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    posted a message on simpleMinimap, now with Ace2 goodness
    With the multipassenger mount mover, it's quite odd. I resized the frame to 256x256 and it appeared correctly, then I've resized it back to 128x128 (as it is originally) and it's still there which suggests that it might've just been moved off screen for whatever reason (and the only way I saw it was cause the frame was bigger). So if you're having that problem I recommend resetting the position of that mover (in your savedvars file) and see if that helps.

    This is the resulting file from the quest/achivement tracker frame removals (since they both use the new UI).

    Just replace everything after the translations at the top of the file /simpleMinimap/modules/movers.lua with this code.
    Posted in: Map/Minimap AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from Marandopsu
    As a side effect of this problem, it's impossible to use the questtracker now. You'll get an error about having too many quests currently tracked.

    Other then that, seems to work fine in 3.1. Little touchup is all it would need.


    Is there any workaround for this at the moment? Otherwise I might see if there's anything I can do with my limited LUA knowledge. :3

    Edit: It's simply a matter of commenting out the QuestWatchFrame-related lines in modules/movers.lua

    Specifically lines 64, 71, ~108 and line ~149 respectively (see below).

    QuestWatchFrame = { 280, 20 },

    QuestWatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10 },

    	local function simpleMinimap_QuestWatch_Update()
    		if self.db.profile.enabled then
    			QuestWatchFrame:SetWidth(280)
    			local h = QuestWatchFrame:GetHeight()
    			if h < 13 then
    				h = 13
    			end
    			if smmQuestWatchFrame then
    				smmQuestWatchFrame:SetHeight(h)
    			end
    		end
    	end
    
    	hooksecurefunc("QuestWatch_Update", simpleMinimap_QuestWatch_Update)

    simpleMinimap_QuestWatch_Update()
    Posted in: Map/Minimap AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    My reply wasn't hostile towards these changes at all. My concern was simply that running an elevated IE window inside an application is just asking for trouble.

    Remember when curse downloads were compromised? I've seen high profile sites unknowingly distrubute malicious code through their ads before as well.

    It could be a serious issue, and all I'm asking is that let me turn off the automatic elevation at least, and at best run the browser component in a low-level environment.

    I have no issue with the ads themselves, the issue is with the application's security.
    Posted in: Updaters
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    posted a message on WowAceUpdater - An update tool for Windows users.
    My concern with the ads is two fold.

    1) The application AUTOMATICALLY elevates (Vista) itself at startup, regardless of where you have the game installed. I don't have it in program files so it doesn't need admin privs to write to the folder so there's absoloutely no reason whatsoever it should be asking to elevate.
    2) The engine being used to display the ads is IE. If for some reason malicious code were injected into that frame (I've seen it happen in the past), then not only would the exploit run, it would bypass all the safeguards in Vista because the program is already elevated. IE7 in Vista runs in low level mode that requires your permission for anything to escape the sandbox, but in this case it would already be outside the box in full control.

    Because of those 2 reasons I won't be using the new versions until I can stop it from elevating and the browser runs in protected (low-level) mode.
    Posted in: Updaters
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