTF clear) you can get this error.
    Posted in: General AddOns
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    posted a message on Recount
    Delete all Recount.lua files in your WTF directory tree.
    Posted in: General AddOns
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    posted a message on Recount
    Same build and /script math.floor(math.huge) is a guaranteed crash (just tested again twice). That's on a PC with all addons disabled. However if I launch 32-bit client the crash does not occur. I assume it's a problem with the 64-bit client only.
    Posted in: General AddOns
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    posted a message on Recount
    I managed to isolate the issue. math.floor() and math.ceil() will crash the client if fed too large a number. math.floor(math.huge) is an easy way to create a guaranteed crash, but other numbers will also work. For example math.floor(100000000000) crashes.

    LibGraph-2.0 uses math.floor(math.huge) hence causing the crashes when using the graph display. The code doesn't absolutely need to work this way and I may well commit a band-aid version that uses a smaller large number in place of math.huge.

    If anyone can post on the US forums, it might be helpful to report the bug.

    Edit: Latest Recount commit should now no longer crash the client when delecting graph display:

    http://www.wowace.com/addons/recount/files/1548-v5-0-1-mop-beta2/
    Posted in: General AddOns
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    posted a message on Recount
    Client crashes in math.floor(). I tried to figure out bandaids but haven't found a successful one yet. Regardless this is a bug that blizzard needs to fix because an addon should not be able to crash the client. Incidentally I found the current client version very crash happy, often simply from idling in Stormwind. Quite independent from any lua stuff. My take is that it's best to wait a patch or two and hope this goes away. One can get at all data in Recount without the graph display so this should be a minor restriction.
    Posted in: General AddOns
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    posted a message on Recount
    Can you try if typing:

    /Recount pause 


    before the offensive zoning to see if it is a suitable workaround? It disables all data collection and reduces the running code to a minimum. It does however not disable all the code.
    Posted in: General AddOns
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