Please let me know if these work as intended or if there are spells that are missing. I tested legacy absorb effects that remained unchanged from 4.3.4. Those seem to retain their original spellIds hence appear to be tracked correctly, so there should be no need to report legacy absorb effects.
Not planned. The very point of Recount is to offer comprehensive combat analysis, and other addons that offer just straight up damage metering do exist.
It's generally the case that people report performance issues when a new patch and especially when a new expansion comes out. The reason is that blizzard increases the default graphics settings. If you notice performance issues, the first thing to do is go into the graphics settings and see if you can find one that performs well on your machine.
Recount has already gone through a few critical path optimizations. There is little room for improvement in its architecture at this point, in lieu of jeopardizing functionality or a complete rewrite.
This does not mean that there may be a bug or exceptional circumstances. But broadly, if someone experiences performance issues, I would recommend looking at graphics settings first for relief.
If anyone knows of other redesigned spells that have absorb effects please let me know. Recount tracks not only what attacks get absorbed but also marks which aura caused the effect, but in order to do this I need all relevant spellIDs for these absorbing auras. Many of these will change with MOP so any reports of absorb Ids or at least spell names are very welcome.
What version are you running, is this for live, PTR or for MOP Beta? The bug you present comes from inconsistency of data, either recorded or the combat log. If you run and old or mismatched version of recount or you have old stored data (hence the WTF clear) you can get this error.
Same build and /script math.floor(math.huge) is a guaranteed crash (just tested again twice). That's on a PC with all addons disabled. However if I launch 32-bit client the crash does not occur. I assume it's a problem with the 64-bit client only.
I managed to isolate the issue. math.floor() and math.ceil() will crash the client if fed too large a number. math.floor(math.huge) is an easy way to create a guaranteed crash, but other numbers will also work. For example math.floor(100000000000) crashes.
LibGraph-2.0 uses math.floor(math.huge) hence causing the crashes when using the graph display. The code doesn't absolutely need to work this way and I may well commit a band-aid version that uses a smaller large number in place of math.huge.
If anyone can post on the US forums, it might be helpful to report the bug.
Edit: Latest Recount commit should now no longer crash the client when delecting graph display:
Client crashes in math.floor(). I tried to figure out bandaids but haven't found a successful one yet. Regardless this is a bug that blizzard needs to fix because an addon should not be able to crash the client. Incidentally I found the current client version very crash happy, often simply from idling in Stormwind. Quite independent from any lua stuff. My take is that it's best to wait a patch or two and hope this goes away. One can get at all data in Recount without the graph display so this should be a minor restriction.
before the offensive zoning to see if it is a suitable workaround? It disables all data collection and reduces the running code to a minimum. It does however not disable all the code.
0
0
0
0
0
I am missing the spell ID for the following:
Please let me know if these work as intended or if there are spells that are missing. I tested legacy absorb effects that remained unchanged from 4.3.4. Those seem to retain their original spellIds hence appear to be tracked correctly, so there should be no need to report legacy absorb effects.
Thanks in advance.
0
0
Recount has already gone through a few critical path optimizations. There is little room for improvement in its architecture at this point, in lieu of jeopardizing functionality or a complete rewrite.
This does not mean that there may be a bug or exceptional circumstances. But broadly, if someone experiences performance issues, I would recommend looking at graphics settings first for relief.
0
If anyone knows of other redesigned spells that have absorb effects please let me know. Recount tracks not only what attacks get absorbed but also marks which aura caused the effect, but in order to do this I need all relevant spellIDs for these absorbing auras. Many of these will change with MOP so any reports of absorb Ids or at least spell names are very welcome.
0
0
0
0
0
LibGraph-2.0 uses math.floor(math.huge) hence causing the crashes when using the graph display. The code doesn't absolutely need to work this way and I may well commit a band-aid version that uses a smaller large number in place of math.huge.
If anyone can post on the US forums, it might be helpful to report the bug.
Edit: Latest Recount commit should now no longer crash the client when delecting graph display:
http://www.wowace.com/addons/recount/files/1548-v5-0-1-mop-beta2/
0
0
before the offensive zoning to see if it is a suitable workaround? It disables all data collection and reduces the running code to a minimum. It does however not disable all the code.